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Benfea

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Everything posted by Benfea

  1. Could be a fencepost error. The change might have happened between 11 and 12 instead. *shrug*
  2. Light side? What do you use for primary offense?
  3. There always seem to be a few chuggish spots, particularly if you are using older hardware. I wouldn't worry about it.
  4. Even if it were fixable, Obsidian is never going to release another patch for this game.
  5. When KotOR2 came out, I at first avoided buying it because of all the complaints I'd read about it being in an unfinished state. When I finally got around to trying it for myself, I immediately regretted not buying it sooner. Similarly, for the longest time, I avoided playing a female character in KotOR2 simply because I'd read so many complaints about the Disciple versus Handmaiden. I really should have learned my lesson from before. First of all, his battlecries are hilarious. I keep expecting him to jump out and shout "Have at thee, knave!" Second of all, I really like the fact that you can train him as a jedi really early on if you want. Lastly, while he isn't anywhere near as good as the Handmaiden in combat, I found him to be plenty useful to have in my parties. I knew ahead of time that he would go from soldier to consular, so rather than try to make him into a useful consular (he has entirely the wrong stats for that), I used him as a high strength combat specialist and buffbot. While he might not have really high wisdom for spamming out force power attacks against enemies, he does end up with quite a lot of force power points to spend and lots of force points to cast with. I loaded him up with every conceivable buff and had him set to "Jedi Support" so that he would spam them out during combat. The fact that he would occasionally immobilize my target was a nice bonus for me and for any other jedi sentinels in the party (e.g. Atton, Mira). On top of that, with a really high strength score, he could dish out lots of damage with his lightsaber. While he didn't mow through enemies at the same astonishing rate as the Handmaiden, he was really useful in combat and I found him in my chosen party more often than not. Oh, one other nice little discovery: I found that by starting on Dantooine and hitting Nar Shadaa second, I could get plenty of influence with Atton and Bao-Dur on Dantooine, allowing me to get them up to jedi status quite a bit earlier than I could before (when I would normally start out on Dxun first and Nar Shadaa second). By the time I left Nar Shadaa, all trainable jedi were already trained. Not bad. Not bad at all.
  6. He has a implant built into him-one that doesn't appear on the equipment sheet-that can be toggled between regeneration, strength and (I think) dextererity. If you select him as main character and look to the bottom left of the main screen you should notice it down there. Note that he can have another implant as well as this one-so you can give him a strength enhancing implant in addition to this one for example. Well, dexterity is kind of a waste given that his armor has +0 and can't be taken off.
  7. What is this "built in implant" business with Mandalore?
  8. True, but neither is the difference between +1 and +5 dexterity bonus all that much at level 30, particularly when the Zeison Sha-style armors make up the difference in armor class (not to mention allowing for underlays and overlays on your main and saving a feat point on finesse). Six one way, half dozen the other.
  9. I did download KSE and gave myself a Stealth Field Generator but it won't work. Make sure you are editing the correct game. Don't forget to click both buttons (left then right... I think it's "Apply Changes" then "Commit"... the first applies the changes to KSE, the second transfers the changes from KSE to your savegame) after making changes.
  10. Assuming you haven't installed a certain mod, yes.
  11. I'm sure this discussion has been done a bazillion times before, but how about lately? I find that I really like playing a Sentinel-Weapon Master. One of the nice things about KotOR2 over the original is that skills really mean something this time, so I like to go crazy with skills in the first few levels. I start out with 14 intelligence, and spend a feat on making Repair a cross-class skill fairly early on. I then pump the crap out of Treat Injury, Computer (to upgrade T3-M4), Repair (to upgrade T3-M4), Persuade (for dialog options), and Awareness (dialog options and avoiding mines) for fifteen levels until I can switch to Weapon Master and beat the crap out of everything (with lots of +strength items, Master Speed, and a decent lightsaber, you can one-hit most things). Forgive the vagueness of this build, but I'm lazy. Sentinel-Weapon Master Attributes Strength: 14 Dexterity: 14 Constitution: 14 Intelligence: 14 Wisdom: 10 Charisma: 12 Progression: two points into constitution (for the nifty implants), then all remaining points into strength Skills Computer Use: 4 Demolitions: 1 Stealth: 0 Awareness: 4 Persuade: 4 Repair: 0 Security: 1 Treat Injury: 4 (Note: class skills in yellow, non-class skills in red) Spend points on Computer Use, Awareness, Persuade, and Treat Injury until you can spend a feat point to make Repair a cross-class skill. Then keep Treat Injury maxed, and keep the other four skills roughly equal (they should only be a couple of points behind Treat Injury). By the time you choose a prestige class, you should already have enough in Repair and Computer to get all relevant upgrades for T3. What you do with your skills after you get all of T3's upgrades is up to you, because it doesn't really matter so much after that. By then your secondary skills should be more than high enough to cause lots of trouble hacking computers, repairing robots, and talking people into giving you their last pair of socks. One point in Demolitions is a personal thing. I find that certain things in Peragus are easier if you have a point in Demolotions. Namely, when you pull components from the hordes of reprogrammed robots, you can blow them up so that you don't have to keep track of which robots you pulled components from already or not. Also, if you throw one more point into Demolotions, you can recover rather than disable mines. I use a lot of mines in the game for Atton and Mira's solo bits, so it never hurts to stock up early. One point in Security is more than enough for most locks in the game. You can keep an NPC with a high security skill in your party for those few locks that you can't open yourself. Keep at least one NPC around you who has Stealth and Demolitions pumped up very high so they can recover mines while stealthed (happens numerous times in the game). Whatever character(s) you use for this function is probably a good candidate for leading the assault on Freedon Nad's tomb on Dxun (the party that goes without you while you and another party heads for Onderon). Bao-Dur, Atton, and Mira all perform well in this capacity. Mira works best to lead the tomb raid because while she is selected, your other party members can't accidentally trip any mines. Feats First feat: Repair (cross-class) After that, whatever works for you, but spend feats with the expectation that you'll be a Weaons Master (guardian prestige class) later. I max out Dual Wield and Flurry. After I choose my prestige class, I pick all the nifty Weapon-Master-specific feats that further enhance lightsaber use and dual-wielding. (Max out Weapon Specialization: Lightsaber, Superior Two Weapon Fighting III, Superior Weapon Focus: Lightsaber.) Excess feat points can be spent on Toughness and/or Conditioning and/or Jedi Defense or whatever floats your boat. Force Powers Of course you want to max out the force powers included in Force Enlightenment (speed, armor, and valor lines). Also, some kind of crowd control (e.g. Force Wave) is a really good idea. After that, do whatever floats your boat. Equipment Sorry, but here's where I get even more vague on you. Wear the nifty Wisdom-boosting headgear (can't recall the name... the +5 Wisdom one, which makes up for your dismal Wisdom score) and every strength-boosting item you can get your grubby little hands on. Since your Dexterity is relatively low, you can wear the Zeison Sha (or similar) armor without worrying about the max dexterity bonus associate with it. Make sure you keep a high-ranking Biorestorative Underlay and a high-ranking Energy Shielding overlay in it. For your lightsaber, you'll have tons of feats to improve your to-hit bonuses once you become a Weapon Master, so just pack your double-bladed lightsaber full of every damage-enhancing widget you can cram in there. NPC skills Stealth-Demolition characters: Atton Bao-Dur Mira Security characters: Kreia Visas Marr Bao-Dur Mira T3-M4 Anyway, what's your favorite build?
  12. First, read this. Good luck!
  13. Do a search on the Internet for "cheat codes" and you'll find instructions for doing that stuff on a PC. I can't recall what all you need to type in.
  14. I know what you mean. As much as I appreciate the restored content to Telos, that stuff is at the beginning of the game. I would have liked to see more content at the end of the game so you can have more time to enjoy/appreciate having your trained jedi NPCs in tow.
  15. Sorry, I meant Visas, not Mira. Your comment on the gender composition of the fan base makes sense.
  16. Watch the opening video and see if you cant guess =) K1's made for males. Men have the option of Bastila, and women have the option of Carth. That explains it all right there. That explains precisely squat since both of them are whiny and annoying. Mira's entire civilization was wiped out and she didn't whine half as much as either one of those twits. PS -- Great to see so many girl gamers! Does this game appeal more to women, or are women now making up a greater percentage of the gaming community than the last time I looked at statistics? (which admittedly, was many years ago.)
  17. If you try running older games on an AMD dual core processor, you need to run the "AMD Dual Core Optimizer." Is there something similar for Intel dual core processors? Have you installed the latest driver for your CPU?
  18. Your graphics card probably doesn't support hardware accelerated transform & lighting, which this game requires to run. If that is the case, this is almost certainly the cause of your trouble. You could try installing newer graphics drivers (and then reinstall the latest version of DirectX), but I have a feeling that won't help you. Sorry. Look on the bright side: your laptop can probably run Civilization 3 without much problem.
  19. Ive never had much of a need for medpacks and the like, , and thats only occasionaly and because it doesnt cost a combat turn if you know how to do it I know how to do it, but I don't because it feels like cheating. The game is easy enough without resorting to such tactics.
  20. Farm them for XP. Eventually, you'll run across a physical location that triggers dialog with Mandalore, and you'll get on to Onderon.
  21. Is "E:" your DVD/CD drive? Maybe you've got a scratch in the CD and the installer is having trouble reading that particular file.
  22. I'm seeing that one thing I really need to start doing is avoid leveling up those NPCs until they get to Jedi status.
  23. Oh, I do give them lightsaber finesse as soon as possible, but the problem with Mira is that she can't take hits. Perhaps in the future, I will give her fewer Dexterity points, throw the rest into strength, and give her some Zeison Sha armor (which limits dex bonus to +4). That will let me give her underlays for physical damage and regen. Maybe that will work. I still want to try her out as a "blaster jedi" though. I've only recently started using Beo-Dur as an armored jedi. He doesn't get very many force power points anyway, so that seems to be working out for him. Eat your heart out Darth Bandon. You really need to try the (pre-jedi) Handmaiden out as an unarmed combatant. She does amazing damage that way.
  24. I'm sure this has been done to death, but what the hey. I can't get enough of talking about this game! I've noticed that lightsabers are in very short supply until late in the game, particularly if you train everyone to be a jedi who can possibly be a jedi. Lately I've been thinking about making Mira into a "blaster jedi" (lots of blaster feats, plus Force Deflection [deflect blaster shots without a lightsaber]). Besides, Mira kind of stinks at close quarters combat anyway thanks to her low health. She has plenty of skill points, so you can pump her up with lots of Stealth and Demolitions for sneaking past the minefield outside the Tomb of Freedon Nad (I usually include her and two other trained jedi for the mission your main character doesn't participate in). Atton also makes a good skills monkey if your main character is short on skills, and unlike Mira he does reasonably well at surviving close-quarters combat. Stick a lightsaber in his hands and use him to augment whatever skills you don't have. One of these days I'm going to try him out as a "blaster jedi" also, since he has lots and lots of dexterity. Honestly, I don't like Bao-Dur as a jedi, even if he's really really good in the skills department. He can't handle close-quarters combat very well, which makes him pretty useless as a Jedi Guardian. You could stick a blaster in his hands and use him purely as a skills monkey, but unfortunately his starting dexterity is crap, so he's as useless with a blaster as he is with a lightsaber. The Handmaiden is far and away one of the best combat NPCs you can bring with you. Before she becomes a jedi, she is really good at unarmed combat (which means one less piece of equipment to worry about), and after she becomes a jedi she turns into a holy terror, especially if you really bulk up her strength and give her lots of strength-enhancing equipment.
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