Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About AdmiralPrice

  • Rank
    (1) Prestidigitator

Profile Information

  • Steam
  • Interests
    RPGs, Tabletop and Video Game, and Strategy Games
  1. So I've been playing PoE on Path of the Damned on my channel, and I recently completed Raederic's Hold on Path of the Damned. Holy. God. Was it rough. I have to say, I'm really, really enjoying the combat and the necessity to prepare for every fight. That being said, the boss fight was omg difficult. There were something between 3-4 Champions (2 handed fighters with crazy DR and deflection), 2 Bodyguards (rogues), 1-2 Archers, 2 Priests, 2 Archmages, and Raedric himself (2 handed fighter again). It. was. brutal. The strategy that eventually worked was backing into a room and spamming traps
  2. I go with an arbalest for my cipher. I try to get the first shot off in the battle. I can literally use three/four focus talents just based off that one shot. It's insane how much damage an enchanted Arbalest can do.
  3. ^ Tabletop vet. Every point, even if it looks insignificant, is important. In these kinds of games, things tend to snowball. 1 point now + another stack from something else will usually reap huge rewards. IMHO, go full DPS/Survivial/Stealth with your Ranger and go mechanics with your rogue. People say there are no archetypes in this game, but the best way to play it, especially on PoD, is to stick with the archetypes.
  4. So I'm going to be making a guide on character creation pretty soon, and I wanted some input on my basic philosophy on character creation: Tank (Fighter): Perception and Resolve to max, leaving most else at base levels Temopral DPS (Monk,Ranger,Rogue,Barbarian): Might and Dex to max (In-game tip says monk should focus on const because he needs wounds for his abilities, but why would you ever want your dps character to be in the direct line of fire?) Magical DPS (Wizard,Cipher,Druid): Might max, 1-1 Dex/Intellect, or straight max might/max intellect Support (Priest,Chanter,Paladin): Inte
  5. I've found that one of the major problems is that enemies bee-line for the wizard the moment he uses a single spell. Hell, in a certain quest, enemies bee-lined for him eve before he used spells!
  6. I started off with Ranger, and I have to say that I'm unimpressed. Of course, I threw way too many points into perception. Should have just maxed out Dex and Might instead. I figured the interrupt would be really good against spell casters, but now I regret not having super high action speed. The adventurer I hired was really good. The wizard is obviously a fun class, as in all DnD based games.
  7. I think it's worth considering the ramifications of having accuracy dependant on increasable modifiers. I remember playing DA:O (though there isn't the crazy stat increases in this game), and all challenge was basically worthless because of the crazy combos you can pull. I'm playing on PoD difficulty, and I think that the value of the priest and chanter cannot be understated. I think 1 Priest, 1 chanter, and 1 DPS mage is a must in every party.
  • Create New...