Hello, long time player but first time poster on forums. I had to create account to tell you guys that patch 2.03 brings highly frustraiting and in some point boring gameplay combat wise. I play on PotD, Ironman, Expert for good challenge and am quite far into game. I have custom party of Cipher (main), Wizard, Warrior, Chanter, Rogue and Ranger. Now tactics that I applied before patch 2.03 by debuffing enemies and controlling "large pulls gone wrong" are mostly inneffective now.
Immune, immune, immune, immune is all I see. Lately I have resorted to "Door block", "Abuse corner" and "Rubberband" pulls because I cannot successfully control enemies. It was quite tough before as often enemies resist my spells or just get half of effect but now complete immunity is forcing my to abuse those god awful tactics just to survive, to point where I quit the game and went to play Wasteland 2 DC. It is just not fun. Not only that I fear I will now wipe on some random encounter because I have no idea of enemies "immunities" and lose Ironman, I also feel that most of my Cipher / Wizard spells are completely useless. Spells being useless is my main reason for not playing atm. Combat feels very one dimentional.
If immunities are here to stay, I am OK with that but you guys at Obsidian need to rethink of many spells that were useful before are now rare situational, and as cipher I dont have luxury of wizard spell variety.
Finally, my suggestion is that reduce ammount of immunities from enemies. Maybe add increased Saving Throw against spesific spell type (petrification, mind control, ect.).