Most overpowered builds post patch 2.02 in Pillars of Eternity: General Discussion (NO SPOILERS) Posted November 5, 2015 I'll just repeat myself a bit; Pretty silly for anyone to think Barbs are a bad class. A bit limited in what they do, sure, but they're amazing at what they do, i.e. mow down packs of trash at melee range. And a large part of the combat in this game is mowing down packs of trash at melee range. I'd rather remove any other melee from my frontline than the Barb, just as they do so much good work in such a frequent part of the game. Of course, if folks think they're bad because they're trying to compare them to wizards, of course they are. Everything is lackluster compared to a wizard, and the other 2 casters + Cipher change are on the same curve. It's kinda funny how that strength pretty much entirely comes from Carnage as well. It's really only class abilites that create any meaningful distinction between classes in this game, due to everyone having same general talent pools, stat choices, gear selection, and stat growth. The rest of Barb's class talents are somewhat unfocused and negligible, but Carnage alone is so amazing it carries the rest. Sorta like the anti-fighter, who gets absolutely no help from their core talent, but gets a nice +.25 mod and 13% speed boost. (okay, it isn't that great. poor fighter). An easy enough 2.15 mod + aoe 1.5 mod adds up to a lot of damage on the incredible amount of trash in this game, even compared to a rogues 3.35. And that's not even taking into account the slowing of all incoming damage from the interrupts and stun. I'm really confused on how folks think it's some great task to crit things on PotD. Act 1? Sure, part of why it's the best part of the game. Act 2? It's just a bunch of tedious side quests that vomit gear and xp, letting classes safely nest and come out all overpowered for Act 3. And once in Act 3 and on to Act 4? It's no issue at all. Very few things outside the rare boss mobs break 80 deflection, the majority hang around the 60's. By 14, an unbuffed Barb sits around 90 acc, so Carnage swings at 85. Toss in one of the 3 blessings, and a single debuff from a caster, and wee, 30% crit rate. Add Durgon/Dire + another debuff (even just a flank)? Up to 50%, that can be set up every fight with minimal cost. And that's just the tougher things like Banshees, the majority of mobs are much easier to hit than that. And for the hard mobs, you'll always have someone hammering them with the Roar, giving them -30 to all defenses on top, so even those aren't impossible to crit. We are saying barbs are inferior to all other melee classes, including paladins. Of course you can give the barb the weapon and he can attack stuff.