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Atheosis

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Posts posted by Atheosis

  1. I'm going to add my voice to this:

     

    The XP needed to gain a level, in particular higher levels, is way too low.

     

    It currently it looks like:

     

    Level | Required XP

     

    1. 0
    2. 1,000
    3. 3,000
    4. 6,000
    5. 10,000
    6. 15,000
    7. 21,000
    8. 28,000
    9. 36,000
    10. 45,000
    11. 55,000
    12. 66,000

     

    It should be something like:

     

    Level | Required XP

     

    1. 0
    2. 1,500
    3. 3,000
    4. 6,000
    5. 12,000
    6. 24,000
    7. 45,000
    8. 70,000
    9. 95,000
    10. 120,000
    11. 145,000
    12. 180,000

     

    Note, that I don't know the total value of XP in the game, so the above values might need to be lowered.

     

    Max level shouldn't be obtainable without completing 80-90% of the game, and one should still be able to earn XP without hitting the XP cap, so the XP for 13th level should be high enough that one could completely 100% of the game and not reach it.

     

    There would be literally no way to reach the cap if they did that.  I really, really hope Obsidian ignores you crazies...

  2.  

    I wonder if devs are reading this thread and thinking about some balance fix in the future

     

    I would certainly hope so. I'm holding off on progressing much more into the game (just reached Defiance Bay) because I don't want to steamroll the last half of the game and not have any fun.

     

    It would be good to get a dev or Josh to come in and confirm that they are working on fixing the balance of the game as part of the next patch or two so I can have some idea when I can dive back in. The wait is really hard since I've loved every moment of the game so far.

     

     

    Many of us are perfectly happy with the way it is now.  So I hope they ignore the loud minority in this thread altogether.  A mod will come out for you guys at some point in the not so distant future I'm sure.

  3. @PrimeJunta Eh. I'm not trying to be mature. I am throwing a hissy fit because of how upset I am about the game after waiting so long for it. I am literally emotionally distressed about the state of the game. Not trying to hide it. Plenty of people not throwing hissy fits out there too. Not sure anyone putting feedback in here will help but meh. 

    @Trauma_Hound Not min maxing. Not even slightly. Have the companions the game gives you in the look I think looks nice on them. Sagani is using a hunting bow. Not the improved one I made her but the one with a name I found laying around. I have used 0 consumables. No enchants. No summons .... I am trying to play it like a RP game. Thats kind of my problem. I thought hard would be hard if I just RP'd it.

     

    Most people playing the game are really happy with it.  The fact that you apparently aren't amounts to pretty much nothing honestly.  Just go play something else.

  4.  

     

     

     

    Personally I feel like Obsidian really dropped the ball with difficulty and of course the XP issue. In an interview I remember hearing J.E.S. say that Pillars of Eternity was a 'niche' game. It feels a lot more like a game which was designed so that anyone who owned a mouse and keyboard could win and feel powerful instead.

     

    It's the same difficulty as the old IE games more or less.  Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games.  The old IE games did not have an ironman mode.

     

     The difficulty isn't even remotely comparable to the old IE games. This game has gotten so easy I haven't actually finished it. I'm having more 'fun' reading forum posts and staring at my wall. In the old IE games you had to sometimes cast spells. Your party would take damage from time to time. Certain enemies did things which you had to do something about. This game devolves into auto attacking. How is that comparable? 

     

     

    The old games weren't very hard once you knew what you were doing.  So I don't know what to tell you.

     

     Tell me how that doesnt make the old games harder. This game doesn't require you to know what you are doing. Surely needing to work out some things is harder than not needing to work out anything at all ?

     

     

    They weren't harder.  I don't know if there's something wrong with your memory or something, but they just weren't.

  5.  

     

    Personally I feel like Obsidian really dropped the ball with difficulty and of course the XP issue. In an interview I remember hearing J.E.S. say that Pillars of Eternity was a 'niche' game. It feels a lot more like a game which was designed so that anyone who owned a mouse and keyboard could win and feel powerful instead.

     

    It's the same difficulty as the old IE games more or less.  Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games.  The old IE games did not have an ironman mode.

     

     The difficulty isn't even remotely comparable to the old IE games. This game has gotten so easy I haven't actually finished it. I'm having more 'fun' reading forum posts and staring at my wall. In the old IE games you had to sometimes cast spells. Your party would take damage from time to time. Certain enemies did things which you had to do something about. This game devolves into auto attacking. How is that comparable? 

     

     

    The old games weren't very hard once you knew what you were doing.  So I don't know what to tell you.

  6. As opposed to avoiding those quests because otherwise there's no challenge to the game?

     

    I really do not care if people whose chosen playstyle is to skip half the game find it hard to complete as a result.  It should be that way.

     

    No, it shouldn't.  This game offers so many ways to increase the difficulty.  I just don't get what you people are complaining about.  Play the game on PotD.  If that's not hard enough, play it on Trials of Iron too.  If that's not hard enough replace maiming with outright death.  If that's not hard enough limit yourself to not using custom party members.  If that's not hard enough limit your party size to 3 or 4.  The list goes on and on.  And if none of it is hard enough, congratulations, you are just too good for this game.

    • Like 1
  7. Personally I feel like Obsidian really dropped the ball with difficulty and of course the XP issue. In an interview I remember hearing J.E.S. say that Pillars of Eternity was a 'niche' game. It feels a lot more like a game which was designed so that anyone who owned a mouse and keyboard could win and feel powerful instead.

     

    It's the same difficulty as the old IE games more or less.  Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games.  The old IE games did not have an ironman mode.

  8. Am I the only one thinking hell to the no on lowering the exp?

     

    Leave it as is. Not everyone will want to do ALL the content.

     

    Also, I imagine the expansions are going to raise level cap. Would be nice to hit into some of those levels in a new play through before getting to expansion content.

     

    Hell, I'd rather they add more levels of progression than nerf exp.

     

    No you are not the only one.

  9.  

    I think most of us would agree that the game can be challenging at early levels but then once you get midway in leveling it becomes very easy.

     

    Simple solution 1: Reduce how much xp is gained through side quests, disarming traps and discovering new locations.

     

    Simple solution 2: Increase how much xp is needed to advance levels. Either uniform like it is now (extra 1k xp on top of what was needed from the prior level to advance to the next level) but make it so instead of 1k xp extra you need 3k. Or maybe keep it at the current progression level but once you reach level 6 instead of needing 1k on top of what was needed to level prior level, you need 4k extra.

     

    2 would be the easiest solution. Couldn't someone just unpack the asset files, find a leveling table, and change the numbers?

     

     

    Yeah, I would imagine it would be a super simple mod to create.  Not that I have any clue how to mod this game...

  10. I think most of us would agree that the game can be challenging at early levels but then once you get midway in leveling it becomes very easy.

     

    Simple solution 1: Reduce how much xp is gained through side quests, disarming traps and discovering new locations.

     

    Simple solution 2: Increase how much xp is needed to advance levels. Either uniform like it is now (extra 1k xp on top of what was needed from the prior level to advance to the next level) but make it so instead of 1k xp extra you need 3k. Or maybe keep it at the current progression level but once you reach level 6 instead of needing 1k on top of what was needed to level prior level, you need 4k extra.

     

    Simple solution 3: Wait for a mod to do these things while the rest of us enjoy the game as it was intended.

  11. Yeah, too much XP is locked up in side quests; I just saw someone complain that they can't beat the boss at level seven. I wonder how they were able to get there that quickly, but obviously they could. It seems a bit mean for the game to let you get that far only to say "whoops, looks like you'll be needing to reload (we hope you didn't overwrite that save!) and get a few more levels."

     

    That's exactly how the old IE games were made.  You could run through the main questline and do nothing else and get there much sooner and be faced with a much nastier final battle.  It's assumed that players will do at least some side quests in games like this.

  12.  

    It's fine.  The nitpicking going on is getting rather obnoxious.  Besides, I'm sure a mod will come out that will take care of this "issue" for people.

     

    Except it is a real issue. You're either going to be purposefully avoiding sidequests so you don't reach the cap before Act III, or getting to level 12 by Midway into Act II and playing the game for no real reason other than pushing the story along.

     

    We play RPG's for Story and progression. When one halts the game becomes very dull. It would be equally as bad if the game was nothing but combat for the last 1/3rd of the game and the story ceased to exist. 

     

     

    I've been playing at my own pace doing side quests and tasks, but I'm not actively trying to do everything.  I just hit level 10 a ways through act 3.  So basically if you are a true completionist you will hit the cap well before the end, and otherwise you probably won't or you will only hit it very close to the end.  It's not an issue for me or many others.  It's an issue for completionists only, and if they are rational about it it shouldn't be an issue for them either, as they are essentially grinding xp in the way they are playing.  Wanting the cap to only be reachable via doing every single thing in the game is a lame notion if you ask me.  In the end this is something that should be left to a mod, because I and many others are not interested in reduced xp rewards in vanilla.  It's fine as is.

  13.  

    I never felt like returning to a place just to disarm traps - the exp is extremely minimal for doing so, and the game currently gives you a bit too much exp which can lead to reaching the exp cap in act 2. You're not missing much if you don't disarm every trap and pick every lock. Doing so will just make you reach the cap a tiny bit faster.

     

    Indeed, I haven't reached levelcap yet so I don't have the full picture. But if it can be reached so early then EXP itself doesn't have much value which is even worse.

     

     

    It can only be reached that early if you do literally every possible side quest.  I've been taking my time with a lot of diversions and I'm at level 9 at the start of act 3.  To be maxed out by that point could only result from going full completionist.

  14.  

     

     

    This is why I say removing things is a slippery slope, now they're demanding something else gets removed. Where does it end?

     

     

     

    Exactly. That's why you mustn't budge at first. If you do, well, then you're gonna get fuc*** by just about every internet demographic out there.

     

     

    Devs need to follow Daniel Vavra's example and just refuse to change anything.  They've given up on him and his game.

     

    I mean I'm sure they'll give him hell again when the game gets released, but it'll blow over.

     

    I think the best devs to follow would be these guys, mainly Kamiya (I could post several images showing why I love this guy).

    1392610514234.png

    George Kamitani is fine too.

    18lhaz86uht6rjpg.jpg

     

     

    Japanese games are horrible...

  15. Honestly, Obsidian only did what was good for future business unfortunately. Or did they?

     

    Step 1: Use Nostalgia to save the company, milk money out of those interested and Fans.

     

    Step 2: Step 2 Deliver on most things they promised with compromises made along the way

     

    Step 3: Sell the Game

     

    Step 4: Deal with controversy in the worst way possible and backstab a good portion of their backers because the backers already paid for the game and some already paid for the expansion and thus no longer matter.

     

    Step 5: Make more money as a result of appeasing a total nutcase that does not actually represent the demographic HE (not she, I refuse to recognize that person as a real TG when comparing that !@#$ to TG acquaintances I've made over the years) purportedly claims to be a part of.

     

    Step 6: Fire some the developer that got involved in the controversy because he happened to be the one to receive the demand initially since the company as a whole wants to improve PR with the betrayed backers.

     

    Step 7: Profit some more at the expense of the people that contributed and believed in the company on the first place.

     

    Step 8: Become as hated as Ubisoft, EA(before they began changing business practices in critical areas), Zynga

     

    Step 9: continue to make poor decisions that shaft the repeat customers

     

    Step 10: Close doors and fire everyone when no one supports Obsidian on their next potentially company saving venture.

     

    I'm sorry, but this is idiotic.

    • Like 1
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