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Ardan Reddy

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Everything posted by Ardan Reddy

  1. IE mod, mod their attributes. You change their attributes in the console, whether using IE mod or not. However, what the IE mod does allow is respeccing of their abilities and talents by setting them to level 0, then using default console commands to level them back up again. Also, using the IE mod prevents the need to input iroll20s before any 'cheat' commands, so achievements aren't disabled (for anyone that cares).
  2. Another thing I noted: when first spotted, those two Ogres had a green circle and a 'talk to' icon was displayed when moused over, but as soon as approached they became hostile. I'm not sure whether that's supposed to happen or not.
  3. Not sure if this is the same bug, but I was fighting two ogres underneath my keep, killed one of them, but my character couldn't attack the other one. I could still cast lay on hands and use potions on myself, just not attack, even though I was in engagement and it was beating the crap out of me. Playing solo Pally with version 1.0.3.0524 if that matters. Edit: Forgot to mention, not playing with any mods.
  4. DispositionAddPoints deceptive -10 should remove your point in Deception.
  5. For those wondering how to add talents: You only need to type AddTalent talentname. Not AddTalent player talentname. All talent names will also start with tln_. Example: AddTalent tln_body_control will give the player the Body Control talent. Most are guessable on how they are named in the console, but if the talent required isn't recognised, the names can all be found in the \objectbundle\ folder.
  6. Yes, but that save only gets deleted if you die. You can still load it if you're not dead.
  7. The description is just a bit lacking. It would be clearer if it stated 17.3 Foe burn damage over 3.5 sec, +5 Ally Accuracy for 17.3 sec But that's what it's doing.
  8. I think the idea is to load a previous save if a character happens to get stuck. Nothing to do with dying.
  9. May seem a silly question, but need to ask anyway, if only for the process of elimination, but how much money did/does your new game character have when trying to recruit at the inn? If you had/have less than 250 copper then that's why, otherwise it sounds like a bug.
  10. Sounds like your game was patched and it retroactively 'fixed' some values. You've probably already done so, but if not just redo the cheat.
  11. For players who own the GOG version, will this patch be available straight away, either on GOG or as a stand-alone installer?
  12. With the IE mod installed, you can 'respec' the PC or a companion using the changeclass command. The format is changeclass charactername class. This will reset the character to level 0 and allow the player to re-create them how they wish. Example: changeclass aloth wizard would keep his class but allow reassigning of his attributes, skills and talents. Example: changeclass aloth fighter would change him into a fighter (not recommended if you want the story to make sense). Don't quit, save or transition a character at level 0 - ensure they are at least level 1 first.
  13. Losing abilities... sounds very much like the double click bug, which they are working on. It's unclear at this point whether a fix will be retroactive though. I'm not sure if re-adding them via console would be 100% safe with a patch so probably best to wait and see when they release the patch.
  14. Cheats on, followed by: reputationaddpoints twinelms positive 8 Should work.
  15. This appears to be my post limit for today... I can only suggest that you ensure cheats are enabled with iroll20s typed in before any other commands. You'll get a notification when cheats are on in the UI text box. This will, of course, also disable achievements for the entirety of the game it is used with. Also, if it is your player character (main character) you need to input player as your charactername, not the character's actual name. Example: attributescore player intellect 18. For default companions then yes, you type in their actual name. Example: attributescore aloth intellect 18 For custom companions you'll need to find out their assigned ID first and use that instead of their actual names (explained in a previous post).
  16. The AddItem command requires two parameters: objectname and quantity. Example: additem fluffy_bunny_warhammer_03 1 All of the objectnames can be found in: \game directory\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle
  17. I'm assuming Devran is your player character? If that's the case then the format would be: attributescore player intellect 20. Literally input the word "player", not your character's name.
  18. The easiest way to have a same level custom party is to create them using the console with opencharactercreationNewcompanion cost level, rather than at the inn. For example: iroll20s, followed by opencharactercreationNewcompanion 0 3 Had to make an edit. For some reason not all of the bolded letters showed up.
  19. In order to apply console commands to player made companions, you first need to know each companion's assigned identity. To find an identity open the console and type: FindCharacter charactername. Something like companion_generic(clone)_0 will be shown in the UI text box. Make a note of each of your companion's identities for easy reference and to save repeating this process. If your custom companion has any spaces in their name, i.e. Stabby McStabsworth, only enter the first name before any spaces occur. Example: if you wanted to make Stabby's base might score 20, you would type: iroll20s, followed by attributescore companion_generic(clone)_0 might 20. Cant EDIT: I took the liberty of cleaning up the quotes for you when I approved the post, Ardan. If I made a mistake, PM me and we'll get it squared. Otherwise, welcome to the forum and happy gaming!
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