Jump to content

joshua43214

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

8 Neutral

About joshua43214

  • Rank
    (1) Prestidigitator
  1. I love the ranger class, I play one in all my RPG's. The PoE ranger is pretty decent, especially compared to some other games. The real problem to me is firearms. Long bows are far more powerful, accurate, and effective in real life than any of the firearms in the game, but bows are pretty ineffective against late game targets, and the short bow is next to useless. Still they are really fun to play and get some decent talents as they progress, they just do not scale well since long bow damage does not increase to surpass arquebus damage like it should. On the two play throughs I
  2. I am not sure I buy this logic at all. I am doing my current play through with a paladin MT and I am having tons of trouble with monsters leaking past the tank due to lack of engagements, and they almost always chew on the guy in robes first. The pali is seriously hampered by lack of engagements and lack of knock down. I really hope that if the fighter nerf stays, that pali get buffed with extra engagement and a bash stun or knock down. For now I am just using Eder as an OT to catch and trip the leakers because I find fighting in doorways boring. If the reason for changing Defender
  3. To be clear on this, respect does not allow you to change your starting stats, it only allows you to go back and re-chose spells/talents/etc. If you will want to change your starting stats after 2.0 goes live, you will have to wait for IEmod or Keeper to get updated if you do not wish to use the console. TBH, the respec is seriously badly done. I was really hoping to respec the companions (Sagani is especially badly done), but all you can do is change the talents and junk. The Keeper will let you easily change your stats with out modding the game, IEmod will let you go back to lvl0 and
  4. I am not sure I buy this logic at all. I am doing my current play through with a paladin MT and I am having tons of trouble with monsters leaking past the tank due to lack of engagements, and they almost always chew on the guy in robes first. The pali is seriously hampered by lack of engagements and lack of knock down. I really hope that if the fighter nerf stays, that pali get buffed with extra engagement and a bash stun or knock down. For now I am just using Eder as an OT to catch and trip the leakers because I find fighting in doorways boring.
  5. Considering how Act III falls flat on its face, I think we can assume that Obsidian spent little if any of it's own money on development. Don't get me wrong, I love the game, it just has the feel of something that was developed until they ran out of money, and is now using sales profits to continue development. Obsidian is not a huge company, if they have $10,000,000.00 in sales at this point, I am sure they are quite happy.
  6. Hahaha! No good deed goes unpunished! Here comes the Nerf Stick... (I am pretty sure that getting Ruffian at lvl3 is working as intended)
  7. You are dead right about the core issue here. Even if you respect him ~lvl 5 it will cost probably >1000 copper to respec and get the good spells that he is missing back. On the other hand, you might decide you do not want all those spells back. Keep in mind you are playing a beta. You should net get upset over things not working properly or fairly in a beta. Finding issues like this is the whole concept behind a beta. Solving the problem should be just a bit of code that puts the spells you have learned into the selection tree and credit to select the extra spells at each level
  8. To the best of my knowledge, none of the cities have fog of war.
  9. Hey, I found I have the same bug as viledruid with Guan's Share. I noticed it still had draining when it dropped, but it went away when I loaded the save. It also does the same thing when you sell it and buy it back. here is the interesting thing though, if you sell it exit the vendor and then buy it back, it costs ~1250 copper and does not have draining. If you sell it, leave the building, then return to buy it, the draining returns and it costs ~2500 copper. Before and after saves, https://www.dropbox.com/s/878lwyiuxqzk6fv/PoEBug.zip?dl=0
  10. Just skip the quest for now. I know it leaves you a bit short on exp and reputation, but it is not a game breaker. Once the fix comes in, just go do it real fast. Hopefully the exp will still be useful then
  11. I wanted to give a heartfelt thank you for the changes being made in 2.0. Being able to re-roll the NPC's is such a valuable thing, especially on the characters you pick up later. The one thing I really wish for though is to be able to change their starting stats. I get the idea that people will abuse it by changing their stats to match some fight. Who cares? Seriously, who really cares? I want to be able to do for two main reasons: Some of the NPC's are just badly made, and I would like to make them useful rather than purchase a mercenary. If I can custom make any companion
  12. And this of course is the clincher. It is all good provided we can all (most of us at least) can create a character set that matches our play style. We have to play the game by it's own rules, and set aside our expectations and pre-conceived notions. I see far too many people stuck in a DA:O or DnD mindset and can't seem to break out of the mold. Personally, I love to play paladins and rangers in most cRPG's, but I fully understand why many people hate paladins. I love the fact that I am not stuck with having to play Lawful/Good in PoE, Lawful/Good can get really boring really fast.
  13. [...]Each class holds the line in its own way. As covered in Update 52, the monk absorbs damage to fuel special attacks through the use of accumulated Wounds. These attacks can stun, push, or weaken individuals or small groups around them. While monks have to be monitored to ensure their Wounds do not overwhelm them, they can absorb a large amount of punishment and hamper enemy movement on the battlefield. In contrast, the fighter holds the line the traditional way: by standing her ground, blocking opponents, and being infuriatingly difficult to knock out. Barbarians are designed to jump into
  14. So this bug is still not fixed in the Steam version. Did this not actually get fixed? Any idea when this goes live on Steam?
×
×
  • Create New...