
Lancer
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Leaving behind the d20 System
Lancer replied to 6 Foot Invisible Rabbit's topic in Pen-and-Paper Gaming
Most interesting... -
Leaving behind the d20 System
Lancer replied to 6 Foot Invisible Rabbit's topic in Pen-and-Paper Gaming
Of course.. of course.. All the other d6 games are inferior.. There is only TORG! Well..That makes at least a couple of things new I learned today. Thanks -
Leaving behind the d20 System
Lancer replied to 6 Foot Invisible Rabbit's topic in Pen-and-Paper Gaming
I get the impression it didn't work? Why does TORG have its own rules? I mean its kind of weird TORG uses a different ruleset that is not their (WEG) flagship d6. -
Leaving behind the d20 System
Lancer replied to 6 Foot Invisible Rabbit's topic in Pen-and-Paper Gaming
LOL -
Oh, and BTW Ender, congratulations for surpassing Hades One in total post count.. *You* are the man.
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Sounds like it. I'll take a look at it.
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Wow.. that sounds a bit different than anything I have ever read about. Sounds very intriguing though. So to save Earth, your campaign will need to change genres every few months(years) or so until all the cosms are defeated?
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You haven't done a lot of things it seems They just released a new and revised book for it, you should check it out <{POST_SNAPBACK}> Now.. Now... settle down children I haven't played TORG either...Darque, since you spam these boards about TORG nearly as much as I spam them about Mystara, you have gotten me curious. What is TORG? I know very little of it besides it being a planet where tech level (sorry the GURPS in me slipped) varies wildly across the planet accommodating play in all sorts of genres ranging from fantasy to sci-fi... What makes TORG so cool in your honest opinion?
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Is anyone familiar with the WEG d6 Space or d6 Adventure sourcebooks? Is there any cyberpunk or post-apocalytic setting material in there? Or are they mainly for traditional space opera and modern settings respectively?
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As do I. That's good news though isn't it
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Hmm.. I don't see here that it went out of business but merely that its assets were sold to Eric Gibson and Purgatory Publishing. But they will continue putting WEG products on the shelf. The press release is here: WEG press release Unless something happened very , very recently that I am unaware of.
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@ Jediphile: This might interest you (or might not) but I found a site where somebody made a Matrix game utilizing the d6 ruleset. You can find it here.
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Regarding d6... If West End Games were to come out with a D6 Post-Apocayptic and/or D6 Cyberpunk sourcebooks, you better believe I'd be getting them.
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All those systems are better than GURPS.. Lemme add one more.. Savage Worlds looks pretty nifty too. EDIT: I am not too sure that d20 is better than GURPS though :darque:
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And if you are considering Call of Cthulhu, I would possibly look into "Delta Green" as well for some good X-file-ish conspiracy mixed in with your Cthulhu mythos horror.
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I was always very fond of Ravenloft's "Van Richten's Guide series"... those were the best. And a lot of the information there is general information applicable to a large range of campaigns. A good book that explains how to run horror in your games is "Nightmares of Mine" written by I.C.E./Chaosium. This book explains it in detail step by step. Definitely recommended.
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GURPS by Steve Jackson Games is a universal roleplaying system which stands for "Generic Universal Roleplaying System." It is a "universal roleplaying system" because as a ruleset it can theoretically accommodate any style of play.. Be it, fantasy, sci-fi, super-heroes, or barbie the RPG. After the core books any number of "sourcebooks" can be bought in order to expand upon certain aspects. It is a skill-based system (yeah, you would like it) that has arguably the best character creation system ever devised. You basically are given a a single pool of character points ( the number of points depends on the campaign style) and these points are invested in attributes, skills, and advantages however you wish. It is a very flexible system that (combined with the compendiums) allows the player to pretty much make any character he wants. My praise ends there. The combat system is a whole 'nother matter. More than most systems the emphasis on GURPS is on realism so there is a painfull tradeoff: Quick combat resolution for painstaking realism. Some people find the tradeoff beneficial in the long run though I am not one of those that shares that viewpoint.
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True. Although what irritated the writer of the one negative review aside from personal preferences was basically that very tough monsters were too hard to kill. That the only way to hit them was by maxing out the die. This didn't sound like this would be a show-stopper for me, though. On the contrary, I think that very tough monsters such as dragons should rightfully be hard as nails to kill.
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Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
Lastly, there -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
Well.. I don -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
Exactly.. Which is why using the classes that were constantly being created in the GAZs renders using 2ndEd dual/multi-classing rules nearly irrelevant. I rather liked this feature of Mystara. Right. I am glad you realized that switching to 3E is a pointless exercise in futility. But seriously speaking... The problem you mentioned could be partially attributed to your usage of dual/multi-classing rules in your campaign. I'd imagine converting OD&D Mystara classes to 3E wouldn't have been that bad to do. This appears to me to be a result of the ruleset you employed. Regardless....There is still significant magical components in most these nations even the ones you mentioned with a strong historical basis that need to be addressed. Unless you fudge them somehow for your conversions. OD&D Mystics are quite different from martial artists as described in GURPS Martial Arts or even 3E monks. I am not sure how you would convert them to those systems. The only good thing I suppose is that Sind's different monastic orders were never given full statistics in the CoM boxed set and as such these different classes can be constructed from scratch, IIRC. Karameikos is not Glantri or Alphatia per se but it still has the School of Magecraft... The Atruaghin Clans actually depend a lot on magic. Just because magic is not the centerpiece in a given nations' overall way of life doesn't mean it isn't nevertheless an important part of it. But then, I have never tried converting Mystara to 3E or GURPS (nor would I) so this is just my best guess. In our campaigns magic is quite a big deal. We did adventure in Glantri a lot so magic was usually a pretty big part of our campaigns (And I am more of a fighter type of guy!). But then again, this depends on campaign style and preferences. I still maintain that most countries in Mystara have significant magical components to it. Enough so that it is just best to stick with either 2ndEd or even better, OD&D. -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
GURPS? Dumbed down? It is quite the contrary! It ain't dumbed down enough! <{POST_SNAPBACK}> I agree.. that it's not dumbed down. Not that it isn't dumbed down enough, though Semantics! You know what I meant! The one thing I don't like about the Shadowrun setting is its cyberpunk/fantasy mix. When I get around to it, I'll make my own house rules for *that* as well including revamping the ruleset to something else and getting rid of that stupid magic element. Failing that, I'll just play Cyberpunk 2020 or Cyberspace and cull elements from Shadowrun source material. I'll try running the new WoD stuff (I've got the new Dark Ages line) and if the die-rolling becomes as annoying as Shadowrun.. (from reading some of the rules, it does look like it will be) I might have to fiddle with that one too. -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
Don't get me wrong I like the setting (minus the magic component) and it is by far the most detailed and supported setting made in the genre. If I ever get around to it I'll probably convert it to another ruleset though.. To Cyberspace or one of the unversal roleplaying systems.. -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
I must agree with Ender here.. If you want to be able to actually run the game you need all of these in addition to the core Shadowrun book. This does not include campaign specific sourcebooks like "Shadows of North America" and "Shadows of Europe...etc" -
Does anyone else share my dislike of d20?
Lancer replied to Jediphile's topic in Pen-and-Paper Gaming
GURPS? Dumbed down? It is quite the contrary! It ain't dumbed down enough! If a simple car chase scene takes over an hour to run and you need to consult the rulebook over and over again then the rules are too complicated. Netrunning and magic rules are also too complex. I have never been a big fan of rolling a whole bunch of die at once and counting successes..etc Cyberspace and Cyberpunk both have much efficient, more intuitive rules than Shadowrun.