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About Aea

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  1. If memory serves, he asks you to look for a knife made of March Steel which would indeed be a White March reference.
  2. I've really got my fingers crossed for Blast as the Wizard talent. I've been itching to do a gimmicky Deadly Implement Monk build, so the ability to add a bit of AoE onto it would be great. Though granted, I'd welcome anything to make implements worth having since the only class that can make full use of them is also a class that really shouldn't be caught doing normal attacks to begin with. It's probably more likely that it'll be some form of basic spell though. An unarmed combat bonus does seem like the likely candidate for the Monk one, and would make sense for any non-Monk people with
  3. As already pointed out, whilst you might find them tedious, others like them. It's not like you would actually be giving anything up to max out Survival on a party member, so what you have is an entirely optional gameplay element. If you have any other ideas about how you could make Survival give tangible benefits, I'm sure we would all love to hear them. Thing is, all that's being proposed here is you'd get an advance warning on your upcoming fight with a procedural mob. That's...not all that tangible at all. It's introducing busywork into the game so that we can then turn around
  4. The trash mobs would be tedious, doesn't make it worth diverting points into Survival and away from skills that actually give me tangible benefits.
  5. I remain unconvinced about the presence of trash mobs. To go back to the idea as presented; Bandit ambush kinda sounds like a trash mob fight or pay to not have to put up with a trash mob fight to me. Encounter a young bear is potentially a trash mob fight once, after which it's a complete dud event because you already know the correct response which makes nothing happen. Knights are either a blank or a trash mob fight, except the outcome depends on what you did outside of the encounter. All three options share the common trait of the trash mob fight being the only actual thing you
  6. The funny thing about this is that unless you go outside of intended options and directly attack the knight, not only will this not break relations with the Crucible Knights but they actually won't even care. Some of the generic NPC knights will remark on it, but you won't actually get any faction reputation penalty whatsoever. If you're already buddy buddy with a faction (i.e. have started doing their faction-exclusive quests) then the other factions will not let you take the alliance-breaking quests for them any more since they'll say you're too invested in the other faction. So yeah, you sh
  7. If memory serves, Marking only grants the accuracy bonus to allies who are close to the character with the Marking weapon. So yeah, ranged markers like St.Garam's Spark won't do much for you unless you're pretty much shooting at enemies from reach/point-blank range and to the best of my knowledge the effect is indeed silent. The actual effect is unfortunately far more restrictive and underwhelming than its description would lead you to believe.
  8. I do recall those days actually, well enough to not really be that keen on wanting them back. Hammering the reroll button over and over in a desperate attempt to coax a number above 10 out of it is not terribly engaging gameplay in the long run, warm nostalgia fuzzies aside. Goodness knows I um and er long enough at PoE's character creation screen as it is anyway. That being said, it could make for an interesting challenge mode if you had a Trial of Iron type of setup where your stat points got assigned at random once (no rerolls) and then you had to ironman it through the game on what the
  9. Considering they're already pursuing two options for revenue gain that don't fall under any of those three (TCG Spinoff and adding expansion content to the base game respectively) it would seem pretty obvious that the folks at Obsidian disagree with your assessment there. Also, you do realize that all of these three necessitate major mechanical overhaul, which presents a significant entry cost in both money and development time? Going multi-platform, especially when your game was not designed from the start with multi-platform compatibility in mind, is not just a matter of copy-pasting you
  10. Just continue with the plot and head into Twin Elms. The riots will end once you've had a dialogue with the gatekeeper at Hearthsong (the fact they ended will be indicated in the dialogue), after that point you're free to head back into Defiance Bay for business as usual.
  11. Yeah, the failure to reload outside combat should have been fixed by now (it was reported as such), but if the problem persists even with the latest update then the method above works. As long as your ranged guys are holding their guns when combat ends, they will automatically start reloading. That will give you a way around the problem, just be careful not to give them other orders until they finish reloading since that will cancel the action.
  12. There's no real word of canon on this ingame, but the way I've interpreted it, Goldpact Knights are basically very strict mercenaries. It takes money (likely lots of it) to get them to act, but once they accept payment for a task, they consider themselves duty-bound to complete it without double-crossing or changing terms. So with regard to the situation you posited, if no payment was agreed upon then I'd imagine a Goldpact Knight would not consider themselves to be under any kind of obligation to see the task through, so yeah, if the other party presented themselves as a rational choice a
  13. That's the oldest magic for you, making your stat check problems disappear with the aid of a well-endowed Orlan. ;D But yeah, the boons are a thing and I was happy to find that they're separate from Inn bonuses so taking one doesn't give up the other. There's a lot of stat boosts like that around the game, it just usually takes a bit of busywork to round them all up.
  14. Eeeeh, on the whole I've got to disagree with this idea. I'm all for making the wilderness more expansive and involving and I'd certainly like to see the Survival skill actually be good for something, but these kinds of procedurally generated mechanics - especially in RPGs - tend to devolve into tedious busywork when you put them into practice. Personally, I find the procedural Stronghold events grating enough when I can't travel more than 24 hours' worth in a go without running the risk of one coming and going, temporarily penalizing my rep with a faction on the way, so I can only imagine tha
  15. You are likely seeing the result of your attack grazing enemies rather than hitting them. (check your combat log for the attack to confirm or deny) Grazes do a lot less damage than normal and grazed status has far shorter duration than normal, so if you're only getting a second or two of mileage from your debuff then odds are that you just grazed. To avoid grazes, focus your attack on enemies with a weaker defense (In this case ones who have a low will), debuff their defense before dropping your attack on them, and apply accuracy buffs to your own attacker. The other thing to note with Cha
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