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Tigranes

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Everything posted by Tigranes

  1. I didn't have trouble picking almost every lock in Cyseal - I had 2 in Lockpick with 1 then soon 2 extra from gear. Notable exceptions were , though it makes sense that door would be very hard to pick and it would also risk accidentally depriving casual lockpickers of a huge chunk of the storyline. For lockpicking, crafting, and other situational skills it's important to keep an eye out for stat upgrade gear and keep them close. Pickpocketing I've never thought was very fun or useful in almost any game. Sneaking is incredibly, incredibly important. (1) Your sneak character can begin the combat with a bang (double damage in Guerilla) or by stunning / charming one of the enemies, or by blowing up a barrel; (2) you can re-enter stealth in combat for 4AP, dependent on how visible you are and your sneak skill. E.g. you can build a sneaking marksman with high speed who shoots (double damage in Guerilla), sneaks, shoots again, etc. I'm planning a sneaky-marksman & sneaky-fighter run right now, from what I've seen they can be very useful. Incorrect. Thieves can be useful. As for others, two-handed fighter with man-at-arms, especially with 1 Witchcraft (for Oath of Desecration) can not only be the best damage dealer after mid-game, he can also do crowd control with the likes of battering ram.
  2. If you're still looking, $30 at Gaming Dragons. Never bought from them myself though. They are fine, no problems.
  3. Go West. (Not the beach, but west out the gate near the mortician's house). Because you level up very quickly in early game, just doing a couple of quests in a slightly easier area suddenly makes a big difference in your being able to deal with those things. This is not the case in the next area (Silverglen), where you can do things in almost any order.
  4. Every time I hear "I'm a DUKE, you potato-eating peasant", I hear "I'm a Jew"...
  5. It's not the perfect RPG by any means. Rubbish story, not a memorable setting, etc. I do find the gameplay very very strong.
  6. New patch = no more replenishing Teller books, no?
  7. What you quickly figure out is that the mages are most powerful and fun at the get go, but near the end of the game arguably fighters are the most powerful, and that every 'type' - fighter, scoundrel, mage, marksman, or some mixture - can actually do a lot of powerful and interesting things. i.e. most elemental effects can be replicated easily by the marksman, sometimes more conveniently than spells (e.g. no cooldowns if you have several arrows, no need to invest in multiple elemental skill trees), or that the man at arms skills can actually do crowd control sometimes more efficiently than mages (e.g. battering ram across 5-6 enemies knocking them all down). If you wanted to know all of that up front in the manual, well, I can't say that's 'wrong', but I'd much prefer to figure things out as I play and stumble across various combinations, or start with what I think are 'suboptimal' characters and then make them work. The game is built so that that is very possible, and you're not 'gimped' power- or fun-wise for picking the 'wrong' stuff. So I don't know what your characters are but you don't need to feel cheated or that you're missing out, necessarily, there are plenty of ways you can make them work. For the more detailed information about, say, how stats impact spells, I agree that stuff should be in the manual. I didn't even know, though. Who reads the manual these days? That information you can find in 8 seconds on google, so why not go there if you wanted to know? Why would you deliberately deny yourself?
  8. Elder Scrolls Online instead of an orthodox RPG... I don't even know you people anymore. Third playthrough starting up, marksman / backstabber.
  9. Yeah some of the puzzles are too obscure for my liking, but most of them are fairly quick and you can look online if it's really frustrating. I think I'm in the final area now in my second playthrough, the same place where I terminated the first. Looks like the good old RPG disease of 'poorly designed shoddy final dungeon' is strong in this one, so I might even just restart again to try different character builds. Still good fun but I suspect that will then be it for a while, meaning about 100 hours of awesomeness. Reports are that the Editor is also very good and feels quite similar to NWN1/2's. An Ultima 7 remake with D:OS combat would be pretty cool, seeing as how U7 basically had no combat, only a 'push the left button' minigame.
  10. Agree about the levels, enemy resistances and other details are dependent on perception and level information should be too (though at a low threshold). But the only other options design-wise is to make it level-scaled (Ugh) or make the gameworld much larger, which (1) Larian is too small to do and maintain quality, and (2) means a lot more filler combat, and the game is already pretty damn long. Also, on my second playthrough I'm discovering I can do a number of things in a different order, because this is a 'low-level' adventure and everything in Silverglen for instance is 11-14, so doing things in a different order works. You can also do most of Black Cove or the Lighthouse battle very early on by making use of environment and other encounter specific tricks. As for Ars Technica, random video game review has no idea which way is up or down, news at eleven.
  11. For D:OS' budget breakdown, 250k means Larian have already made a profit from this game. Them, not the publishers. It doesn't matter if Divinity 2 sold over a million, because under the standard publisher model, D:OS is still making more money for Larian themselves at 250k. Or rather, D:OS is actually making money for Larian, as opposed to their previous games doing just enough to pay for the game's own development. You know. Actual profit. For comparison, Alpha Protocol selling 700k was considered a huge blowout by Sega given its long investment; Dungeon Siege 3, much smaller budget despite a publisher, was considered profitable at similar 6 digit numbers. Excellent news.
  12. Let's move on from Alpha Protocol, deliberate provocation, etc., shall we? Character builds make a world of difference. First playthrough had a mage/one-handed warrior & a marksman/rogue. Of course if you put it like that it's pretty clear those are are very efficient, but I was going with whatever I felt like. Now I'm specialising with a two-hander and an elemental mage and things are a blast. Working out different combinations across the two characters is good fun even based on a fairly simple and limited character development system. Next time I'll try a pure marskman and a pure rogue, with little tanking or magic.
  13. You're actually only 2 or 3 levels not ready to get out that particular gate. There are 3 other exits out of the town. Try the 'west' gate from actual Cyseal (not the harbour). Also there's a lot of XP to be gained within the walls. Also there are very few locked doors that you can't unlock or bash or teleport past in this game. There is also no grinding, only a limited number of non-respawning, hand-placed set piece encounters. If you don't want to try again, oh well. But it's all things you'd have found out yourself with a little more time.
  14. There's really no comparison. BS was designed to have a simpler and more limited set of moving parts, like a well composed puzzle with a very finite set of possibilities that you manipulate with tight margins. DOS is a traditional 'here's a lot of stuff you can do and they can do too, go all out' RPG system which is sufficiently unique to be its own thing and also present a number of enjoyable styles.
  15. For rats, they run away if you are too close, so click on them from a good distance away and your charcter should chase them and initiate dialog ue
  16. Neuer flying knee kick was not a foul, the goalkeeper is entitled to go for the ball and if he goes for it and gets it, he can't be red carded in a collision where both were going for the ball. I do feel sorry for Higuain though he has nowhere else to blame. Clearly screwed up the gift chance that he normally would put away, was clearly offside for the second... and then got a knee in the face for his troubles. Argentina made enough chances to win it in regular time, slightly more than Germany actually, but as the team on the back foot they had to put those away. From an Arsenal perspective am a bit sad that Ozil never really got going the entire tournament, I thought on the whole Kroos was the most consistent creator for Germany this time. Muller was great but in and out. Lahm also superb in both roles he played.
  17. You do get 3 action bars and you can put whatever you want in them. You can't see all action bars at the same time, though.
  18. Good game for a 0-0. Glad to see a goal at the end which was superbly taken by Gotze. Argentina were actually the best they'd been and shoudl have scored at least a goal, but they neve rmanaged to hit the target and Germany had enough chances and possession to deserve it. It was actually a fairly even game and at least it wasn't as boring from Argentina as they'd been in all their other games. Messi Golden Ball is a stupid joke and it only benefits FIFA & sponsors' coffers - it's not like the player himself is any happier, he knows he failed to be the 'one man' in the 'one man team'. I'm glad James Rodriguez at least gets the Golden Boot and the Germans go home with the medal.
  19. Terrible referee, terrible Brazil, pity that "third place doesn't matter it's a joke" Van Gaal still wanted to win it so much that 2-0 up against a mentally shattered opponent he still had the Dutch play Boringball. Brazil were never good enough to win it and I hope Germany gets the reward they deserve, but yes, it's sad because players like Fred and David Luiz were never ever going to be as good as they needed or were expected to be, and they were exposed in a very honest but brutal way.
  20. Well, it's your call, but I know I would have missed out on at least half of my favourite games if I decided on the first 30 minutes. D:OS main plot is a terrible bore, Great Evil that wants to Destroy Existence and Immortal Guardians who now carry on the Good Fight snore. It is also delivered terribly. In contrast, the little moments you get with side characters and little villages etc are consistently excellent. Snowmen jailors locking up an earth elemental who protested that those made of earth were being elementally discriminated against, a dog with a bad smell fetish, brewing whiskey to get an encampment of orcs drunk...
  21. Isn't that even more nonsensical? By the way, that dungeon is optional.
  22. Saying D:OS is linear after the tutorial dungeon is like saying Fallout 2 is a linear game because of the Temple of Trials.
  23. Over time, as far as goals go, I've personally come to value skilled touches and vision more than marauding runs like the above or Owen '98 - besides, if you go to previous 'eras' of football (especially before the mid-90s), the quality and style of defending was very very different. My favourite WC goal would have to be the famous Bergkamp '98, coming at a perfect time as well; in this tournament I also enjoyed the RVP 'Dolphin' again for the sheer unusual audacity. Bergkamp, of course, also provided my personal favourite goal in the universe: https://www.youtube.com/watch?v=oAOozCkIPQU
  24. True enough, but I'd say '98 France and '10 Spain were still far more entertaining to watch and played better quality football - same with even '06 France if they won the thing. This Argentina team has been that abject. I don't remember a single exciting thing from them all tournament except for a couple of nice Messi finishes.
  25. It certainly won't be another 7-1, but Argentina are so poor I can't imagine them winning, it would be like.... well, like, well, 2006 Italy. Yeah, mostly it's my hope that for once, a good team will win the bloody thing.
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