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VTroska

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About VTroska

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  1. I am all for that, even if just few little things transfer but please PLEASE obsidian, for players who did not rebuild Caed Nua please add alternative "start". I loved kickstart trailer and all but in there Caed Nua had residents an all. In my game I actually play character who cant be bothered with Keep.
  2. I wish to play somekind of more chaotic character or perhaps insane. Good example would be Malkavian in Vampire the Masquerade: Bloodlines. Quests and dialog should have more options for chaotic deeds your character can do. Id love to play cipher who is mentally insane/unstable, heh imagine possibilities. "Arguing with your weapon and claiming to merchant that this weapon is magical, it can talk. When in reality..."
  3. Despite a bit childish post OP made, he is quite correct about too much combat in WM. I too became quite frustraited with all the combat and some moments where you think talking to people will help you avoid combat but then NPCs attack you just because. There is fine line in making combat, but in WM just as you get yourself immerced in some story quest or mission, it gets shattered by never ending enemies... I hope to see that less in Tyranny as I do enjoy playing games on Ironman and hardest difficulty but WM became a bit too much like MMO grind.
  4. Yes to Vampire Masqerade Bloodlines : Easy first pick. Also there isnt much good vampire games around nor in making. Yes to Pillars of Eternity II : But this time give us choice to play evil / chaotic neutral character with proper dialogs and options that fit that kind of character. No to Fallout : After playing Fallout 4 for lenghty time. That game is bad copy of FarCry. I dont see Obsidian pulling miracle and turn hollow excuse of a RPG game into proper RPG. No to KotoR : I am probably only person on earth who thinks Star Wars is boring. Also too much Star Wars games already out. No to NWN : We have PoE which in my opinion is better, though I miss some very memorable folks from NWN2, Georg, Khelgar, Neeshka... damn they were joy to talk to. There is something about voice acted people in game... please for PoE II... please. Never played Dungeon Siege so cant say.
  5. Pfft, too easy. Project Louisiana. Setting from Interview with the Vampire. Obsidians publisher got their hands on Vampire Masquerade rights. Obsidian travels to Louisiana. Vampires in movie were in 1791 spanish Louisiana. Vampires... Vampire the Masquerade... Obsidian... Louisiana... Project... Illuminati confirmed.
  6. Great way to start 2016! Here's my christmas wish list to Obs. E. Santa Feargus: - Vampire Masquerade Bloodlines RPG - Fallout 4 Newer New Vegas - Pillars of Eternity 2 (Living Lands!) for next year.
  7. Hello, Since people talking about realism in this topic I would like to point out that complete realism in games is not always good for the game. This "realism" people seek of from games can be bent and shaped countless times and it still feel "realistic". For example a Human Skeleton is immune to Confused or Charmed. Sounds quite reasonable. Lets slap immunity to it. Realistic, isnt it? Let me give you another example; "A Skeleton is an undead creature in Pillars of Eternity.A Skeleton is what remain once all the flesh has rotted away. Without the ability or desire to feed, they are largely murderous automatons acting on pure reflex. Given enough time, even the bones will be reduced to dust which the soul will still be bound to." and then I ask you to read this; "Ciphers have the unique ability to peer through the spiritual energy of the world to manipulate other souls." So I would claim that in the name of so called realism, my soul manipulating Cipher should be able to Confuse and Charm the Human Skeleton. Reasonable, isnt it? Ok, lets remove immunity from it. But wait. Maybe if Human Skeletons soul that is bound to these bones is quite unruly and act like 4-year-old that does not want to listen its parents and eat the veggies... or - "they are largely murderous automatons acting on pure reflex!". Yet you can manipulate souls of murderous bears acting on pure reflex. (Damn bears... *shakes fist*) ... AND SO ON. So my point is that in the name of this so called realism, do we really need to sacrifice gameplay. Gameplay that was good to begin with. I have not seen people requesting immunities for enemies on these forums. Just because they are immune in D&D does not mean PoE have to adapt it. Why not increase difficulty to control enemies via Saving Throws? Some enemies are harder to Knock Down, some harder to Mind Control, ect. Cronan The Barbaric, level 99 Warrior who tries to Knock Down a drake with his shield would probably not be sucessful. Because drake is 10 times his size but Cronans friend is about to die, so he just YOLO rolls and critical success! Slamming his shield against drakes leg that had some old battle wound. Suddenly drake falls down and Cronans friend escapes. vs. Cronan The Barbaric, level 99 Warrior looks at his friend who is about to be killed by angry drake and says "Sorry Chuck, hes immune to my Knock Down.".
  8. Hello, long time player but first time poster on forums. I had to create account to tell you guys that patch 2.03 brings highly frustraiting and in some point boring gameplay combat wise. I play on PotD, Ironman, Expert for good challenge and am quite far into game. I have custom party of Cipher (main), Wizard, Warrior, Chanter, Rogue and Ranger. Now tactics that I applied before patch 2.03 by debuffing enemies and controlling "large pulls gone wrong" are mostly inneffective now. Immune, immune, immune, immune is all I see. Lately I have resorted to "Door block", "Abuse corner" and "Rubberband" pulls because I cannot successfully control enemies. It was quite tough before as often enemies resist my spells or just get half of effect but now complete immunity is forcing my to abuse those god awful tactics just to survive, to point where I quit the game and went to play Wasteland 2 DC. It is just not fun. Not only that I fear I will now wipe on some random encounter because I have no idea of enemies "immunities" and lose Ironman, I also feel that most of my Cipher / Wizard spells are completely useless. Spells being useless is my main reason for not playing atm. Combat feels very one dimentional. If immunities are here to stay, I am OK with that but you guys at Obsidian need to rethink of many spells that were useful before are now rare situational, and as cipher I dont have luxury of wizard spell variety. Finally, my suggestion is that reduce ammount of immunities from enemies. Maybe add increased Saving Throw against spesific spell type (petrification, mind control, ect.).
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