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Atheosis

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Posts posted by Atheosis

  1.  

     

    Thanks!

     

     

     

    You thought this game took place on Earth?

     

     

    A fantasy Earth, in the same way that Tolkein's Shire is intended to be England, even though there are no hobbits in the real England.  Science fiction frequently features other planets, but fantasy usually takes place on a slightly different Earth -- one that has elves and/or dwarves and/or dragons and other creatures not found on the real Earth, one where magic works or where praying to a god or gods gives a priest magic spells. 

     

     

    High fantasy fiction generally takes place in what are called secondary worlds.  I'm kind of amazed that this concept is new to you. 

  2. This is a great conversation, VO is something folks are very passionate about.  Early on in the Kickstarter we got lots of feedback from people saying they'd rather we spend money on the game rather than VO.   When were deciding how much VO to record for PoE, the IE games were our frame of reference in terms of overall scope.  The scope of PoE's VO is comparable to the IE games.

     

    I should qualify what I said earlier.  We like VO at Obsidian, love it in fact.   It's one of the things that we do really well and that we're known for.  That said we wouldn't spend money on adding VO if the result of doing so prevented us from making a good game.  The game comes first and foremost, above everything else.  

     

    I can't speak for the owners of Obsidian or the production staff on Pillars.  I'll go out on a limb though and say is that a voice pack DLC is unlikely at this point.  I don't mean to disappoint anyone who is in favor of one, but the cost and risk of doing something like that is pretty high. 

     

    Now, if the modding community came together to make a mod that added more VO, that would be pretty awesome.  Look at Skywind?  Those guys managed to put together full voice acting for their mod.  If they can do it for Morrowind, someone surely can for PoE.

     

    Please no.  You guys got it right the first time.  Focus on actual content instead of catering to people who lack the ability to imagine voices when they read.

    • Like 1
  3.  

    The best defense is the prayer spell that gives +50 defense against such effects.  You need to cast that on your entire party as soon as combat starts.  If you don't have a priest or you don't have that level of spell yet it can be really tough.

    I tried it in a certain battle on a rooftop where many enemies cast Charm and, for a 6th level spell, it's surprisingly useless. It doesn't help that you can either cast the anti-Charm spell or the anti-Fear spell (there's simply no time for both unless you brought two Priests) and the Fear aura negates about half of that bonus right off.

     

     

    Worked like a charm for me.  Not sure what to tell you.

  4. There's more than just Steam around too.  Direct2drive, Good old Games and Gamersgate are some where the game is also sold digitally.  Isn't there even physical versions too?    Combine all that and we're probably approaching 750k to 1 million sales

     

    More likely it's around 300-350k.  I fully expect the game to hit a million eventually but I doubt it goes much over.

  5. Please ignore this thread Obsidian. No offense to the OP at all, but that DLC would cost a literal fortune. VO is very expensive and not completely needed in a game like this imo.

     

    Spend your resources in better ways Obsidian. Like more content, bug fixes, and a second game please.

     

    Seconded.  The imagination-challenged who need every freaking line voiced really should be playing other kinds of games.

  6.  

     

    Because we enjoy art consistency? It's jarring enough that there's a few out-of-place portraits in the game already (placeholders that never were removed) and that Calisca's portrait never was replaced. I've yet to see portraits online that matches the style.

     

     

    I think you might have OCD...

     

     

    I think you might not know what OCD is...

     

     

    I think you might not know what joke is...

  7. first time was like wtf, ok fine you want an o.p attack thats fine. This is 90% chance working ratio of how to kill the damn adra dragon. I think this is the biggest foolproof method ever

     

    TO KILL THE DRAGON (feel free to repost just give me credit :p

     

     

     

     

    1. you need a mage with Max Force Wall, Max fire wall any other raw damage stuff.

    2. A chanter, with the Ogre summon

    3. Cipher good with disintergrate but not neccacary

    2. Load all your character secondary weapon with a ranged attack like blunderbuss/arbalest ect, preferbly something that has a character accuracy specialation perk and something finer or above quality weapon.

     

    3. Rush to the treasure, make the dragon get all upset and chase you, slay minions or just run through them whatever they die pretty fast and the dragons slow.

     

    4. Force Wall the narrow gap, lay onto all the firepower you got. Use ogre summon on the other side of the wall to keep adra dragon occupied with ogres. Lay down fire walls and as much spells that do damage as possible.

     

    5. Dragon should be seriously injured by this time. If not, spread out your party to flank 3 on each side, fire like crazy and fall back with the group being persued by the adra dragon.

     

     

     

     

    Or you can just petrify her for 20 seconds and then destroy her.

    • Like 1
  8.  

    XCOM: Enemy Unknown (2014) is widely regarded as a pretty good tactical game, but if you play long enough you'll see that you also use the same winning tactics over and over again.

     

    Doesn't make it not fun.

     

    Agreed. It doesn't make it outstanding either. No one said PoE wasn't fun. Big difference between a good/fun RPG and outstanding/long-lasting classic

     

     

     

    I can't think of anything I've played besides Chess that would live up to Luj1's standards of what constitutes good tactical gameplay.  

     

     

    Youre really reaching daemonjax. There's a big spectrum between Chess (near-infinite possibilities) and binary tactics (PoE) youre choosing to ignore

     

     

    You didn't play BG2?

     

     

    You walk into a room and get ambushed by 6 orc arches firing from the sides, unreachable unless you fin the secret doors. Wow, a clever use of environment and secrets! PoE even has the supposed advantage that any party composition can detected traps and unlock doors, so why not explore this? No, instead you can't detect nor disarm traps mid-combat.

     

     

    I don't recall BG2 encounters being anything remarkable.  "Bunch of monsters in a room, kill them!" would sum up 90% of them.

  9.  

    So don't bother saying anything. He enjoyed the game as many of us did. Keep your bitterness to yourself.

    Maybe "I am glad you were able to derive enjoyment from a feature I hate so much I cannot stop harping on it" or simply "good for you"?

    Why do you feel the need to spread your bs on a forum of a game you clearly hate?  Go do something else with your life.

     

     

     

    You guys are clueless and have awfully low RPG standards , and I'm gonna show you why.

     

     

    1) PoE has no encounter design like I said

     

     

    During most battles you just send a tank to engage their melee fighters and have the rest of the party attack them. You rarely face anything that requires a different tactic. There's no swarm of weak enemies to overwhelm your tank, no ogres doing a pincer attack inside a tight corridor, no archers in hard-to-reach places , battles inside traps, NOTHING! The only ambush you'll face the entire game is in the tutorial!

     

    Battles in PoE are  memorable due to their context (a lone powerful bear early in game, a big dragon, another big dragon, assaulting a fortress) and not for actual interesting fights. Most of them are just frontal fights with a straightforward approach , which brings us to point two below...

     

     

     

    2) laughable "tactical" combat

     

     

     

    a) either you are in open areas where you must protect your squishy characters, or

    b) you are in tight areas where you block the chokepoint with your tank, while the rest of the party chugs spells and ranged attacks

     

     

    The peak of this amazing "tactical" combat are teleporting phantoms and burrowing beetles (which are essentially the same thing, yeah)

     

     

     

     

    EDIT:

     

    And guys, I am pleasantly surprised by PoE overall . Its far better than I thought it would be :). You are really destroying the modern criteria for these games with such remarks.

     

     

    *yawn*

  10. This is the most viewed thread, devs should look at it and balance the game.

     

    Btw, i respect who says game is hard, i remember one thread of a guy saying even easy was too hard cause he wanted to play storydriven.

     

    This guy opinion, even if can sounds funny, must be respected.

     

    So I think there is a way to satisfy all the audience:

     

    Make easiest difficulties almost GODMODE where u can't really die and at the same time make harder difficulties ALMOST IMPOSSIBLE to beat.

     

    Everybody happy, SO SIMPLE

     

    Yeah that's not how that works.  No matter what they do there is no way they are going to make everyone happy.

  11. The problem for me is that in Pillars you just don't care about the world and the main quest.

     

    I've read everything in game and I still don't know much about the world, and the things I do know I don't really like. It is all pretty basic. Few historical figures, few events, few nations, few gods.

     

    Then, there is the story. Good idea about souls and hollowborn...but game never lets you feel it. It is just something talked about. No emotions involved.

     

    Watcher (witcher, warden) is going mad, but again you do not feel it. few short dialogs and that's it.

     

    And in the end you finnish with some quick "twist" having little in common with the rest of the game.

     

    It all feels terribly rushed and half-done. Devs were just following the formula, had a deadline, some general idea, and this is the result. Not good, not smart, not involving, not epic...just ok.

     

    I wholly disagree.  Best crpg story in years for me, and I found the setting a breath of fresh air in the genre of high fantasy.

  12.  

    Yeah if you like cliches stacked on top of each other miles deep Forgotten Realms is probably grand...

    It's hardly fair to put cliches as a Forgotten Realms' fault, though. FR was always meant to be extremely generic fantasy setting for having fun adventuring, and that's kinda supposes clicheing (is it even a legit word?..) to no end

     

     

    Except that that already existed with Greyhawk.  What they did wit Forgotten Realms was create an unwieldy monstrosity of every fantasy cliche you can think of to the point that its generic nature became wholly distorted into a kind of caricature of a fantasy world rather than a proper, living and breathing fantasy world.  I mean when you compare it to D&D worlds like Eberron or Athas the lack of any kind of vision or theme to Toril becomes really obvious.  It's just a grotesque fantasy smoothie with every fantasy idea ever thrown in, so that the final taste is an incredibly strong flavor of nothing.

  13. What's funny about this to me is that standard fantasy gods are usually not all that different than the gods of Eora in the sense that they usually are not the creators of the world but were created by a greater and more distant god (or in some cases are nothing but ascended mortals).  So in essence they are just more powerful beings who have no true divinity in the sense that we might conceive of it from a real world religious perspective.  Which ultimately just brings up the question of what exactly defines a god.  To me the gods of Eora are pretty much just as much gods as the gods of most other fantasy settings, only with a more peculiar origin.  Which is to say they really aren't gods, but simply very powerful beings who manipulate and control those weaker themselves due to exaggerated ideals and concepts that are integral to their "divine" identities.

    • Like 2
  14.  

     

     

    Huh, to me it felt like the least bland high fantasy setting I've seen in forever.  Forgotten Realms, and by extension Baldur's Gate is super duper band on the other hand.  Everyone has their tastes I suppose.

     

    I don't know that I'd call the DnD Forgotten Realms and thus Baldur's Gate setting "bland", though as you rightly point out, different strokes for different folks.  Whether one actually liked the FR setting, one thing it had going for it was a massive amount of pre-existing depth going for it that the creators of BG didn't have to create when they were designing BG1/2.  All they had to do was create their game within that pre-existing toybox, which perhaps might have meant that its developers could spend more time on the story and less on creating the environment where the story would take place.

     

    Just a thought.

     

     

    I wouldn't call a huge catalog of fantasy cliches "pre-existing depth".  I actually kind of find it amusing that in one go a game design company made a more interesting world than the most popular D&D world of all time.

     

     

    You can choose to not accept it as depth, but it is.  There's no denying that it exists, whether you like the content or not. 

     

    And I'm not entirely sure that I'd call PoE's world more interesting.  Matter of taste. 

     

     

    Yeah if you like cliches stacked on top of each other miles deep Forgotten Realms is probably grand...

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