I would like for us to share and discuss here any personal rulesets you may have, whether generally or specific playthroughs.
I play on POTD exclusively, and it is hardly a challenge. So I must implement a personal ruleset to give challenge and flavour. Does anyone else do something similar?
I've read here of people soloing, doing 2, 3 or 4 man, all priests, and that sort of thing. It would be cool to develop community results to follow and to share our experiences around.
Originally I thought solo would be my thing. When I first killed the Valewood bear solo on POTD at level 2, I thought it was a great accomplishment. But I used Fan of Flame scrolls to do it. I soon after realised it was cheap and Fan of Flames was essentially a win button.
For my current game I use and enjoy* the following rules:
1. No magic abilities. No summons. No spells. No scrolls.
2. No healing. No potions.
3. Wipe reloads, but no character death reloads. (Obviously its not Path of Iron).
4. Restricted classes: wizards, priests, ciphers, druids, and chanters.
5. Restricted abilities: anything non-restricted classes have that is overtly magical. For example the Rogue's Shadowing Beyond is not allowed.
If you're still reading (amazing), I'll elaborate further.
No magic is a tough one to fully define. Not because of the obvious things, but because of the more subtle things. I'm unsettled about the Barbarian's Carnage and the Paladin's Auras, Condition Breaks and other buffs. There may be others that are questionable.
A solution to the Barbarian's Carnage might be to not go beyond base Intellect, and only use sweeping two handed weapons. This would be more like the Barbarian is actually swinging a large weapon and hitting multiple enemies with each swing. Piercing weapons could potentially go through one enemy and into another, but that would be more like a narrow arc than a circular AoE.
No healing doesn't change the dynamics a whole lot except in the most difficult encounters. Even with healing available, characters can drop and you have to consider the outcomes. Sadly I typically just resort to running away when the group begins to cave, but running away is not always possible.
Another question Ive yet to answer for myself is whether the Fighter's endurance regeneration counts as healing. What do you think? Since switching to the 2.0 Beta I dont use a Fighter anymore, but Im still curious about this. If I dropped Barbarian (because Carnage is too magic-like), I'd probably not feel right replacing them with a Fighter.
I prefer a softer form of Path of Iron (Path of Pillows?) because invariably Im going to make some inventory related mistake, or just bone up some decision with custom characters, and I hate repeating the tutorial. For a restart, I'd rather just reload my fresh to Gilded Vale save.
But no character death reloads is tough. With custom characters I dont tend to became attached to them, apart from their usefulness in combat. But when they die it still sucks. Their replacement will be playing catchup with levels. And replacing them with a carbon copy of the old one feels wrong, and no better than reloading.
And lastly OP classes. Rogue is one of them. I have a rogue currently. I feel like dropping her because the crit rate and damage is absurdly high. I feel like at high levels it'll be a One Rogue Show, and the rest will just be decoys the rogue is using. I guess I just shouldnt use a rogue.