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the streaker

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Everything posted by the streaker

  1. You missed the point completely. Did you even read what I wrote? I thought he hit it right on the head. The way to deal with this is by introducing different difficulties that cater to every player.
  2. By the way, the reason why your experience is like this is because these types of talents are most effective on characters who already have high defense. Basically, defense has increasing returns (i.e. going from 0-10 defense is not nearly as good as going from 140-150). I guess in this sense these are "trap" talents because you could be picking them up sub-optimally. And anyway, a graze is still way better than a full hit, especially when it comes to something like paralyze or domination. Why do you say that? The accuracy roll is 1-100, so a +10 defense shifts everything up by 10%. You have to roll 10 less to miss, 10 less to hit, 10 less to crit. Everything on the scale shifts up. I see it as linear benefit, unless your defense is either incredibly low as to always get hit, or incredibly high as to aways miss. Most challenging fights, you'll be somewhere in the middle. Look at this way. Let's say your defense is such that there is a 50% chance to miss. If you get a +25 defense bonus, you halved the amount of damage/attacks that are going to hit you (50% of the attacks that will hit you versus 25%). By contrast, if you have a defense such that there is a 90% chance to miss, then you only need an additional +5 more defense to halve the amount of damage/attacks that are going to hit you (10% of the attacks that will hit you versus 5%). At 98% chance to miss, you only need +1 more defense, etc. Just because the numbers in question are purely additive does not mean that the effect is therefore linear. Quite the contrary, in fact. EDIT: my numbers might look insanely hypothetical, but in Path of the Damned some enemies have huge defenses. Against an enemy with e.g. 120 deflection, getting that deflection debuffed down by the first 20 is more important than the next 20. (Imagine a character with 40 accuracy and examine why). That's not to say that more isn't always better, it's just that non-linear scaling means that each point has a different additive value. Your numbers aren't wrong, but that's a convoluted way of interpreting them. Yes, at 90% chance to miss, a 5 defense bonus halves your chance to get hit, but that statistic isn't very meaningful. A 5 defense bonus shifts the accuracy rolls up by 5 points, wherever it's added. If you compare it to damage, an increase of 10 damage per hit to a base of 10 damage is 100% increase, whereas an increase of 10 damage to a base of 20 damage is 50% increase. That doesn't make the 10 damage per hit any less valuable when added to the higher base damage weapon (assuming equal attack speeds), even though judging purely based on percentages would suggest that it's half as valuable. 10 more damage per hit is 10 more damage per hit, wherever it's added.
  3. I had a 6-man party of my PC, Eder, Grieving Mother, Kana, Aloth, Durance in brighthollow. I switch to my 4 other characters (custom druid, the druid companion, ranger companion, paladin companion) and I notice their inventories and quickslot items are almost all gone. WTF? So anyways, I level them up, talk a bit, then switch back to my original party. First of all, I re-select my original 5 companions, but only 3 of them show up in-game. I try again and again, still only 3 show up. Save, reload a couple of times, go outside Brighthollow and try again two more times, finally all 5 show up. I check inventories - all of their inventories and quickslot items, except for a couple of items here and there, are totally gone. Uniques, scrolls, summon figurines all gone. I kind of freak out, exit game and reload, nothing changes except now Kana is missing! Not in my party, and not in the party roster when I try to add him. This is on a trial of iron game, by the way. No going back. Come on guys, did nobody in testing ever attempt to switch party members in the inn??? There's at least 3 horrible bugs here...
  4. Ranger's marked prey definitely does not add +20 damage per hit on a consistent basis, unless the damage formula is very convoluted. It also seems to do more than 20% damage sometimes, sometimes not. Personally. +20% damage on one target for one use per fight, and for the cost of an ability pick when you level up, seems like a horrible choice. I hope that's not the intent of this skill!
  5. By the way, the reason why your experience is like this is because these types of talents are most effective on characters who already have high defense. Basically, defense has increasing returns (i.e. going from 0-10 defense is not nearly as good as going from 140-150). I guess in this sense these are "trap" talents because you could be picking them up sub-optimally. And anyway, a graze is still way better than a full hit, especially when it comes to something like paralyze or domination. Why do you say that? The accuracy roll is 1-100, so a +10 defense shifts everything up by 10%. You have to roll 10 less to miss, 10 less to hit, 10 less to crit. Everything on the scale shifts up. I see it as linear benefit, unless your defense is either incredibly low as to always get hit, or incredibly high as to aways miss. Most challenging fights, you'll be somewhere in the middle.
  6. Can somene please clarify what "20% reduced attack speed" means? I assume it's attack animation, but someone in this thread said it's the recovery period.
  7. This bug really hurts the ranger if he chooses to use the blunderbuss. Please fix asap! How much does driving flight do in damage, by the way? It's not specified anywhere
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