
MaxDamage
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Everything posted by MaxDamage
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Amount of damage and duration per attack on average depending on the diffirence between accuracy and defence. You can see how the fighters having +30 defence will be taking like 1.6 times less damage then the barbarians because they have +15 innate defence and +15 from advanced defender perk. This doesnt include DR tho.
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There is no gimp? What kind of damage you do with this Wizard? I do not care how you build your characters or play the game, but claiming that casting speed somehow offsets low damage seems like unsupported and even false claim. I played Cipher with 2 Mig and 3 Con and while it was fun for me and had purpose I would gladly admit it was gimp. As much as it gets without 'gimping' yourself having suboptimal deflection.
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Im just saying wizards are imbalanced in the way they are allowed levels of durability way way above everyone else bar the fighter with improved defender. But wizards get the + disengagement buffs as well so they pretty much disregard engagement system. Also, high dex wizard (which you should do) makes the buffs you may want very quick And you are literally losing on nothing because you compensate for the lack of damage with casting speed when minimizing might and getting high-ish dex. You are also a debuff machinegun. Something might has absolutely no effect on. At later leves you get copious amounts of spells and you need to cast them all -> raise dex again. I would ve understood if wizards got low hp instead but they dont because there is a +50 hp spell at level 2. and you re doubling your hp with 3 con. In my game the priests under attack are rooted into place because disengagement etc. Not the wizard which is just through the roof leeroy jenkins style. And there s no gimp whatsoever. The best perks are deflection stacking one for a caster anyway. Those remove your only vulnerability.
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You only need to cast the hp buff really. Stay behind etc. if someone bothers you in melee cast lvl 3 deflection buff, activate veil and run around freely disregarding game rules, engagement zones etc. Its only lvl 2 and lvl 3 spells. There s also a nice lvl 1 haste spell. Completely wizard specific type of tactic. Noone else is allowed that i think. BG2 'weapon ineffective'
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With the weapons you first need to land a crit and then the effect needs to work. Double dice rolls. But available on your warriors for free no abilities/spells. I was just wondering if anyone who has completed the game has managed to make these work on the big bosses. Would ve been throughly impressed. It would also indicate good balance. All things work.
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You take orlan max perception resolve intellect, min might and con. The rest goes into dex. You take Veil, Hardened veil, sword and shield style, deflection perk. Your second level spell increases your hp by 2 times, your 3rd level spell buffs your deflection further. And everything stacks: veil, this buff and rings of deflection. This must be having ~190-200 disengagement deflection end game and perhaps 160-170 plain veiled deflection. Godmode on. If you re min maxing, min max everything xD.
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They arent at all :D This is a level 5 wizard with the talents Veil, improved Veil. It has only a basic large shield and a hatchet. it has no shield + sword style perk. it has no bonus deflection perk. Yet. It has only +5 deflection ring equipped. it is only level 5. The 3rd level spell improves your deflection quite a bit and hopefully you went for min might min con build. max Resolve, perception and intellect. The rest goes into dex. Your level 2 spell improves your hp by like 2 times. Thats ~130 deflection and ~170 against disengagement. Godmode on :D disregard game rules there is no engagement forget it ). Feels like BG 2 type mage "weapon ineffective". Maybe needs a hefty nerf.