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brindle88

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Posts posted by brindle88

  1. You just don't know how to play if you don't think rangers are good. It's not like you were using arguments to prove your point.

     

    Pet's damage is currently great, and their survivability is far enough if you can properly manage them or buff them.

     

    The aggressiveness of your expression seems to indicate you're not exactly a rational person anyway. So I'm not going to bother arguing with you.

     

    Your topic might not be stupid, by the way. But I sincerely doubt that debating with you could lead to any interesting exchange about balance.

     

    Rangers so gloriously suck for the following reasons:

     

    - ANY Character can use the EXCAT same ranged weapon that a ranger can use at the same attack speed (slightly faster for ranger if they picked a certain talent)

    - Rangers tend to sit on the outskirts of battle and generally avoid getting hit. Spellcasters fit into this category also.

    - So after taking the above into consideration you have a choice = have a ranger with a ranged weapon or have a spellcaster with a ranged weapon.

     

    Its a no brainer, if you picked ranger you will have slightly better accuracy and there are 2-3 talents (MAX) to choose from at level up that are even worth picking, and you don't get 2 of them until nearly the end of the game.

     

    If you pick a Cipher/ Wizard/ Druid/ Preist (especially a preist with the arquebus +10 accuracy) you will be able to use your ranged weapon with slightly less effectiveness as the ranger but you will also be able to rain down hell on your enemies with fire, lighting ect and you will be able to stun, heal, charm paralyze ..........................................

     

    Rangers suffer from the same debilitating illness as barbarians and chanters........NO USEFULL ABILITIES TO CHOOSE FROM AT LEVEL UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • Like 1
  2.  

    i don't agree with the first part of your comment though, there is a high level of epicneess in this game, even if it's low to mid levels for characters. in the end, we fought "the right hand" of a god, 3 dragons including one feeding on adra for centuries and one of the most powerfull mage/lich living in this world. this level of epicness implie the same level of epicness lootwize. kill a dragon and get one eye and a fine hammer ? that's it ? i was really dispointed (even if the hammer turn to be really good when upgraded). it makes me think about PoE 2, what can we be afraid of after beating such powerfull ennemies ?

     

    Story themes may have epicness (but it is about same level epicness that BG1 has,

    where we fight against child of god destined to be new god, now we just fight against man who is possessed by soul of person who was one of the people who created soul bending machines that are called gods in PoE's universe, who don't actually posses any superpowers except several millenniums worth of knowledge and advance technology that others don't know how to use 

    ) and you may also claim that enemies like dragons should be more epic, but mechanically and design wise PoE's campaign is low to mid level (and that is what Obsidian aimed for with the game)

     

    When you kill Sky Dragon you get ability to make one or two superb weapons (as you get two sky dragon eyes or at least you should get two), in other words you can make one or two near epic level weapons. Where we come to Obsidian's design decision to make enchanting as very important part of itemization, which cases that when you look items that you find you should not look what level they are (normal, fine, exceptional, and in some degree superb), but what other enchantments they have. Like for example Godansthunyr (War hammer that you find from the Sky Dragon) has Stunning enchantment which can be quite powerful in hands of rightly build character. It is not nearly best weapon that you can find, but also Sky Dragon is only level 10 monster and far from most challenging encounters (meaning that it isn't really epic level encounter).

     

    I would say that in my opinion some of the PoE's enemies are such that they should be more epic than they are, because I am not sure what enemies Obsidian could bring in to actual Epic adventure, when for example their dragons are established to be something that high mid level parties can kill. But maybe they follow route that D&D has took where most of the dragons are designed to be mid to high level monsters and only couple that are actually meant to for epic level adventures without DM tweaking them.

    Ok. Why don't we all talk about abilities then. I feel the same way about abilities. Obsidian have balanced/ needed most of the to the point of nearly complete uselessness. The rogue has some good talents, the paladin has some good talents but is incapable of doing damage, the fighter has maybe 2-3 good useful talents, and barbarians/ chanters/ rangers are absolute oxygen wasters...pointless stupid redundant classes that are no good at anything and the spell casters eg wizards/ priests/ Druids/ ciphers have oook spells. But let's be honest here each of the spell caster probably have about 6-7 spells that you would use on a constant basis, with the rest of them hardly ever getting used.

     

    And anyone that thinks a ranger is any good is an absolute[LY LOVELY PERSON!!!] , they royaly suck and I mean really really really suck even after patch 2.00. Rangers need to be completely over hauled. Chanters and barbarians are not far off.

  3. Many of the best enchantments in the game cannot be bestowed by the player. Enchanting is there to ensure that you can make an item viable throughout the whole game if you are particularly fond of it. The best weapons are still those you find adventuring (e.g. Tidefall, Blade of the Endless Paths, Stormcaller, Sabre Marie, etc.)

     

    Look at what you get for killing the sky dragon. A warhammer that adds +1 might and it "may" stun on a crit. this warhammer is POE's answer to Baldurs gate hammer of thunder bolts. Have you even played Baldurs gate?? The Hammer of thunder bolts make the pillars weapon look like a can opener.

     

    So this is my reward for knocking off one off if the most powerful bosses in the game............................MEH

     

    Oh and I forgot to mention just to get to the sky dragon I had to hack my way through hordes of bad guys and I was fortunate enough to be able to pick up there useless armour so I could sell it so that I would have money to buy magic items that I don't need because they are to underpowered and will not make hardly any difference to my players.

     

    This scenario is replicated time after time after time in this game.

     

    Look at the endless paths, if you clear up to level 12 you get 2 yes that right 2 usefull magic items, that sabre on level 5 and that green set of armour!!!!!!!!

    • Like 3
  4. What exactly are you looking for with regards to good weapons?

     

    You can get 3 Sky Dragon eyes with which you can upgrade to Superb three one-handed or one two-handed weapons.

     

    You get like ten Durgan steel enough for several weapon and armor sets which add good bonuses.

     

    Best of all the above upgrades are chosen by YOU not the devs. You can make your Hold-Wall Arbalest the best ever seen or make a super Gaun's flail or whatever.

     

    Any weapon with a prone or stun on crit, increased attack speed, DR penetration, endurance drain or starting with Superb is going to make for a great item, having two of those enchants makes for "find someone to use this" type weapon.

     

    You are greatly undervaluing those stun or prone on crit weapons. Take a Rogue with high perception, reckless assault, weapon focus, the two hit>crit abilitiy/talent, and some Durgan steel and you get a weapon that has like a 35% hit>crit conversion where you can just about perma lockdown anyone while hitting every attack for sneak and maybe deathblows.

     

    BG2 locked you into certain weapon choices. Roll a Paladin and you'd better specialize in Great Swords for Carsemyr, too bad if you wanted to go sword and board. Hope you like flails and I really hope you like dual wielding as anything else does a lot less damage.

     

    EXACTLY my point. Enchanting items should be removed. It takes the fun out of finding "rare" and " unique " items.

     

    Think about it, would you rather go around collecting herbs and eyeballs or would you rather have that feeling of fulfillment and accomplishment by finding an awesome item after completing a quest. Enchanting takes the fun out off the reward process and the enchantments mainly just add more more damage per second.

     

    We need more UNIQUE and VARIED and EXCITING magic items in this game. It would add a wow factor and make the game so much more enjoyable.

  5. This is an interesting topic.

    Basically, I miss the BG2 legendary items and how some builds were a bit OP.

    I appreciate also the more modern approach of balance in PoE where all class are more or less equal.

    I do miss multiclass powergaming builds.

    I like having a lot of choices for party composition without feeling gimped by subpar options.

    Finally, I'm running in parallel BG2 and PoE runs so I can get enough balance and imba stuff at the same time.

     

    No joke there would be less then 10 magic items (probably more like 6-7) in PoE that are even worth going out of your way for. The vast majority of the items have bizarre/ pointless underpowered powers like: + 2 atheletics, + 1 engaged, + 1 resolve or a weapon " may" stun if your lucky on a critical hit for 3 seconds .

  6.  

    Did we really need to open this thread for the third time, though?

     

    I am going to have to go with no on this one.

     

    For OP I will be a nice guy though and throw something out there.  Obsidian has in the past publicly stated how they like to do balancing.  Basically they like to overtune things so they are intentionally too strong, then bring them down from there.  Why?  Because they find for them it just works better this way and leads to a more consistent result.  This is why you don't see abilities getting buffed too often because everything started a little stronger than they originally intended to begin with.  Also just from my personal experience in "**** loads of games and mmo's tm all rights reserved" buffing is a helluva lot harder to do right than nerfing, and this is why most people do it that way.

     

    You think obsidian like to overtune things and bring them down from there?

     

    That's is complete nonsense, I cannot imagine why they would have such an idea. To suggest a studio would release a game like this as " overturned " on purpose and the "fix it" is complete nonsense.

     

    The point of my post was to address the issues I stated in the OP, eg worthless magic items, a lot of severely under powered talents sections upon level up, very weak player classes has severely impacted the fun and wow factor of this game.

    • Like 1
  7. I think the obsidian team are damaging the potential of this game by balancing it so much. Instead of nerfing the crap out of classes I think they should make the encounters more difficult by buffing the monsters/ bad guys ect. When players have lots of exiting abilities and powers to choose from to beat the bad guys it makes the game sooooooo much more fun. For some bizarre reason obsidian are nerfing these powers or are simply creating talents to choose from that are to insignificant or balanced to be of any real use. Solution to this is like I said buff the bad guys and give the players the exiting powers!

     

    95% of the magic items you get in this game are useless redundant cantrip poppers. Magic items in games like this are supposed to be a prize for hard worked adventuring, there is no feeling of reward or gain in pillars from obtaining magic items at the end of quests. When I came across magic item merchants in the game I simply scrolled right through there inventories and hardly ever purchased anything because the items would hardly make any difference to my players. Bring on the bg2 artefacts like the vorpal sword or carsomyr so we can get that feeling of fufillment. I feel like a lost man with a pointless existence running around the pillars world collecting garbage. The soulbound weapons are actually weaker then the high dps wepons that you can enchant.... I mean seriously wtf?..........stop balancing stuff so much please!

    • Like 3
  8. I think the obsidian team are damaging the potential of this game by balancing it so much. Instead of nerfing the crap out of classes I think they should make the encounters more difficult by buffing the monsters/ bad guys ect. When players have lots of exiting abilities and powers to choose from to beat the bad guys it makes the game sooooooo much more fun. For some bizarre reason obsidian are nerfing these powers or are simply creating talents to choose from that are to insignificant or balanced to be of any real use. Solution to this is like I said buff the bad guys and give the players the exiting powers!

     

    95% of the magic items you get in this game are useless redundant cantrip poppers. Magic items in games like this are supposed to be a prize for hard worked adventuring, there is no feeling of reward or gain in pillars from obtaining magic items at the end of quests. When I came across magic item merchants in the game I simply scrolled right through there inventories and hardly ever purchased anything because the items would hardly make any difference to my players. Bring on the bg2 artefacts like the vorpal sword or carsomyr so we can get that feeling of fufillment. I feel like a lost man with a pointless existence running around the pillars world collecting garbage. The soulbound weapons are actually weaker then the high dps wepons that you can enchant.... I mean seriously wtf?..........stop balancing stuff so much please!

    • Like 1
  9. Concentrate your rogue on activating sneak attacks, death blows and critical hits and increasing your damage with crits by using the right weapons and quest bonus's eg merciless hand.

     

    This build is FAR AND AWAY the most powerful build in this game. My rogue absolutely wrecks everything on POTD. This is the only over powered build that is left after all the patch nerfs. If they nerf this I will be pissed off; I love my rogue

  10. OP

     

    Dude you nailed it on the head.

     

    Barbarians suck at dishing out damage compared to rogues and fighters. There abilities gained upon level up give you the combat effectiveness of......well of not much. Barbarians suffer from the same disease that rangers suffer; severely useless and under powered talent/ abilities selection. Just look at the rogues talents selection tree and compare it to the barbies. I have no idea what barbarians are good at. You will notice a lot of people coming to there defence just ignore them all classes have there lovers and there haters, the love and the hate needs to be based of facts though and the facts are that rogues and fighters are vastly superior.

     

    The only reason you would roll a barbarian is if you watched Conan recently and you want to relive the whole " barbarian" experience.

  11. And to all you blind sighted ranger lovers out there who will undoubtably throw there 2 cents in with regards to my above comment about rangers; i shall explain to you why rangers so gloriously suck, even after all there enhancements;

     

    1. Any class can use a ranged weapon

    2. Classes that use ranged weapons tend to sit on the outskirts of battle and generally avoid melee combat

    3.wizards, priests, Druids, ciphers fit into this above category of sitting on the outskirts of battle

    4. Now you have a choice; you can give you ranger a ranged weapon or you can give a spell caster a ranged weapon.

     

    If you picked a ranger you still will fire the same weapon that the spell caster can fire at the same speed (slightly better with a ranger talent) and you will have no more then 2-3 useful talents/ abilities to choose from that may involve you having to use a useless pet that will get slaughtered as soon as it enters combat front line combat.

     

    Now if you picked a spell caster you get to do almost all of the above plus rain down hell on your enemies with fire/ lightning or you can summon, heal, buff, confuse, charm, petrify, paralyse.

     

    ......? No brainer

  12. IMO there aren't really any strong builds right now. Sawyer and his team have successfully concluded there agenda of nerfing the **** out of everything. The name of this game should be changed to " pillars of balancing". Rogues and wizards play there roles extremely well, all other classes apart from rangers are quite balanced if you ask me, with rangers still being ridiculously pointless.

     

    Don't get me wrong I love the game but if I could get a job as a producer with the obsidian team on this I would:

     

    - make magic items more meaningful; seriously about 95% of the items you find in this game are complete oxygen wasters with token powers like a cloak +2 athletics or unique weapon that let's you engage +1 opponent. Magic items in games like this are supposed to be the spoils of hard worked adventure, not crappy insignificant cantrip poppers.

    - make the abilities and talents more significant and meaningful. Level ups with most classes achieve nothing of note and does not give you any talents to chose from that will make a significant difference to combat. Level ups are not rewarding enough.

    - path of the dammed is the only difficulty I needed to cast spells on and even on POTD only now and then. Give you wizard/ priest/ cipher/ druid an arquebus and BOOM you win. No need for spells just join the pillars special forces navy seals to eradicate all terrorists that you may find. Solution to this problem = make more boss type fights

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