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Level cap increase?
Erik Dirk replied to Bleak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Biggest question is why hasn't Obsidian already created a completionist god challenge where you need say 90% possible xp Alternatively reduce accuracy and deflection per level and add them back on for level 20-40 that way you still get to play with your high level abilities, but still get a sense of progression after level 20
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SSS enemies should not be able to use disintegration.
Silent 5.
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SSS enemies should not be able to use disintegration.
So yes, one of the main issues is that enemies don't use all abilities. However I'm sure I'm not the only one who thinks 2 hit, permadeath is taking that idea a bit too far. Perhaps as an optional extra.
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Bug or intented?
Why are there even boars and drake's working together!! I could accept it if there was also a druid in the area. What ever happened to pulling enemies into mind of a different type.
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Deadfire is too easy cuz quests gives you too much XP!
Erik Dirk replied to Ogi79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well said. They can make the less XP as a challenge. No need to to drag around everyone with you because you feel that everyone must follow your ideology. It's no different than social justice warriorsThe issue is the DLC content isn't targeted at end game (I know the next one is) so I had to carefully plan what quest items I wanted so as not to be absurdly overleveled. I suppose I could have gimped myself with worse gear instead, but that seems nowhere near as rewarding.
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max possible +PL
I was certain the amulet didn't stack with food or potions. No idea about brilliant.
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Most of people say Resolve and Cons are relatively worse
Cons not really a dump stat, there's just not really a reason to increase it. Would we end up with too much healing power? a Herald already makes characters pretty much untouchable with passive healing. Adding con could just be overkill.
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Most of people say Resolve and Cons are relatively worse
It still sounds like a pretty lackluster boost. It'd have to be larger than 3% for most players to consider taking really high con over might, and then it'd start to become a bit too easy to become immortal through passive healing. The endurance idea wouldn't be too hard if it extended beneficial effects. Alternatively it could give back class resources over time, casters get a % save v.s. a successful interrupt. Again, does con really need an added effect below 10pts?
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Most of people say Resolve and Cons are relatively worse
No, because the healing received malus because of injuries, CON afflictions or burden of the body is multiplicative, or in other words gets applied after all the other stuff was taken into account. If you have Burden of the Body you receive no healing as if you were weakened - no matter your bonuses. Since I would vote for an additive "healing received" bonus for CON (same mechanics as MIG's "+healing done" bonus) there would be no problem in this regard (look at MIG that does "+healing done"). We had additive "+healing received" as well as "+healing done" items in PoE so I guess it's not a problem when it comes to implementation (code wise). It'd be more interesting if con contributed less than might but was applied afterwards too.I.e. only 1% per point above 10 (no extra effect below 10 as this progressively makes you vulnerable to spike damage) Alternatively take it to the next level and make this effect only apply to reduced healing but at much higher values.
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Most of people say Resolve and Cons are relatively worse
Also how is the mega boss extra HP currently boosted, do they currently have absurd con?
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Most of people say Resolve and Cons are relatively worse
Would this mean you could always heal to some extent an 18 con character. I.e nalzpaca with drug crash?
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Update #57 - Patch 3.1 - New Berath's Blessings, Challenges, and Mega Boss
I can't confirm, but I think I saw spell shaping on the evoker gloves.
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Most of people say Resolve and Cons are relatively worse
I Should have been more specific. 3 to 4 con the HP value is quite high. 117 to 116% damage taken would be negligible. 91 to 90% damage is more significant.
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Most of people say Resolve and Cons are relatively worse
How about a 1% multiplicative damage reduction instead. I.e. the added HP is more valuable at low con, the reduction becomes more valuable at high con.
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Patch 3.1 Feature Preview
Erik Dirk replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Very good question. I hope the answer is yes. The wouldn't make int more useful. Possibly more versatile though. I,E Might is 3% Damage, int might give you 2%. 1 for sacrificing area 1 for duration.
Erik Dirk
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