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thefairman

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About thefairman

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  1. I disagree. For me that was only true n my first playthrough. You don't even need to kill a single shade before DB. aren't there Phantom and Shades in the Throne room in Caed Nua?
  2. if this happened, it would make PER a must have stat just to keep up with monster power level growth. because if all creatures got, say, 10 bonus defenses, that's the equivalent (roughly) of maxing PER on a character. so then said character would be in exactly the same place they were before 1.07; anyone who didn't max PER would then be "nerfed" by 10 accuracy. of course, it's always been said the game is too easy...
  3. yes. after a quick test (because i really did not want to start over!), it is only the description of the attribute that has changed. Perception now says and indicates that it modifies Accuracy but it still does not on your stats page (the left side). Perception is still the same stat as before (modifies Deflection) as far as the game is concerned. the description is just wrong. interestingly enough, some other folks are reporting other stealth changes on the topic here. looks like 1.07 planned (and incomplete) changes somehow made their way into the hotfix.
  4. it's kind of really annoying because i am ~10 hours into a TCS run on a Wizard with PER dumped. well, shoot...
  5. ditto. the description of Perception also says as much (Deflection changed to Accuracy). this is kind of annoying considering how i am ~10 hours into a TCS run and dumped PER on my Wizard
  6. Perception has changed for me to add to Accuracy after Steam auto-updated with the hotfix. even the description of Perception has changed to say it adds Accuracy.
  7. Jolting Touch has very weird and probably bugged interaction with Barbarian specifically. each Jolting Touch and jump triggers Carnage which in turn triggers another round of Jolting Touch. so every target in Carnage range gets hit with a Jolting Touch + a jump JT hit + a Carnage AoE from Jolting Touch. obviously it doesn't work that way with any other class.
  8. Carnage applies to all "on-hit" effects of weapons: Wounding, Disorienting, DR Bypass, Draining, Overbearing, Stunning, Convert Graze to Hit, et cetera. for the on-crit effects, i believe the Carnage attack has to crit, not the parent attack. it's a wildly powerful skill. as for proc, it depends on who you talk to or where you are reading as to its etymology. some say its shorthand for Programmed Random OCurrence (eg, x has a y% chance to activate z's effect). others will tell you its short for procedure. with relation to gaming, it's just a synonym for trigger, activate, et cetera. This makes sense, since it's not uncommon for words, slang or otherwise, to have unknown origins and multiple theories as to those origins. I prefer "trigger" myself, though. It seems much more accurate and descriptive. Looking at the list of effects that Carnage might be able to apply, there are some good ones there. But I'm tempted to think that Draining could be among the best simply because Barbarians (from my understanding of the class) tend to take a fair amount of damage, and a carnage AoE drain on multiple enemies could heal a LOT of END in a short time! Particularly since it's not an on-crit only effect. it works wonderfully. Barbarian can stack good DR with Thick Skinned and Crucible Knight affiliation (if PC) for decent tanking. Retaliation also works with Carnage, so Fire Godlike for more DR + Retaliate + Coat of Ill Payment (not sure if Retaliation stacks). and to top it off, Tidefall has Draining and Wounding for Carnage shenanigans. this on top of the (questionable) Jolting Touch interaction makes Barbarian probably the best DPS class in the game. still not as good as Wiz or Druid cause no CC but pure damage wise, it's hard to argue. it's why i prefer Weapon Focus: Soldier. Tidefall is incredibly powerful and you can swap in Pike (Tall Grass) for Barbarian.
  9. Carnage applies to all "on-hit" effects of weapons: Wounding, Disorienting, DR Bypass, Draining, Overbearing, Stunning, Convert Graze to Hit, et cetera. for the on-crit effects, i believe the Carnage attack has to crit, not the parent attack. it's a wildly powerful skill. as for proc, it depends on who you talk to or where you are reading as to its etymology. some say its shorthand for Programmed Random OCurrence (eg, x has a y% chance to activate z's effect). others will tell you its short for procedure. with relation to gaming, it's just a synonym for trigger, activate, et cetera.
  10. Coat of Ill Payment is reason enough to use Brigandine now that Sanguine Plate doesn't have Retaliation.
  11. just did the fight on PoTD @ level 9. i don't think i was "supposed" to, given that i got something like 5000 EXP reward per character after i won. PC Barb Chanter Cipher Eder Durance Aloth the real key to the fight was the Ring of Unshackling, as Suppress Affliction stops all of that negativity from the Frightening Auras and Charms (right?). at least, it did for me. i had to recast it 3 times in the fight but it worked out. Fampyrs kept pouring through to kill Durance and Aloth. finally got it when i got slightly more aggressive with Eder/Barb/Chanter in getting them to engage people (along with summons plugging holes that the Famps couldn't slip through). from there, it was just a matter of letting my Barb do his thing while Durance buffed and Aloth flung spells. killing Raedric himself after all the Famps were dead was kind of a chore, though. 100+ Defenses in every category (185 Fort lol) meant i whiffed on 3/4 of my attacks and debuffs. luckily he liked to nuke himself with the Fireball. easily the toughest fight i've had in the game.
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