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Faydark

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  1. Hmm, I don't seem to be able to edit my original post any more. Someone asked in another thread about the Phrase counter for powering Invocations, so I tested that out as well. You get 1 counter per Phrase spoken, at the point where the "cast" finishes. The "cast" is the light green area on the Chant bar, after which the Linger starts (darker green area), and where you start casting your next Phrase in the Chant. If you only put one Phrase in a Chant, then the Chant loops at the end of the "cast". The effect will "refresh" (effectively making the Linger redundant). If you put two Phrases in a Chant, then there will be a 2 second window where each Phrase will not be applied while the other Phrase is in the last 2 seconds of casting. This makes Twisting a trade-off: If you use one Phrase, you get full uptime of 1 debuff/buff. If you use two (or more) Phrases then you get more effects at the cost of 75% uptime on each Phrase (6 seconds on, 2 off, for level 1 Phrases for example). This might change with higher level Phrases, I haven't got that far in the game yet due to all the class testing I'm doing for myself atm
  2. I didn't know this either, so I just tested Phrase counter. You get 1 counter per Phrase spoken, at the point where the "cast" finishes (The darker green area on the Chant bar, which is the point where the Linger starts (lighter green area), and where you start casting your next Phrase in the Chant). I'll update my post with this info for future reference.
  3. Yeah, but Intellect does still affect Invocation duration's. Eg you can increase the Stun duration on "The Thunder Rolled Like Waves on Black Seas", so it's still a tough choice. (2.5 seconds of extra stun is pretty good).
  4. Not really, the delay is what balances them IMO, if you could get summons that quickly your party would be invincible coz you could spam summons like crazy, i mean thats a phantom every 8 seconds lol. PS- i guess they could nerf the invocations but i think tis pretty well balanced, in my 4 chanter game its a lot of fun trying to survive long enough but if you do survive its gg with 4 phantoms, phantoms hit like trains especiallyat level one compared to the dps you put out You can only have one summon spell out per character, so no, you wouldn't be able to spam summons. I happen to agree that right now Chants/Invocation seem a little "slow". My suggestion is to decrease the cast time of a Chant (to say 3 or 3.5 seconds) and adjust the linger so that the duration remains the same as now. This would speed up invocation generation a bit. And although you can only have one summon per character, if they were sped up too much it would become a viable tactic to chain summon tank stuff. Summon skeles, let them grab agro, watch them get rapidly destroyed on harder hitting stuff, but you can just summon a fresh bunch before they are wiped out and repeat etc.
  5. Hi All, When I was choosing my first character to play through PoE, I decided that Chanter sounded like my kind of thing. So, I rolled one up and started to play. I wasn't very satisfied with it, and started combing google for tips on how to make one and how to play it. In the process I came across a fair bit of information that didn't seem to match up with what I was seeing in game, so tonight I started doing some testing myself to make sure. First up: Chants and Phrases. 1) My testing confirms that Phrases are completely unaffected directly in duration or effect by any stat. Many websites and forum posts are saying that Intellect (increased duration) affects the Linger portion of a Phrase, but this doesn't appear to be the case when viewing the Phrase description, the buff icon on characters, the debuff info on enemies or in the combat log. 2) Intellect only increases the "outer" area of effect. The inner circle is unchanged. 3) Dexterity doesn't affect Chants at all (I've seen some suggesting that it can speed up Chants) 4) Debuff Phrases can graze and crit just like any other attack. It's based off your mainhand accuracy vs the defense listed in the description. A Phrase that Grazes will have it's duration reduced by 50%, and Phrases that Crit have the duration increased by 50%. The effect part of a Phrase (eg endurance drain amount) is unchanged Next: Invocations 1) Summons appear to be unaffected by any stat. Duration, endurance/hp, damage done etc. 2) Intellect increases the outer ring size of invocations that have it, but the inner size remains the same. 3) Dexterity has no effect on Invocation recovery time. I'd like to do some testing on Might wrt Summons as well perhaps. But I expect it will have no effect. I'm interested to hear from anyone else who is testing chanter builds and such, but right now thinking about making a tank chanter who uses summons I'm considering just leaving int at 10. Edit: Fixed up some place where I said Chant when I meant Phrase.
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