
durbal
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GAME OF THE YEAR
durbal replied to ojthesimpson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I enjoyed Serpent in the Staglands. The combat system becomes broken when you can get attack speed down to 0.01 and such, but it's a solid game in my opinion. Age of Decadence is all kinds of awful. Just terrible, terrible design. It makes me want to vomit when I think about it. -
The supplies mechanic is bad
durbal replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Camping supplies ARE limited. There isn't an infinite supply of them. What game are you playing? Camping supplies respawn at vendors. -
The supplies mechanic is bad
durbal replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
man sounds like the game just hasn't really sucked you in. I highly doubt you play on super hard settings. Why power game it and complain about it. Don't respect characters, I wasnt even aware of this option and i'd never use it. Load your party with companions you like regardless of classes. NEVER go back to town to restock. ROLE PLAY. Play as a character, that's what I do the game is perfect for that. Camping supplies seems like 2 or 4 is a barren wasteland when u dont go back into town during an adventure. I highly doubt after u break into a place u could leave for a week and come back. So I dont play that way. a person wouldnt just change stats and skill set over ... so i dont play that way. An easier quest option by selecting a dialogue contrary to my character.... I dont click it. play the game like a table top RPG and you'll have more fun. I have 250 hours in the game playing on hardest setting (no expert because all it does is add tedium). Most were played when the game had a design vision and before I found other games that actually made me choose strategies and provided actual challenges within well-defined game rules. Crazy really, the idea that games exist where a player is challenged by the developer rather than himself and so accomplishments actually feel like accomplishments -- where unexpected things can occur that force me to re-think my strategy rather than spamming Slicken. -
The supplies mechanic is bad
durbal replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PoE is pretty boring because there's never any real challenge. Every fight is more or less the same, resources are unlimited, and with endless respecs (why even make them cost gold?) there's never really any strategy, adventure,or even character identity. It's just load area -> kill stuff -> load next area. I've wanted actual limited camping supplies for some time now and Obsidian seems to be going in the opposite direction in terms of design and it makes me sad. Edit: I can't believe there are actually people in this thread acting like camping supplies are limited. The only limit is your patience for waiting to load a town then an interior before continuing to play the game. -
Unity 5 performance is terrible
durbal replied to durbal's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Didn't they upgrade the engine? Could've sworn. Regardless, performance is terrible. -
Extremely low FPS?
durbal replied to cadams77's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There's a framerate limiter in the game options. Make sure that it's not set really low. Otherwise, when you press Ctrl+Alt+Del what CPU/memory resources does it show the game using? Finally, do you have issues with any other Unity engine games? -
I don't know if it's because of White March Part 2 or the upgrade to Unity 5, but load times and general performance is terrible at the moment. I assume it's due to Unity 5 since the game seems to start loading assets as they appear/are used, resulting in horrendous slowdowns until the assets are loaded into memory. Entering new areas, for example, tends to make this especially apparent. What's especially weird is despite that the engine seems to try to load things on the fly, the load times I've been experiencing are at least twice as long as they were before the engine upgrade.
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ectopsychic echo OP?
durbal replied to tedmann12's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, I mean to use the word 'trivial'. -
ectopsychic echo OP?
durbal replied to tedmann12's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted this in the bugs forum a while back. It's doing an extra 50% damage that's almost always blowing right past damage reduction because the Crush damage is benefiting from Soul Whip. Yes, it's crazy OP and makes the game trivial.