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Atheosis

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Posts posted by Atheosis

  1.  

     

     

     

    That's my point.  I'm saying you can't just edit them in a text editor.

     

     

    That hasnt been doable in most games for a darn good while though.  It almost always requires some modder to make a tool to set stuff up in an editable and recompile-able framework.

     

    Since this is an RPG forum, anyone here play Arcanum: of Steamworks and Magic Obscure?  Remember the item editor for that?  There wasnt one originally.  You used a hex editor.  I originally learned hex solely to make firearms early-game not awful in Black Mountain Mines :p

     

    But then, some guy made a UI for it that automatically allowed you to change item stats very quickly without having to sort through a metric ****-ton of hex code and it'd spit out a file right there for you using Java, I think.

     

    And then on top of that, a totally different dude made a freaking web editor.  You could enter the crap on a website, and it'd pop out your file right then and there.  Both of these required alot of effort from the modders, presumably.  They werent easily editable, until they wanted them to be.

     

    EDIT: @Luckmann, yeah I agree with you there. The nuts-and-bolts fundamental stuff isnt accessible, which is a god damn shame because thats what'd let people do some really cool stuff.  

     

     

    Divinity: Original Sin I do the modding in Notepad++. Civilization: Beyond Earth, I do the modding in Notepad++. With the Infinity Engine, I could do much of the modding in Excel.

     

    The nuts and bolts stuff is the most important stuff, but it's also the stuff where I can't see anyone possibly making an editor of any kind. Talents / Items? Maybe, at some point, if there's interest (and with the game in this state and with this level of modding, I doubt there will be).

     

    Hell, I can think of games where I can edit the savegame files themselves in Notepad++, come to think of it. What game? Wasteland 2 of course.

     

     

    Huh, and Wasteland 2 is also Unity, so that's odd.

  2.  

     

     

    That's my point.  I'm saying you can't just edit them in a text editor.

     

     

    That hasnt been doable in most games for a darn good while though.  It almost always requires some modder to make a tool to set stuff up in an editable and recompile-able framework.

     

    Since this is an RPG forum, anyone here play Arcanum: of Steamworks and Magic Obscure?  Remember the item editor for that?  There wasnt one originally.  You used a hex editor.  I originally learned hex solely to make firearms early-game not awful in Black Mountain Mines :p

     

    But then, some guy made a UI for it that automatically allowed you to change item stats very quickly without having to sort through a metric ****-ton of hex code and it'd spit out a file right there for you using Java, I think.

     

    And then on top of that, a totally different dude made a freaking web editor.  You could enter the crap on a website, and it'd pop out your file right then and there.  Both of these required alot of effort from the modders, presumably.  They werent easily editable, until they wanted them to be.

     

    EDIT: @Luckmann, yeah I agree with you there. The nuts-and-bolts fundamental stuff isnt accessible, which is a god damn shame because thats what'd let people do some really cool stuff.  

     

     

    I've modded a ton of games that could be directly modded via text editor or simply needed to be decompiled and then edited.  This doesn't fall under either category.

    • Like 1
  3.  

     

     

     

    Let modders take care of balance.

     

    Yeeaaah.. no. Have you tried modding PoE?

     

     

    Man I wish values could just be edited in a text editor like some games.  Would be so awesome.

     

    Item stats can, many ability stats can, tons of stuff can be modded.  It just requires an expensive program to do it :(

     

    Or maybe Disunity can somehow, idk.  Need to actualy be able to modify .unity3d files to make changes which links to the other crap.

     

     

    It's not that easy; you can't just use a text editor and you can't do it straight-up just because you've got Unity. To edit most game files you need to extract .cs-files from a .dll, edit them, and recompile it. And even then, editing the .cs-files is ****ing crazy unless you learn the language. I've done some simple modding like this in my life, but most of it was easy. Here, I couldn't even figure out how to change the Attribute bonuses properly.

     

    And don't get me started on editing Talents or Items. Touching them seems to break them and you end up having to hex-edit the files by hand.

     

    **** that ****. Modding PoE is a horrorshow compared to most other games that I can think of that has even basic modding support of any kind, including games that were never intended to even be modded, like the Infinity Engine games.

     

     

    Pretty much.  I've modded quite a few games in my life but I'm probably never going to mod PoE.

  4.  

     

     

    Let modders take care of balance.

     

    Yeeaaah.. no. Have you tried modding PoE?

     

     

    Man I wish values could just be edited in a text editor like some games.  Would be so awesome.

     

    Item stats can, many ability stats can, tons of stuff can be modded.  It just requires an expensive program to do it :(

     

    Or maybe Disunity can somehow, idk.  Need to actualy be able to modify .unity3d files to make changes which links to the other crap.

     

     

    That's my point.  I'm saying you can't just edit them in a text editor.

  5. I see all these posts about balance whether it's about classes, difficulty or abilities. I was just wondering how we have all got so tied up in balance, especially on single player games.

     

    The idea is to feel like you can play the game however you want and not be either uber-overpowered or gimped.  It's different than competitive balance.  I would say that some people probably take it too far, but the game does have some serious balance issues that actually affect the quality of the game overall (though it's still great).  If those are improved the game gets better.  That's the root of this balance talk.

    • Like 1
  6.  

    The music is perfect.  I had to mute the music in D:OS by comparison.

     

    Ouch. :) That bad? I think the Divinity games have a very quirky, unfettered style - when the devs at Larian think something could be fun, they just do it, and the same goes for the composer of all the music in those games, I feel. While they rarely seem to bother with overall consistency or setting a certain 'mood' and sticking with it, somehow all the elements always seem to come together to make an entertaining, if unusual game, and unusual music as well. But I do realize this approach may not be everyone's cup of tea. :)

     

     

    Yeah it was that bad.  I hated the music in that game, mainly due to the constant looping.  It was like Chinese water torture for my ears.

  7. So, people wanted numbers, right... I've logged the bounties, didn't do the first batch, but the second, third and fourth revealed:

     

    2-

    11250

    11034

    11034

    11250

     

    3-

    11250

    11250

    11250

    14130

     

    4-

    14130

    14130

    14130

     

    For a total of 135108 (prob +40k for the first batch)

     

    Which accounts to, taking into account a 6 people party, a personal XP per party member of:

    22518 (2 levels)

    (approx 29184 if taking 40k for the first bunch)

     

    Which is 2-3 levels... in a 12-level game. Yeah, I think it's overdoing it a bit.

     

    Mixing with the XP required numbers doesn't prevent this being out of scale with the XP of most other sidequests in the game...

     

    Maybe we need a full list of all XP rewards in the game, beastiary full, quest done etc.

    Does that exist on the Wiki?

     

    I don't know how anyone could argue that those values aren't totally out of whack.  Caed Nua in general just totally messes up the xp curve in this game.

  8.  

     

    I follow this thread, but I disagree with the notion that people are taking into account a more casual playstyle. The only good suggestions are reducing "invisible" exp dumps like traps, locks and bounties. The rest is just "The player shouldn't have that much exp at point X in the game", which is bullocks considering most exp is coming from side quests.

    On the contrary, the suggestion I started this post with (and continue to defend) is one that would allow the player to have plenty of extra exp without overleveling. That's the whole point. :p

    You missed my  point entirely. There is no overleveling content in this game, because it is not some linear corridor console crap. Every player should be able to reach max level before the end of the campaign and enjoy having a fully evolved character during the last arc of the game. The way most people seem to see it is that "oh no, only super hardcores get to max level", which I don't agree with. PoE is too progression heavy, unlike BG games which had retarded progression for most classes to the point where it didn't really matter for non-caster classes (2e just sucked that way) once you've reached a certain soft cap. Your entire mindset about this is alien to me and I sincerely hope Obsidian will never adjust the exp curve to BG levels.

     

    A completionist should be rewarded with better gear, better disposition with NPCs and general recognitions of their deeds NOT exp. I'm ok with lowering exp gains by lets say 10% from traps and locks or a bit more if they nerf bounties, because there are too many quests during Act1 and 2 and too little later in the game, but anything more than that is pure madness.

     

    Now if we are looking at difficulty later in the game, that isn't due to higher exp it's due to little to no AI, dump path finding and retarded stat distribution between acc, deflection and endurance.

     

     

    No. the way most of see it is that a player shouldn't hit the cap hours before the end of the game while leaving much of the side content untouched.  Hitting the cap does not require completionism of any sort.

  9.  

     

     

     

    The only challenging fights on hard were 2:

     

    Raedric and final boss.

     

    Others were just left click on enemies and wait.

     

    Clearly unbalanced.

     

    I'm gonna call BS. Sorry. Unless you avoided all the side-encounters that were more challenging and/or overleveled like crazy, you didn't left click your way through the game on Hard.

     

     

    Why i should lie? i'm not even a good player, so it's even worse. Btw, i skipped whole Endless Path and Twin Elms. 

     

    And forcing you to do Endless Path to have challenge while the other 80% of the game is easy, it is not a solution.

     

     

    I find claims like the one you made rather hard to believe as well.  Only auto-attacking just doesn't seem like it would work in many fights.  If you don't counter plague of insects with spells for instance one casting of it will usually kill your squishies for instance.

     

     

    I just let go Eder and my chanter (heavily armored) tanking the world then select all others 4 members and click on every enemy one by one.

     

     

    Plague of insects can't be tanked.  It's aoe.  Also shadows, shades, spectres, etc will just teleport to your back line and start wailing on your casters.  And I didn't even mention dominate and charm attacks.  Again, I just don't see how you could get through hard only auto-attacking in all but two fights, sorry.

     

    And it's not like Matt or I are arguing it isn't too easy much of the time, it's just that claims like your smack of hyperbole and that's not helpful.

    • Like 1
  10.  

     

    The only challenging fights on hard were 2:

     

    Raedric and final boss.

     

    Others were just left click on enemies and wait.

     

    Clearly unbalanced.

     

    I'm gonna call BS. Sorry. Unless you avoided all the side-encounters that were more challenging and/or overleveled like crazy, you didn't left click your way through the game on Hard.

     

     

    Why i should lie? i'm not even a good player, so it's even worse. Btw, i skipped whole Endless Path and Twin Elms. 

     

    And forcing you to do Endless Path to have challenge while the other 80% of the game is easy, it is not a solution.

     

     

    I find claims like the one you made rather hard to believe as well.  Only auto-attacking just doesn't seem like it would work in many fights.  If you don't counter plague of insects with spells for instance one casting of it will usually kill your squishies for instance.

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