Everything posted by Bersercker
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Seems like XP balance is out of whack
Bersercker replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Don't get the "just don't do the side quests, no one is forcing you" people. So you would only do them if you were forced to? Why play the game at all then? No one is forcing you. That nonsense aside, after a cursory examination of the game's files, it seems all of the quests are stored in xml in data\quests folder. But they only have an "experience level" and "experience weight" values, the former being (mostly?) single digit numbers. So i guess they should be multiplied by something in order to get total experience, while the latter obviously point to how much of the experience you get in each quests stage. So after some testing to determine the multipliers i guess its possible to determine total maximum quest experience by parsing all these files. The exp tables themselves seem to be somewhere in unity assets or dll's, so some unity thingie or visual studio would be needed to modify them. Hoped they would be in xml as well.
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Hard mode is too easy.
Have completed less than a half of the game on PotD, but this issue makes me sad. Maybe someone could mod an increase in xp needed for the max level? So that, say, by completing all of the quests in the game, discovering all the map, disarming all the traps and completing bestiary you'd get "max level +5%" xp. All the lower levels should get an according increase in requirements as well ofc. 5% just in case you failed some quests and for the partymembers that were left at caed nua. Making it an option for expert mode would be nice too.
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I don't like that the right way to play this game is: sneak+fast mode
Like i suggested in a previous thread, make "secrets only detectable in scouting mode" an option for expert mode. I'd suggest leaving traps as it is, but making hidden switches and containers detectable in normal mode if that option is off. Don't like the suggestion about reducing mechanics skill while out of scouting mode, you'd still have to use it all the time then.
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Path of the damned should be the default, and only difficulty setting
Yea, Path of the damned is like normal of the games of old.
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Thought/suggestion/request - Traps/secrets detactable out of sneak
Come to think of it, why not make it a checkbox for expert mode? Seems like a good fit in there along with the "don't display aoe of spells" etc.
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Thought/suggestion/request - Traps/secrets detactable out of sneak
It might have worked if it had some drawback, say if the npcs were not happy with you sneaking around their houses, and guards were suspicious of you sneaking along the street full of people. "Maybe he is out to rob someone, better take him for questioning". But as it is there is no reason why you wouldn't want to search for secrets 24/7. So the only "effort" you gotta make is to press "sneak" key and "double speed" key while ignoring the fact that it looks silly and is immersion breaking. The need for having sufficient mechanics to find the secret would still be there.
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Choosing a faction in Defiance Bay
So, to be clear, if you take 2nd quest of any faction you are locked out taking 3rd quest of other factions? Or is there no 3rd quest, and only this animancy hearings thing? Cause i think i've taken 2nd quest from both dozens and knights but unsure what to do at this point. Is breastplate quest considered 1st quest for dozens and recruits quest - 1st quest fot knights? Or the is it weapons for dozens and animancy research for knights that are 1st quests and i didn't take 2nd yet? With all the bugs probably going to start new game after the patch anyway, but wanted to know which quests are 'unsafe'.
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Incorrect screens size for 1024x768 resolution
Bersercker replied to MasterBLB's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Had the same problem, but setting the desktop resolution to 1280x960 and restarting the game in fullscreen with the same resolution solved it for me. Got a TFT LCD monitor if that matters.
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Thought/suggestion/request - Traps/secrets detactable out of sneak
I agree, having to move in scouting mode+double speed all the time to not miss anything is highly annoying. Let hidden switches& containers be detectable in normal mode, and leave scouting mode for traps & sneaking. Might be a good idea to use stealth instead of mechanics for detection as well, cause right now stealth is rarely useful imo. Mechanics would still be needed to pick locks and disarm traps.