Jump to content

Atheosis

Members
  • Posts

    288
  • Joined

  • Last visited

Posts posted by Atheosis

  1.  

    Huh, to me it felt like the least bland high fantasy setting I've seen in forever.  Forgotten Realms, and by extension Baldur's Gate is super duper band on the other hand.  Everyone has their tastes I suppose.

     

    I don't know that I'd call the DnD Forgotten Realms and thus Baldur's Gate setting "bland", though as you rightly point out, different strokes for different folks.  Whether one actually liked the FR setting, one thing it had going for it was a massive amount of pre-existing depth going for it that the creators of BG didn't have to create when they were designing BG1/2.  All they had to do was create their game within that pre-existing toybox, which perhaps might have meant that its developers could spend more time on the story and less on creating the environment where the story would take place.

     

    Just a thought.

     

     

    I wouldn't call a huge catalog of fantasy cliches "pre-existing depth".  I actually kind of find it amusing that in one go a game design company made a more interesting world than the most popular D&D world of all time.

  2. You can still do the bounties for the loot and not get any experience. Just don't pick up the bounty's head after you kill them because this gives exp. Turning the bounty in gives even more exp. I believe the bounty will drop a unique item every time but I'm not 100% sure as I only did a couple. 

     

    Unfortunately you can only do the first batch of bounties that way, and since bounties give nice unique items forcing yourself not to do them sucks.

  3.  

    help me figure out how to enjoy this game

     

    No.

     

    To elaborate, based on what you are saying in your OP, this just isn't the game for you.  You're looking for something more along the lines of Diablo, where the combat is in the forefront and the story is an afterthought.

     

     

    And really, it's not even a "no", it's an "I can't".  A person's enjoyment of lack thereof is entirely their thing, and no one can "help" either way.

  4.  

     

     

    I can't really say I agree with the notion that only no armor or heavy armor are viable choices.  I used chain mail on my two hander fighter and he was survivable enough in the front ranks while also leading my party in damage done by a fair margin.  If I had put him in plate he would've done considerably less DPS and for what?  A few extra points of DR when he didn't really need it?  Also if you don't put your melee rogue in some kind of armor he/she will go down faster than you can say unarmored rogue.  Generally I do think the speed penalties on lighter armor should be lower relative to plate though.

     

    You say that he was in Chain Mail, and survived fine, and that Plate Armour would've reduced his DPS. Fair enough. And then you say that that reduction would be for nothing, just for a few extra points of DR that he doesn't really need.

     

    The issue with the No Armour/Full Armour dichotomy of the system is exactly that. If you did fine with Chain Mail, you would probably have done fine with Clothing, and the trade-off is not worth it. The difference between Chain Mail and Full Plate is not worth it. And the difference between Cloth and Chain Mail is not worth it.

     

     

    Say what?  If my two hand fighter did well with DR in the teens he would've done fine with no DR?  That has literally no logical basis.  He did fine as in he was able to take a beating, get his endurance fairly low and then recover himself or get some healing.  With no armor he would've been dropped over and over again.  The point is that I found the balance between DPS and DR that felt right.  Your notion that cloth would've worked on him because chain mail worked on him makes absolutely no sense.

     

     

    Then it essentially comes down to you failing at tanking; no-one but your tank should be consistently subjected to a meaningful amount of damage, and dead enemies do no damage, which is why DPS is always prioritized heavily over long-term survivability. Enemies do full damage whether they're at 90% or 5% Endurance. Put a good bullet between their eyes and it's over forever, and the best way to do that is to unload on them.

     

     

    What magical means do you use to make entire encounters focus their damage on one character?  Because I'm certainly not familiar with any mechanics that support that.

  5.  

    I definitely think you should be able to to switch to PotD and back whenever you want.  I have no idea why they don't allow it.

     

    To avoid people getting to the end of the game on easy and then turning on PotD just to get the achievement, I assume.

     

     

    Who cares?  If you can beat the final boss on PotD you could beat anything else.

  6.  

    Plays game for 164 hours, and only wants to complain...gamers these days...

    Yeah, how dare he to provide feedback and criticism after obviously enjoying the game. The nerve!

     

     

    Not the point at all.  It was the lack of any positivity despite playing the game a 164 hours that was the issue, not the criticisms.  The OP acknowledged as much.  People are really anxious to share all their issues with the game and reticent to share praise.  It's really not cool.

  7.  

    Your DPS is pathetic compared to what it would be whether you realize it or not.

     

    Compared to what it would be if I were unconscious?  I think not.

     

    He's using a 2-handed sword and hitting for 30-ish damage without sneak attack.  I don't mind the wait.

     

     

    I'm not saying it's a bad strat, I'm just pointing out that it has its drawbacks.  Generally I found that my rogue did quite well in light armor if I was smart about how he and who he engaged and I waited until my heavier armored melee characters engaged first.  I also mixed blunderbuss and melee on him depending on the situation.

  8.  

    I can't really say I agree with the notion that only no armor or heavy armor are viable choices.  I used chain mail on my two hander fighter and he was survivable enough in the front ranks while also leading my party in damage done by a fair margin.  If I had put him in plate he would've done considerably less DPS and for what?  A few extra points of DR when he didn't really need it?  Also if you don't put your melee rogue in some kind of armor he/she will go down faster than you can say unarmored rogue.  Generally I do think the speed penalties on lighter armor should be lower relative to plate though.

     

    You say that he was in Chain Mail, and survived fine, and that Plate Armour would've reduced his DPS. Fair enough. And then you say that that reduction would be for nothing, just for a few extra points of DR that he doesn't really need.

     

    The issue with the No Armour/Full Armour dichotomy of the system is exactly that. If you did fine with Chain Mail, you would probably have done fine with Clothing, and the trade-off is not worth it. The difference between Chain Mail and Full Plate is not worth it. And the difference between Cloth and Chain Mail is not worth it.

     

     

    Say what?  If my two hand fighter did well with DR in the teens he would've done fine with no DR?  That has literally no logical basis.  He did fine as in he was able to take a beating, get his endurance fairly low and then recover himself or get some healing.  With no armor he would've been dropped over and over again.  The point is that I found the balance between DPS and DR that felt right.  Your notion that cloth would've worked on him because chain mail worked on him makes absolutely no sense.

    • Like 1
  9. I've got my front-line rogue in full plate...because the different between the recovery penalty for Padded and Full Plate is not sufficient to merit passing up on the extra protection that full plate provides.  I'm glad that this game makes a rogue in full plate an option, but I wish that a rogue in padded armor was a competitive option.

     

    Your DPS is pathetic compared to what it would be whether you realize it or not.

    • Like 1
  10. I can't really say I agree with the notion that only no armor or heavy armor are viable choices.  I used chain mail on my two hander fighter and he was survivable enough in the front ranks while also leading my party in damage done by a fair margin.  If I had put him in plate he would've done considerably less DPS and for what?  A few extra points of DR when he didn't really need it?  Also if you don't put your melee rogue in some kind of armor he/she will go down faster than you can say unarmored rogue.  Generally I do think the speed penalties on lighter armor should be lower relative to plate though.

     

    The way I think they should be:

     

    Robes: 10% delay

    Padded: 15% delay

    Hide: 20% delay

    Leather: 25% delay

    Scale: 30% delay

    Breast plate: 35% delay

    Chain: 40% delay

    Brigandine: 45% delay

    Plate: 50% delay

  11. Yeah.

     

    I think they really stuffed up with the motivation for the player. The game did not make me care about the Dyrwood at all. Their method was basically - here's a whole bunch of Lore ... cool, well that was a bit of a long winded tell don't show, and I still don't care. Being a Watcher and being Awakened isn't even a bad thing, and there are examples of people who are Watchers and/or Awakened in the game that live with it without issue. Seeing souls is cool and useful, I can do quests that I wouldn't have been otherwise able to do ... why do I care about chasing Thaos to make it stop? They did a really bad job at making the player feel as if they were going crazy. TBH it sounds like the MotB Spirit Eater mechanic without the Spirit Eater mechanic, there's absolutely no agency to it whatsoever.

     

     

    All of the acts feel really disjointed. Act 1 is basically, I went to see a guy and he was crazy and I had to kill him. Act 2 was I did a bunch of things for people in Defiance Bay and went out to some ruins in the Wilderness, walked around in a circle and saw some past lives, figured out what the cause of the hollowborn is, then went to the top of a tower in Defiance Bay and turned off a machine. Then I witnessed a scene at the end of the Chapter and none of the actions I took during that chapter made any difference to the outcome whatsoever, kind of like Mass Effect 3's ending. Then in Act 3 I went to Twin Elms and was like wow, I just don't care anymore. I already figured that the gods weren't really gods, but I don't care about that, and I don't care about Engwithans either, or about Thaos. Who honestly thought this was a good story with good pacing ? There was all this talk during the Kickstarter about making sure the player cares about what's going on, but they utterly failed to do so for me, for the first time in any of their games that any of them have made that I have played

     

     

    I cared more than I usually do with games, so I think it's a you thing honestly.

  12. Éder, Hiravias and Durance provide much of the humor. Without them, the game can get a bit dry and dull admitedly. 

     

    I think it's kinda down to the lack of colorful non-companion NPCs. Most of them are nondescript and don't provide much levity.

     

    Huh, I think they are much better than BG companions in terms of their conception and writing.  Them not being funny matters not a whit to me.

  13.  

     

     

     

    ... snip ...

     

    Hell, I can think of games where I can edit the savegame files themselves in Notepad++, come to think of it. What game? Wasteland 2 of course.

     

     

    Huh, and Wasteland 2 is also Unity, so that's odd.

     

     

     

    Unity does not come with a stock standard save game feature, which means that everyone generally has to roll their own. So not every Unity save game will necessarily be the same.

     

    As hard as it is to mod this game, I hope it does not perpetuate the myth that all Unity games are hard to mod. This issue is entirely on the developer's shoulders whether to embed game data in the code or to put it in easily-accessible text files. The fault is not with the Unity engine itself. You could make a native DirectX game that is just as hard to mod as PoE, or a Unity game that is driven entirely by text Lua scripts.

     

    Oh and to the OP, I agree. Complaining about balance in a single player game is annoying.

     

     

    So basically you are saying Obsidian dropped the ball on the modding front?  That's disappointing.

  14. As of now, 11/04/2015. Only 0.1% of the Steam datapool finished the game in POD. 

     

    0.2% using Expert mode. 

    0.1% iron mode.

     

    3.3% finished the game!  

     

    The problem with Difficulty in a CRPG is that its hard until you find the loops in the system, that good spell or combination of characters that wipe the floor with most encounters, and you can´t balance a game thinking in the min-max characters. 

     

    I spended 55 hours to master a party good enough to turn POD from almost impossible to easy 90% of the time!  On Hard i would have spended less time, but still dozens of hours.    For me the game is far from easy.  The difficulty is fine. 

     

    Some encounters can be a little harder, others a little easier, but in general the game gives you enough challenges to make sure you first character without knowing anything from the game will have a good challenge and will be hard to finish with him. 

     

    Most people here restarted one, twice. I restarted 8 times until i ended the game with + 15-3-15-15-15-15 ranger. 

     

     

     

    Baldurs gate was also a game that could be a walk in the park if you spended 5 minutes rolling dice to get a semi-god attributes. When the normal would be making a char with 75 to 85 points.  (D&D 2E master guide recommend 75, but the game is balanced for a 80-85 build). 

     

    Any CRPG that can be finished on Solo. With 1 character when you can get 6. Will have loopholes and will be easy.  

     

    Maybe they need a Nightmare mode where you can only win if you Min-max and use everything.  POD was kind of supossed to be that difficulty, but only giving a 20-30% buff and some more mobs is not enough :p.   (But some encounters in POD will make you sweat, not going to talk about them now but i lost count how many times i reloaded to win some fights). 

     

     

     

     

     

    You don't have to find any loops in the system because you will out-level everything if you do some side quests and bounties.

×
×
  • Create New...