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crunchynut

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Everything posted by crunchynut

  1. Would say we need more Scottish people on the VO team :D. Maybe toss an Aussie in there for awesome factor
  2. Hi folks! I created (replicated?) a mod that removes autosaving to reduce transition times between scenes. Nexus Mod Link Inspired by arxarx no-autosave mod. Since there hasn't been an update for his mod, my impatience grew to a point where I decided to replicate it (to a degree) myself. All credit to him for creating it in the first place and definitely could not have done it without Besters PoE Modding Framework. Amazing work by all those who contributed to this great game and community. Hope it doesn't break your game! (jk! Tested fine so far). Have fun! . Instructions all on the Nexus Link above. - Crunchynut007 Disclaimer: Any and all modifications to your game files that could result in data corruption/deletion/unintended changes or equivalent are at your own risk.
  3. This probably is my biggest concern about strongholds. Apart from the rather emptiness of if all, by the time you transition to the stronghold to meet said NPC, he's already departed. Can't they stay longer than a few hours? I mean, I spend a fair bit of time in Guilded Vale, surely other would love to stay at my beautiful bed-and-breakfast, stroll the lush gardens and contemplate life at the forums - all the while feeling forever alone due to the lack of any social life around the area.
  4. Hi folks! I know there aren't any tools out for official modding support but does anyone know, or could point me in the right direction to set up an IDE or Unity Engine to be able to access Pillars' system files and make adjustments. My main aim is to disable autosaving as a modder (arx) did here: http://www.nexusmods.com/pillarsofeternity/mods/14/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fmoddescription%2F%3Fid%3D14%26preview%3D&pUp=1 It's currently outdated but I'd love to update it if possible (it's mainly for personal use but I'd surely share it with permission and credit those involved). Autosaving in every scene is frustratingly long towards mid-end game.
  5. Oh man do not underestimate the monk. I thought the very same thing when I started playing. I can't vouch for any difficulty past normal as this is my first play-through in PoE and hence my first character. I chose the monk because the playstyle is very odd compared to every other class. Yes, could have been a fighter or a wizard or a rogue - basically more generic roles in an rpg, but I chose a monk because they looks so far out of a box compared to a monk in any other game. Thought it kinda sucked early on with the whole wounds system, but as i leveled-up I realise the power behind wound stacking spam. It's tremendous! Damage is utterly insane! I've only just reached defiance bay (did some bounties along the way) and these are my stats comparing my monk to the 2nd highest damage in my group.
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