
chalsengi
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Everything posted by chalsengi
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Yep, I've fought shades. They are a real pain under my ruleset. But if I could use anything they'd be easy. Theyre weak to fire, and pale elves can take a lot of hits from them. My entire group is pale elves currently and almost all of them have extra perception (for accuracy and interrupt), so Im hoping that will help a lot. I've killed them in the Temple of Eothas with a group of level 2s (main was 3), but yeah its not easy. Arbalest and Arquebus focus fire can help a lot there. Whilst my main character was still only level 2 and the 5 other companions only level 1 I managed to dismantle the entirety of the soldiers on the exterior of Raedric's hold. I had to use cheap knockout and split tactics and it took quite a while... But I really needed the money! I think the most I had to fight at one time was 4. Got some good armor and sold most everything else. Trying to make some money before I claim Caed Nua.
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Update 2.0 Beta is Live
chalsengi replied to BAdler's topic in Pillars of Eternity: Announcements & News
Ah got the update today! v2.00.0693 Feels fresh! I'm curious to know if theres anything in particular the devs want us to test out. I was having issues with there being a FPS drop when placing weapons in the hand slots on the paperdoll inventory screen. -
I would like for us to share and discuss here any personal rulesets you may have, whether generally or specific playthroughs. I play on POTD exclusively, and it is hardly a challenge. So I must implement a personal ruleset to give challenge and flavour. Does anyone else do something similar? I've read here of people soloing, doing 2, 3 or 4 man, all priests, and that sort of thing. It would be cool to develop community results to follow and to share our experiences around. Originally I thought solo would be my thing. When I first killed the Valewood bear solo on POTD at level 2, I thought it was a great accomplishment. But I used Fan of Flame scrolls to do it. I soon after realised it was cheap and Fan of Flames was essentially a win button. For my current game I use and enjoy* the following rules: 1. No magic abilities. No summons. No spells. No scrolls. 2. No healing. No potions. 3. Wipe reloads, but no character death reloads. (Obviously its not Path of Iron). 4. Restricted classes: wizards, priests, ciphers, druids, and chanters. 5. Restricted abilities: anything non-restricted classes have that is overtly magical. For example the Rogue's Shadowing Beyond is not allowed. If you're still reading (amazing), I'll elaborate further. No magic is a tough one to fully define. Not because of the obvious things, but because of the more subtle things. I'm unsettled about the Barbarian's Carnage and the Paladin's Auras, Condition Breaks and other buffs. There may be others that are questionable. A solution to the Barbarian's Carnage might be to not go beyond base Intellect, and only use sweeping two handed weapons. This would be more like the Barbarian is actually swinging a large weapon and hitting multiple enemies with each swing. Piercing weapons could potentially go through one enemy and into another, but that would be more like a narrow arc than a circular AoE. No healing doesn't change the dynamics a whole lot except in the most difficult encounters. Even with healing available, characters can drop and you have to consider the outcomes. Sadly I typically just resort to running away when the group begins to cave, but running away is not always possible. Another question Ive yet to answer for myself is whether the Fighter's endurance regeneration counts as healing. What do you think? Since switching to the 2.0 Beta I dont use a Fighter anymore, but Im still curious about this. If I dropped Barbarian (because Carnage is too magic-like), I'd probably not feel right replacing them with a Fighter. I prefer a softer form of Path of Iron (Path of Pillows?) because invariably Im going to make some inventory related mistake, or just bone up some decision with custom characters, and I hate repeating the tutorial. For a restart, I'd rather just reload my fresh to Gilded Vale save. But no character death reloads is tough. With custom characters I dont tend to became attached to them, apart from their usefulness in combat. But when they die it still sucks. Their replacement will be playing catchup with levels. And replacing them with a carbon copy of the old one feels wrong, and no better than reloading. And lastly OP classes. Rogue is one of them. I have a rogue currently. I feel like dropping her because the crit rate and damage is absurdly high. I feel like at high levels it'll be a One Rogue Show, and the rest will just be decoys the rogue is using. I guess I just shouldnt use a rogue.
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Yeah in my current game I only play martial characters. No heals either. The closest thing to magic is probably Paladin abilities. Certain classes, items, abilities etc are just too OP and would ruin the enjoyment of the game for me by removing the challenge. If I were to use everything available, POTD would be absurdly weak and boring. I hope they add a new difficulty that increases amount of mobs and more immunities. Crit and AoE immune would be cool.
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This makes me upset to have a rogue in my party. If in a party-based RPG one solo class can trivialise the most combat on the highest difficulty, then whats the point of it being a "party-based" RPG? Doesnt seem like theres really any point in class-building or party-building, because you really only need to do one thing well to win every encounter - bring a dual-sabre rogue. Im reminded of a game called Aarklash Legacy, which despite its shortcomings, was impossible to solo on the highest difficulty. I still havent beaten that because it was genuinely tough.
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Chanters make good tanks, because all they have to do is survive and summon. Their summons do all the damage, plus you get the benefit of the songs theyre playing also. The heal song is like a weak version of the fighter's endurance regeneration, but I dont recall if it effects the chanter themself or only allies. My current game is no magic, no heals, so Im not using chanter. Im just using a Paladin, and he just plinks away at things. My offtank is a monk, who still at low level is far too fragile. I also have a rogue, who Im trying to build a little more tanky than usual because they just drop so easily otherwise. Their not meant to be an offtank, but they need to be able to take a few hits. So the first talent I gave her was Sword and Shield Style. I plotted out a build prior to creating her which resulted in quite high deflection. And of course, rogues cant help but do DPS, so I didnt feel the need to increase Might at all, and could instead invest in Constitution, Resolve. If you're going to try a game with a main, no damage tank, then I think you need to make two or three characters that can each of them tank so you can spread the damage out. Sure people solo POTD with certain classes, but they are very meticulous about it and tend not to go to the difficult areas until they have plenty of gear and levels.
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Blurry text, big loading times [beta 2.0]
chalsengi replied to a question in Patch Beta Bugs and Support
I was directed here, not realising the issue had already been posted in the forum. I get the soft edge text in certain panels, which is very noticeably different to other panels. One of the biggest offenders is the Load/Save Games list. I played the non-beta version that is currently live on Steam (1.06?) before trying the beta, so I could tell the difference right away. I am running the game on Windows 8.1, at 1920x1080 with a GTX780Ti. All Nvidia settings are default. Other game settings are highest quality and 100% font size. -
[2.0 Beta] Outworn Buckler providing bonus to other companions also
chalsengi replied to chalsengi's question in Patch Beta Bugs and Support
Ah, I thought maybe that was the case, but it wasnt clear in the description (to the best of my recollection). -
Hi. The first thing I noticed with the 2.0 beta patch is blurry text in certain panels. The edges are too soft, like its over-antialiased, and colour is slightly fainter. When compared to other panels, the difference is obvious. Screenshots at 1920x1080: https://www.dropbox.com/s/rxbt2k8iv7njxy8/PillarsOfEternity%202015-08-10%2014-30-30-970.png?dl=0 https://www.dropbox.com/s/ediybde1t66gtm1/PillarsOfEternity%202015-08-10%2014-31-18-151.png?dl=0 https://www.dropbox.com/s/dlvbk8gthlc8xdz/PillarsOfEternity%202015-08-10%2014-32-12-048.png?dl=0 It is also in the right-click info pages. All my graphics control panel settings are default.
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Hi. One of my biggest gripes with this game has got to be the lack of portraits that actually match the character models. Could some kind person at Obsidian please add the feature of taking snapshots of the character model's actual face to use as portraits. And after that some portraits based on the in-game models would be nice. Thanks!