Jump to content

brindle88

Members
  • Posts

    240
  • Joined

  • Last visited

Posts posted by brindle88

  1. Yes, as I said: weakened plus sickened = ~-40 Will and Fortitude. Combine that with Amplified Wave (targets fort) and you have the perfect spell. I once used said barb and priest together with 4 ciphers and after I got Amplified Wave that I could spam 4 times all encounters where a joke. Really all.

    Carnage works with everything except:

    - retaliation (be it battle forged or item induced)

    - spells (including jolting touch - I think they nerfed this because it was too powerful)

    Everything else that comes from weapons like overbearing/stunning/disorienting/interfering/draining/wounding/spelltongue effects and so on work with carnage. A good dual wielding barb that wants to debuff and stun at the same time would be one that uses Cladhaliath with stun in crit plus the Vile Loner's Lance that causes -5 defense on hit/crit. The one spear lowers defenses with every hit while the other stuns on crit which is Mord likely to happen when they have -5 defensese. AND Spears habe +5 ACC anyways - making this a great setup.

    I here you and it sounds like a fun build and I will more then likely try it out.

     

    I am certain this build is not more powerful then a rogue. To compare these two builds you have to take them on there own merits eg buffs from priests, casters ect should not be included. A rogue can obvisiouly be buffed by a priest to give it an advantage as well. I also tried and tested the priests interdictions and they did realistically include an entire casting/ attack round, so for you to say the priest buffing the barb (quickly) is not correct, the opportunity cost of this is the priest casting a far more powerful spell at perhaps a slightly longer frame rate.

     

    Taking the above into consideration, let's look at the two builds :

     

    Barbarian

    - it's is agreed that the barbarians most powerful ability is to apply afflictions to mobs via its carnage, and this ability has been nerfed to not include spell striking abilities from weapons. You need to remember that these afflictions only apply on crits which is probably on average 15% of hits (at the most) with a barb

    - I think the above is the only thing the barbarian is good at

    - apart from the carnage all other melee classes can do everything else a barb can do but better.

    - if you look at the barbarian talent tree for selection upon level up there are no talents to choose from that are comparable to powerful rogue talents and powerful fighter talents.

    - even if the barb was succesful at carnage critting/ stunning a mob there are about 20 spells that spellcasters can cast that can do the same but better, at a distance out of melee range and therefore better protected.

     

    Rogue

    (Where do I start)

    - sneak attacks

    - talents to chose from that GREATLY increase crits, therefore applying procs more often then the barb with certain weapons

    - DEATHBLOWS , holy **** this ability is powerful

    - invisibility to immediately break engagement that by the way no spell caster can replicate.

     

    A rogue will win every time, the barbarian will locked down with dps that will kill it in less the 6 seconds.

  2. Nay - Interdiction is not a spell. It's the fast per encounter ability of priests that dazes enemies in a huge area. You can pimp that with two talents: Painful Interdiction adds the Weakened affliction, Empowered Interdiction adds +10 accuracy to this ability. So only one action while the barb runs towards the enemy. The main reason I love this ability is because you don't only turn your barb into a crit beast but also your ciphers will profit so much from this synergy: all will and fortitude defended powers will crit so easily. More so if your barb stunlocks entire groups.

    Many people think of one single char when they talk about a "most powerful build" while that's not even half as powerful as using and mixing the abilities of several party members to perfection.

    Of course you need more abilities and talents on your barb - but these are pretty straight forward and I don't feel the need to mention them. Brute Force & Threatening Presence are the key parts here.

    I think I completed the game more than 10 times on PotD and used all classes and several builds - and I can tell you that CC always beats DPS (of course you need at least one guy that does some good damage). If it wheren't so, six rogues would make the most easiest party - which they are not. It's doable, but it's no fun and not very easy. They just lack CC capability - even if you give each one a weapon with prone/stun on crit it's not enough and it's not very reliable either. A good party composition on the other hand turns PotD to Easy Mode after some time.

    The barb I mentioned above (with some help from a priest) is a very powerful CC PLUS DPS build in itself while contributing to the whole party performace. He may not be top of the notch concerning single target DPS and he's not the most reliable CC char - but he does both at the same time which is great. This barb and a well balanced monk are the most fun and powerful melee chars I ever had (if you judge from start to end and not just judge the build when it reaches lvl 11+). No fighter nor rogue nor paladin came close to that. They have other qualities though. If it comes to pure power, nothing beats casters anyway. 6 wizards are the ticket to an easypeasy walktrough - with a ton of micromanagement.

    Interesting, I will be trying a barb on my next play through. Can you confirm that they can stun or jolting touch multiple targets with there carnage ability? Can you or anyone else please also give me other tips form building a good barb.

     

    I agree with your statement on wizards, they have overall the most powerful spells when you combine there entire repertoire. Though when you look at individual spells I think the most powerful are the ciphers amplified wave, the ciphers spell that chain confuses groups (I can't remember its name), the ciphers spell that chain reduces attack speed, and the Druids spell relentless storm.

     

    Relentless storm will basically stun lock the entire screen. Amplified wave is basically an I win button.

  3. Barb: high DEX, high INT, high PER, Brute Force, Threatening Presence, Interrupting Blows, stunning or overbearing weapons (Hours of St. Rumbalt, Tall Grass, Mabec's Morning Star and so on), Gauntlets of ACC +5, Sanguine Plate, Shod-in-Faith boots, Blunting Belt, Spelltongue. PLUS a priest with Painful and Empowered Interdiction (important). Do it like so: Barb into the fray, Interdiction, one attack with Spelltongue, switch to your main disabling weapon set and keep hitting. Enemies will be stunlocked. End of encounter.

    Why? Weakened and Sickened add up and lower fort by nearly 40 points. In most cases that's enough for your barb to crit a lot with carnage. If the enemy is afflicted with stun/prone plus sickened and weakened, he is so weak that he's not a threat any more. The chance to crit is even higher now in most cases now. If you're attacking fast enough, you will stunlock all mobs with carnage. Even if you don't crit you will interrupt. A weapon with high interrupt is nice (Mabec's or dual wielding Shatterstar (1 sec interrupt) & Godhansthingy(stun)) or dual wielding Cladhaliath(stun) and Vile Loner's Lance (-5 defl.). Edge of Reason & We Toki is also very nice. Tall Grass is maybe best because you get it early, it's a reach weapon and it has the perfect enchantments.

    Barb is best when he can proc afflictions and the like with carnage. That's also the reason why Tidefall is so great on a barb: draining with carnage makes him very sturdy while applying "wounded" with carnage is also very nice when you have one or two rangers in your party. Grey Sleeper is also fun on a barb because of all the carnage hits the special enchantments will trigger very offen.

    Sounds interesting, I might give it a try, but I don't think will be as effective as rogue and fighter builds for the following reasons.

     

    - you have said it is very important for a priest to cast 2 buff spells before for this to take its full effect. So A: you need a priest B: that is two actions a priest is doing (or another caster) that could do damage or de buffs to the bad guys. So in effect I think you have equaled out the benefits from this as rogues and fighters are more self sufficient.

     

    - you have only noted 2 barbarian talents that you think are of any use, with the third you mentioned interrupting blows available for selection by any class. It is absurd that obsidian have created an entire class with no useful abilities.

     

    - one point I am interested in is carnage and how effective it is at stunning/ proning/ spell striking groups of enemies in one hit. I have read a previous thread where a barbarian with a animancer boots, plus the 20% shock ability and high might and perception was seriously wiping out entire groups of enemies by spreading the jolting touch to just about all enemies on the screen.

  4. Completely disagree with op,

     

    Melee rogue and wizard are by far the 2 most powerful builds if built right.

     

    I noticed the op picked the backstab talent....................just proves he has no idea, backstab is a wage of a talent, as a rogue you can permanently lock down and opponent with sneak attacks, death blows and crits and kill them before they can even blink

     

    Stupid stupid stupid op

    • Like 1
  5. Hi, I went to White March when I was level 7, spent some time there just to recruit Zahua and Caroc, then I got back to the main story. Currently I am finishing Act II at level 10. After some experience in the White March I found the main arc easier than before. Now I can't decide what to do:

     

     

    • If I complete the main game, white march will be too easy.
    • If I complete the white march, the rest of the main game will be too damn easy
    So my options here are, boring vs boring!

    I think 6 players makes the game to easy, and they also capped the level cap to early, I hit level 14 with about 30% of the game left

    • Like 1
  6. ^ Chanters have the issue of building up chants really slow. Other than that, they're not a class I'm particularly keen on, but that boils down to personal taste.

     

    Just tried to build a Barbarian—there's a pretty nice synergy between Threatening Presence, Brute Force, and Apprentice's Sneak Attack. Barbaric Blow is pretty neat and of course Dragon Leap is cool. Other than that, I can get him to attack with no recovery time while dual-wielding battle axes with Vulnerable Attack. That's A LOT of DPS, especially if we factor in (accurate) Carnage and the ability to stun-lock enemies with We Toki. Deflection and Will are low but there's a Priest for that ;) plus Edge of Reason regenerates Endurance so ... yeah, I wouldn't say Barbarians are weak.

    I have tried REALLY hard to make barbarian builds work. But I encountered the following problems witch led me to conclude they are the worst melee class build.

     

    - you cannot min max effectively as they need high stats in just about everything including intelligence

    - the whole point of the build "frenzy" basically gives you a very minor dps boost for a significant deflection nerf???? Wtf is the point of this.

    - the talents and abilities to choose from upon level up are very mediocre, hardly make any difference to making your barbarian more effective

     

     

    They really need there talents buffed, a rogue will kill a barbarian (or 2) every time

  7.  

    Right . I have studied then crap out of this topic and I have come to 3 builds that i think are fare and away more pwerful,then any other build. I will list them in order from most powerful, to least powerful:

    1. Fighter, with tidefall enchanted with white forge, and that plate you get in WM enchanted to suberb and white forge enchantmen, belt of blunting and not much else matters. The soulbound weapons have there uses but are not comparable to fully enchanted customised weapons, the -15 armour penalty talent is an absolute good send, this combined with high dex will make your fighter into a dps killing machine

     

     

    Change Fighter with Monk and you have a much better combatant. Give the Monk the same armor and weapons and the Monk will hit harder and faster with Lightning strikes and any damage you take become wounds which fuel your attacks. Even with just auto attacks the Monk will do more than the Fighter, which unfortunately for the Fighter is all they get. Add in the Monks AoE attacks or super duration knockdowns and you outclass the Fighter by a mile.

     

    The only thing a Fighter is better at is going full meat sack with the taking damage for the team aura.

    Not a fan of monks, they may be good but just not my style

  8. The whole damage reduction concept I feel has made a lot of the weapons redundant. Towards of the end of my path of the dammed game my fighters never used the single hand melee weapons, and they where the really best ones fully enchanted like the stunning hammer and that flale. I was constantly hitting for 7-12 damage.

     

    The 2 handed swords and fire arms where the only wepons doing damage. Hitting for 40 plus damage. Sure they are slower but the damage reduction on your enemies makes the single handed weapons useless (except sabres, purg and res)

     

    Another balancing issue I wish was overhauled.

    • Like 2
  9.  

     

    They aren't drawn from a standard set of effects, which are those effects that you can enchant in any weapon. Unique weapons have special enchantments that such that they can be found only in unique items (with couple exceptions that have unique name but no special enchantments).

     

    fine gives +4 to accuracy and x1.15 Damage, exquisite gives +8 to accuracy and x1.3 Damage and superb gives +12 accuracy and x1.45 Damage, meaning that it is actually only 4-point scale of quality enchantments.

     

    For example +1 quality bonus in IE games gives +1 Thac0 bonus (which means +5% to hit change, where +4 accuracy in PoE means +4% to hit change), +1 to damage roll and -1 to Speed Factor.

     

     

    That doesn't make them not standard effects. You can't enchant a weapon with Marking or Stunning and so on, but they're nonetheless predictable, standard effects, and ones presented not as a special, unique effect for a specific item or couple of items, but as a generic property, complete with fixed values for the effect and a number you can use to compare it with other generic properties. Spell-effect-on-trigger enchantments are perhaps the exception there and could make for some more interesting items, if they weren't so sparsely used.

     

    I don't understand why you're discounting enchantments other then Fine, Exceptional and Superb. Not all Superb items are equal, but - at least in theory - all 8/12 items should be roughly as good as each other, or at least have sets of enchantments that are equally powerful before considering synergy. It's that level of fine, systematic balance, with all possible effects carefully genericized and weighed against each other - and perhaps most crucially(?), that weighing-up being presented directly to the player rather than having happened under-the-hood while the items were being developed - that spoils the sense of idiosyncrasy and spontaneity about finding new items,

     

    That is opinion question, so there is no right answer, but game has two pools of enchantments one that can be enchanted to every weapon and one that consist of enchantments that are already in the weapons, which I call special enchantments. And as I previously said there aren't enough special enchantments in the game to give every unique weapon their own unique enchantment because there is so much different types of weapons (also Obsidian originally planed that every or at least most of the enchantments in game would be such that players themselves could enchant them in the weapons, but they decided against this after community asked that there should be more unique weapons)

     

    In common enchantments there are quality enchantments

    Fine, Exceptional and Superb  (there are also Damaging and Accurate enchantments that go from 1 to 2 giving either same damage or accuracy bonus so that 1 is same as fine and 2 is same as exceptional, there is also level 3 versions of these but player can't enchant them)

     

    Lash or secondary damage enchantments that give lash damage bonus, which is its own type of damage in PoE.

    There are 4 types of common lash enchantments Burning Lash, Corrosive Lash, Freezing Lash and Shocking Lash, which all gives you +25% of lash damage in element corresponding with its name.

     

    And Slaying enchantments, which give weapon additional accuracy and damage against certain type of enemies.

    Kith (humans, elves, dwarfs, etc.), Beast, Primordial, Spirit, Vessel, and Wilder. 

     

    Weapons can be given one enchantment of each of these categories, so one quality, one lash and one slaying 

     

    Then there are unique/special enchantment pool which have following enchantments

    Predatory  Convert +10% of Hits to Crits 

    Reliable  Convert +30% of Grazes to Hits 

    Draining  20% of Damage restored as Endurance 

    Speed  +20% Attack Speed 

    Coordinating  +4 Accuracy and x1.25 Damage when attacking same target as an ally 

    Vicious  x1.2 Damage against Prone, Stunned, Flanked enemies 

    Wounding  Wounding: x0.25 Damage over time (5 sec) 

    Stunning  Attacks can Stun on Crits 

    Spell Striking  Attacks cast Spell on crit (once per encounter) 

    Minor Spellbind  grants Spell as active ability (x uses per rest) 

    Major Spellbind  grants Spell as active ability (x uses per rest) 

    Guarding  +1 Enemies Engaged 

    Rending  +3 DR bypass 

    Interfering  +5 Deflection 

    Overbearing  Crits can inflict Prone 

    Annihilation  +0.5 Crit Damage multiplier 

    Valiant  x1.2 Damage and +10 Accuracy when below 50% Endurance 

    Crushing Lash  x1.25 Crush Damage 

    Disorienting  Inflicts -5 All Defenses for 6 sec on Hit 

    Marking  +10 Accuracy granted to an ally attacking the same target 

    Of [Attribute] +/-[Amount]  +/-[Amount] to [Attribute] 

    [Damage Type]-Proofed  +3 DR to [Damage Type] 

    [Class] only can only be equipped by [Class]

     

    So why I discount other enchantments when I speak about fine, exceptional and superb (also damaging and accurate) is because they are enchantments that lock each other away, but they don't prevent or remove any other enchantments.

     

    All enchantment also have enchantment point cost and items can only have enchantments up to 12 points worth of enchantments to prevent too powerful items (balance feature that was added during beta because of player feedback).

    All these item enhancements you have mentioned have no flare and are generally quite boring. We need more of the exciting spell striking abilities like that stiletto you get early on with jolting touch. You no to add a bit more excitement instead if a sword that let's you "plus 1 engaged " or an axe that has " -3 damage reduction". All these token and nearly useless enhancements aren't even worth while trying to go out of your way to get them. I hardly ever purchase items for merchants in pillars and one weapon is almost just the same as the next weapon, but slightly different, so no real need to look for different ones

  10.  

     

    I agree the magic items in the game are *extremely* lacking.  I want to fight a Firkraag and get a Carsomyr out of the deal.  Not just keep stacking, not very useful slightly magic effects to the same silly mace I've had since the beginning of the game.

     

    Bingo

    bingo... in the sense that this is exact what we would want the developers to avoid.  carsomyr were a ridiculous overpowered weapon that you could gets early in the game.  get your ultimate weapon and armour early in the game and then... well, that's it for equipment improvements for burt the paladin, eh?  oh, and if you didn't follow the old soa boards and you were not aware that carsomyr were a greatsword, then the joke is on you burt.  you chose long sword and so you end up with carsomyr envy for the next 50 to 150 hours o' gaming.  sucker.

     

    etc.

     

    carsomyr is a great example o' what were freaking wrong with bg2 weapons. yeah, it's a game, so folks understandably wanna win, and better equipment means a stronger character.  unfortunately, the presence o' powerful equipment, particularly if that equipment is only available to a particular build, is a bad idea.  so yeah, "bingo." carsomyr were exact what obsidian should be attempting to avoid, regardless o' the fact that similarly powerful weapons is an attractive nuisance.

     

    HA! Good Fun!

    bg2 has been consistently voted number 1 rpg of all time by critics and user alike. Maybe you should go tell the critics that according to you there is something wrong with the game,............

    • Like 1
  11. Anyone lse got some our powered builds after the latest patch, come on share them with us.

     

    Can't see anyone bettering the wizards, rogues and fighter builds though.

     

    I really think ciphers are over rated but They are still fun,

     

    Barbarians, rangers and canters need a complete over haul, they are week and boring.

     

    Paladins are weak but fun

  12. ^ In a nutshell:

     

    • I like to give my build a high score in Survival to make potions of Deleterious Alacrity of Motion last longer in combat. I generally crank it up to 10, and Sanguine Plate adds +2 on top of that for a total of 12. That's a 60%-longer duration for the one potion that ridiculously boosts your DPS.
    • My build has poor Deflection and is prone to being critted. It offsets this with packing high DR and by wearing items that unleash beneficial effects upon taking a crit: Sanguine Plate and Shod-in-Faith. The -10 penalty to Deflection that comes with Frenzy doesn't really matter much on a build whose Deflection is already poor, especially when Consecrated Grounds is healing you for over 200 points of Endurance and you dish out damage like there was no tomorrow.
    • My build also relies on the presence of a Priest that buffs it, and Priests sure aren't short on Deflection buffs: They can get you as much as +50 Deflection with but two spells, plus another +50 against specific afflictions through the various Prayer Against [...] spells.
     

    That said, Frenzy's bonus to Attack Speed doesn't stack with Deleterious Alacrity of Motion and its bonus to Might doesn't stack with that from Priest spells, so its value is diminished in fights in which you heavily rely on buffs. However, it makes a pretty decent trick in fights where you've run out of good buffs or you just can't be bothered to cast them.[/quote/)

     

     

    Bro I think you get way more ot of another suit of plate for the following reasons-

     

    - if dextrious motion does not stack Whith frenzy why bother

    - you lose - 10 def from frenzy

    - you need a high int which most fighters don't have

    - boots of cg and healing buffs can be used on anyone.

     

    If think the armour just looks really cool and that's about it

  13. Sanguine Plate is a better armor for your Fighter than the White Crest (which looks amazing but really isn't special from a mechanical perspective); especially so when paired with the Shod-in-Faith boots. That's the bread and butter of my build, in fact.

     

    KDubya's Juggernaut Monk is up there too.

     

    But are you sure Wizard only comes second? Aloth has the highest number of crits and highest total damage done statistics in my party (though the Lady of Pain has the highest single-target damage and the most hits.)

     

    hey mate, can you please elaborate on the benfits of sanguine plate?  I had a good look at it but the -10 deflection during frenzy put me off it, you also need high intelligence to make this work properly and int is a dump stat for fighters.

     

    Anyone else on good patch 2 builds?????

  14. Right . I have studied then crap out of this topic and I have come to 3 builds that i think are fare and away more pwerful,then any other build. I will list them in order from most powerful, to least powerful:

     

    1. Fighter, with tidefall enchanted with white forge, and that plate you get in WM enchanted to suberb and white forge enchantmen, belt of blunting and not much else matters. The soulbound weapons have there uses but are not comparable to fully enchanted customised weapons, the -15 armour penalty talent is an absolute good send, this combined with high dex will make your fighter into a dps killing machine

     

    2. Wizard , the wizard is vastly overpowerd and rightly so. They need no weapons or armour or items that will really make any significant difference and they absolutley own the battle field, spells like slumber, mass confusion, petrify and that stunning frost fireball spell wreak havok. I think 2 wizards in a party would

    break the game ( I haven't tried it yet(

     

    3. Rogue, this build requires the most work but if built right, with the right weapons, eg purgatory, resolution and animancer boots and all the crit bonos uses like merciless hand, dungeon delver ect will turn your rogue into a walking god. Tip don't drop intelligence to low you will need it to activate sneak attacks, death blows and crits.

     

    4. The cipher gets a mention but only for 2 spells, AMPLIFIED WAVE is riduclodsly powerful by far the most powerful,spell in the game. Ecosykic echo is capable of melting entire high level party's if positioned right, heaps of fun. I fell the 2 level paralyse spell is over rated it only paralyzes for around 5 seconds and takes about nealy twice that to cast.

     

    5. The druid gets a mention for the relentless storm spell, second most powerful spell after amplified wave.

    • Like 1
  15. I think Ele won because his counterpart pulled the SJW trick build already.

     

    I'm surprised people know about that, when they don't know about crits and builds in Pillars. In case people didn't know or just skipped all the earlier stuff, the anti ranger position is centered around not knowing anything about Pillars mechanics, to the point where they don't know what the "critical" point of certain builds are.

     

    So, no build= no dps, I would conclude. If your ranger has 6 talents in "weapon focus" groups... well maybe it would have the same dps as a wizard using the same weapon.... you know.

     

    Sannom, maybe he was looking too much at the space pig, the transparency got in and stuck.

     

    Cantousent

    "I'll reread the whole thread also, just in case, but I haven't seen any reason that you guys can't get along on anything else just because you don't agree about the exact damage output of the classes."

     

    You might also want to pay some attention to the other threads started by the OP, which also got moderator closed for some reason. Pattern?

    The other threads where closed by the mods at my request because this elerond guy kept being really negative and posted heaps of off topic posts. I appreciate everyone's comments here but I would also appreciate it more if elerond would simply leave my threads alone. I look forward to discussing more pillars stuff soon.

  16.  

     

     

     

     

     

     

     

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

    You would be stupid to pick a ranger

     

    Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. 

     

    If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. 

     

    It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential.

    Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks.

     

    they do about 30-50% more dps than spell casters using ranged weapons..

    That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative

     

    There are 3 spell caster in the game cipher that is closest to ranger in single damage dealing and then there are wizard and druid that are farther behind ranger in single target damage dealing, which is why the difference is 30-50%. (I didn't count in from spell casters priests and chanters who just can't compete in single target damage dealing with any of the other classes).

     

    PS. this forum offers ignore user function if you don't like to read what I write, but I will write what I want regardless of what you want and my post aren't aimed to you but other people that are actually interested how game's mechanics actually work.

    Mate you are stalking me on all my posts and arguing everything I say for no there reason then to piss me off. I had to close down an entire thread before because of you. Go find another thread and harass them. Go away. Your not welcome on my thread. Now I already have to delete this thread because of u again.

     

    This is only thread (and its previous version) where I have commented anything about your posts and if you get piss of because somebody disagrees what you write in interned forum (which whole point to exist is to discuss about things) then I would recommend chilling and even going to outside and think what things are actually important in the life.

    If you where so chilled and you no what's important in life why are you always trying to get the last word in. It is quite clear you are stalking me. So why don't you reflect on this and chill go for a walk outside and reflect on what's important in life

  17.  

     

     

     

     

     

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

    You would be stupid to pick a ranger

     

    Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. 

     

    If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. 

     

    It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential.

    Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks.

     

    they do about 30-50% more dps than spell casters using ranged weapons..

    That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative

     

    There are 3 spell caster in the game cipher that is closest to ranger in single damage dealing and then there are wizard and druid that are farther behind ranger in single target damage dealing, which is why the difference is 30-50%. (I didn't count in from spell casters priests and chanters who just can't compete in single target damage dealing with any of the other classes).

     

    PS. this forum offers ignore user function if you don't like to read what I write, but I will write what I want regardless of what you want and my post aren't aimed to you but other people that are actually interested how game's mechanics actually work.

    And to all you people out there who are listening to this guy read this again

     

    Rangers so gloriously suck for the following reasons:

     

    - ANY Character can use the EXCAT same ranged weapon that a ranger can use at the same attack speed (slightly faster for ranger if they picked a certain talent)

    - Rangers tend to sit on the outskirts of battle and generally avoid getting hit. Spellcasters fit into this category also.

    - So after taking the above into consideration you have a choice = have a ranger with a ranged weapon or have a spellcaster with a ranged weapon.

     

    Its a no brainer, if you picked ranger you will have slightly better accuracy and there are 2-3 talents (MAX) to choose from at level up that are even worth picking, and you don't get 2 of them until nearly the end of the game.

     

    If you pick a Cipher/ Wizard/ Druid/ Preist (especially a preist with the arquebus +10 accuracy) you will be able to use your ranged weapon with slightly less effectiveness as the ranger but you will also be able to rain down hell on your enemies with fire, lighting ect and you will be able to stun, heal, charm paralyze ..........................................

     

    Rangers suffer from the same debilitating illness as barbarians and chanters........NO USEFULL ABILITIES TO CHOOSE FROM AT LEVEL UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     

     

    Bottom line the rangers abilities on level up are to underpowered. Eg the point of my thread pillars of balancing

  18.  

     

     

     

     

     

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

    You would be stupid to pick a ranger

     

    Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. 

     

    If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. 

     

    It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential.

    Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks.

     

    they do about 30-50% more dps than spell casters using ranged weapons..

    That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative

     

    There are 3 spell caster in the game cipher that is closest to ranger in single damage dealing and then there are wizard and druid that are farther behind ranger in single target damage dealing, which is why the difference is 30-50%. (I didn't count in from spell casters priests and chanters who just can't compete in single target damage dealing with any of the other classes).

     

    PS. this forum offers ignore user function if you don't like to read what I write, but I will write what I want regardless of what you want and my post aren't aimed to you but other people that are actually interested how game's mechanics actually work.

    Mate you are stalking me on all my posts and arguing everything I say for no there reason then to piss me off. I had to close down an entire thread before because of you. Go find another thread and harass them. Go away. Your not welcome on my thread. Now I already have to delete this thread because of u again.

  19.  

     

     

     

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

    You would be stupid to pick a ranger

     

    Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. 

     

    If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. 

     

    It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential.

    Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks.

     

    they do about 30-50% more dps than spell casters using ranged weapons..

    That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative

  20.  

     

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

    You would be stupid to pick a ranger

     

    Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. 

     

    If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. 

     

    It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential.

    Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks.

  21.  

    In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

     

     

    Not to mention the damage and tactical advantages the pet provides including their ability to completely heal after every battle - rangers are now one of the best class options in the game in my opinion but that may be biased as rangers have always been one of my favorite classes. :)

    Mate what difficulty are you playing on. Your ranger pet is obsolete on path of the dammed. Period. You cannot possibly argue that.

  22. In ranged single target DPS rangers win every other class in the game (because even though other classes can use same ranged weapons they don't get same passive and active damage bonuses that rangers get) (this was not always true, but after buff they have got they know are better ranged damage dealers than rogues and ciphers and other classes don't come even near). Of course you can sacrifice your single target damage dealing potential and go with ciphers which are more versatile class or even go with wizards that are most versatile class in the game, or not care about single target damage and go full crowd control with multiple wizards and druids. But any route that you take you will be fine.

    The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage.

     

    You would be stupid to pick a ranger

×
×
  • Create New...