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mintberrycrunchs

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Everything posted by mintberrycrunchs

  1. This is pretty identical to a build i posted a couple of days ago in this thread: http://forums.obsidian.net/topic/72058-how-do-i-monk/page-6 The only differnece is that my Monk uses fists only and i opted for 18 might 10 Con - the rest of the attributes are the same. (And i think u should do aswell since Silver Tides increased Healing makes up for the lower Endurance imo) U said his DMG-done equals your rogue ... what kind of rogue u playing? Ranged or Melee?
  2. Hey guys n girls and everyone else, i just wanted to share my Monk-Companion Build and ask for some Feedback/Diskussion, since i thought this is the right thread. I play on PotD and my Party setup is Eder(Full S&B Tank) Durance (S&B offtank+Healing) Monk(Offtank/DPS) Ranged Rogue(Main/Full DPS) Grieving Mother (Ranged Cipher) Kana (Ranged Buffs) im currently level 10 and at the end of the 2nd Chapter. My Monk is a Moon Godlike with the following Attribute Spread: 16 12 10 18 4 18 (I would go 18 might/10 con, if i where to rearrange his stats) He is mainly uses his basic attacks (Fists - Vulnarable Attack, Savage Attack, Two Weapon Fighting) with turning wheel and the ocasionally Swit Strike Spam. He seem to do very well and it looks like he isnt suffering too much from the lowish dexterity and is dishing out some very reliable damage while beeing able to hold himself dently well (moon godlike *wink wink*) I havnt tested it reliably, but i think he is still attacking faster or at least nearly as fast as my full min maxed cloth wearing ranged rogue with Persistence (Hunting Bow), even with his -30% recovery time leather armor ... Keep in mind, that he is designed to be as least micromanagement intense as possible, thus not using a lot of active abilitys. I think monk offers a lot of build flexebility in regards to how you spend your attributes according to what you want your monk to accomplish ... Maybe some of you want to share your builds for some disucussion about it? Also, take a look at this if you also think that we need a little more information about the wound mechanics: http://forums.obsidian.net/topic/77166-monk-wound-duration/?do=findComment&comment=1668224
  3. I agree completly that this is a pretty relevant question. I have asked myself if the duration is or should actually tied to intelligence - because in the end, the wound is kinda of a buff once you have turning wheel. Would open up some interesting build decisions!
  4. I've been asking myself why they dont use a similar system as the one they created with Endurance and Health? Like you have a certain amount of Mana/Energy or however u wanna call it that u can use per Battle and that restores itself every Battle and using it drains from a Base pool ... While it would be probably not that easy to balance out (for example the cost of low tier spells vs higher tier spells) i think it would be a huge improvement! Not sure how much the community would like such a drastic differenciation from the old DnD rules, but i feel they way mages worked in DnD has allways been one if not the weakest part of the whole ruleset. Not exactly "On topic" but i just wanted to get this thought out of my Head ...
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