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About Benfea

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    (2) Evoker
  1. Could be a fencepost error. The change might have happened between 11 and 12 instead. *shrug*
  2. Light side? What do you use for primary offense?
  3. There always seem to be a few chuggish spots, particularly if you are using older hardware. I wouldn't worry about it.
  4. Even if it were fixable, Obsidian is never going to release another patch for this game.
  5. When KotOR2 came out, I at first avoided buying it because of all the complaints I'd read about it being in an unfinished state. When I finally got around to trying it for myself, I immediately regretted not buying it sooner. Similarly, for the longest time, I avoided playing a female character in KotOR2 simply because I'd read so many complaints about the Disciple versus Handmaiden. I really should have learned my lesson from before. First of all, his battlecries are hilarious. I keep expecting him to jump out and shout "Have at thee, knave!" Second of all, I really like the fact that you can train him as a jedi really early on if you want. Lastly, while he isn't anywhere near as good as the Handmaiden in combat, I found him to be plenty useful to have in my parties. I knew ahead of time that he would go from soldier to consular, so rather than try to make him into a useful consular (he has entirely the wrong stats for that), I used him as a high strength combat specialist and buffbot. While he might not have really high wisdom for spamming out force power attacks against enemies, he does end up with quite a lot of force power points to spend and lots of force points to cast with. I loaded him up with every conceivable buff and had him set to "Jedi Support" so that he would spam them out during combat. The fact that he would occasionally immobilize my target was a nice bonus for me and for any other jedi sentinels in the party (e.g. Atton, Mira). On top of that, with a really high strength score, he could dish out lots of damage with his lightsaber. While he didn't mow through enemies at the same astonishing rate as the Handmaiden, he was really useful in combat and I found him in my chosen party more often than not. Oh, one other nice little discovery: I found that by starting on Dantooine and hitting Nar Shadaa second, I could get plenty of influence with Atton and Bao-Dur on Dantooine, allowing me to get them up to jedi status quite a bit earlier than I could before (when I would normally start out on Dxun first and Nar Shadaa second). By the time I left Nar Shadaa, all trainable jedi were already trained. Not bad. Not bad at all.
  6. He has a implant built into him-one that doesn't appear on the equipment sheet-that can be toggled between regeneration, strength and (I think) dextererity. If you select him as main character and look to the bottom left of the main screen you should notice it down there. Note that he can have another implant as well as this one-so you can give him a strength enhancing implant in addition to this one for example. Well, dexterity is kind of a waste given that his armor has +0 and can't be taken off.
  7. What is this "built in implant" business with Mandalore?
  8. True, but neither is the difference between +1 and +5 dexterity bonus all that much at level 30, particularly when the Zeison Sha-style armors make up the difference in armor class (not to mention allowing for underlays and overlays on your main and saving a feat point on finesse). Six one way, half dozen the other.
  9. I did download KSE and gave myself a Stealth Field Generator but it won't work. Make sure you are editing the correct game. Don't forget to click both buttons (left then right... I think it's "Apply Changes" then "Commit"... the first applies the changes to KSE, the second transfers the changes from KSE to your savegame) after making changes.
  10. Assuming you haven't installed a certain mod, yes.
  11. I'm sure this discussion has been done a bazillion times before, but how about lately? I find that I really like playing a Sentinel-Weapon Master. One of the nice things about KotOR2 over the original is that skills really mean something this time, so I like to go crazy with skills in the first few levels. I start out with 14 intelligence, and spend a feat on making Repair a cross-class skill fairly early on. I then pump the crap out of Treat Injury, Computer (to upgrade T3-M4), Repair (to upgrade T3-M4), Persuade (for dialog options), and Awareness (dialog options and avoiding mines) for fifteen levels until I can switch to Weapon Master and beat the crap out of everything (with lots of +strength items, Master Speed, and a decent lightsaber, you can one-hit most things). Forgive the vagueness of this build, but I'm lazy. Sentinel-Weapon Master Attributes Strength: 14 Dexterity: 14 Constitution: 14 Intelligence: 14 Wisdom: 10 Charisma: 12 Progression: two points into constitution (for the nifty implants), then all remaining points into strength Skills Computer Use: 4 Demolitions: 1 Stealth: 0 Awareness: 4 Persuade: 4 Repair: 0 Security: 1 Treat Injury: 4 (Note: class skills in yellow, non-class skills in red) Spend points on Computer Use, Awareness, Persuade, and Treat Injury until you can spend a feat point to make Repair a cross-class skill. Then keep Treat Injury maxed, and keep the other four skills roughly equal (they should only be a couple of points behind Treat Injury). By the time you choose a prestige class, you should already have enough in Repair and Computer to get all relevant upgrades for T3. What you do with your skills after you get all of T3's upgrades is up to you, because it doesn't really matter so much after that. By then your secondary skills should be more than high enough to cause lots of trouble hacking computers, repairing robots, and talking people into giving you their last pair of socks. One point in Demolitions is a personal thing. I find that certain things in Peragus are easier if you have a point in Demolotions. Namely, when you pull components from the hordes of reprogrammed robots, you can blow them up so that you don't have to keep track of which robots you pulled components from already or not. Also, if you throw one more point into Demolotions, you can recover rather than disable mines. I use a lot of mines in the game for Atton and Mira's solo bits, so it never hurts to stock up early. One point in Security is more than enough for most locks in the game. You can keep an NPC with a high security skill in your party for those few locks that you can't open yourself. Keep at least one NPC around you who has Stealth and Demolitions pumped up very high so they can recover mines while stealthed (happens numerous times in the game). Whatever character(s) you use for this function is probably a good candidate for leading the assault on Freedon Nad's tomb on Dxun (the party that goes without you while you and another party heads for Onderon). Bao-Dur, Atton, and Mira all perform well in this capacity. Mira works best to lead the tomb raid because while she is selected, your other party members can't accidentally trip any mines. Feats First feat: Repair (cross-class) After that, whatever works for you, but spend feats with the expectation that you'll be a Weaons Master (guardian prestige class) later. I max out Dual Wield and Flurry. After I choose my prestige class, I pick all the nifty Weapon-Master-specific feats that further enhance lightsaber use and dual-wielding. (Max out Weapon Specialization: Lightsaber, Superior Two Weapon Fighting III, Superior Weapon Focus: Lightsaber.) Excess feat points can be spent on Toughness and/or Conditioning and/or Jedi Defense or whatever floats your boat. Force Powers Of course you want to max out the force powers included in Force Enlightenment (speed, armor, and valor lines). Also, some kind of crowd control (e.g. Force Wave) is a really good idea. After that, do whatever floats your boat. Equipment Sorry, but here's where I get even more vague on you. Wear the nifty Wisdom-boosting headgear (can't recall the name... the +5 Wisdom one, which makes up for your dismal Wisdom score) and every strength-boosting item you can get your grubby little hands on. Since your Dexterity is relatively low, you can wear the Zeison Sha (or similar) armor without worrying about the max dexterity bonus associate with it. Make sure you keep a high-ranking Biorestorative Underlay and a high-ranking Energy Shielding overlay in it. For your lightsaber, you'll have tons of feats to improve your to-hit bonuses once you become a Weapon Master, so just pack your double-bladed lightsaber full of every damage-enhancing widget you can cram in there. NPC skills Stealth-Demolition characters: Atton Bao-Dur Mira Security characters: Kreia Visas Marr Bao-Dur Mira T3-M4 Anyway, what's your favorite build?
  12. Do a search on the Internet for "cheat codes" and you'll find instructions for doing that stuff on a PC. I can't recall what all you need to type in.
  13. I know what you mean. As much as I appreciate the restored content to Telos, that stuff is at the beginning of the game. I would have liked to see more content at the end of the game so you can have more time to enjoy/appreciate having your trained jedi NPCs in tow.
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