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Jae Onasi

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About Jae Onasi

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    http://confessionsofageekymom.blogspot.com/

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    That Galaxy far, far away....
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    Jae Onasi
  1. I've brought up my disappointment at being limited to a male character in this game, as others have. I do feel like it's a bit of a slap in the face at females (or anyone wanting to play female characters) after great games like TSL and NWN2. It's not going to keep me from buying the game and enjoying it, but I won't be able to enjoy the full immersion of role-playing like I have with female characters in TSL and NWN2. I'm hoping Obsidian keeps this in mind with future games. There are a lot more female gamers now than there used to be, and it's going to require leaders in the industry to re-think their marketing and story-writing strategies if they want to expand their sales to this expanding market.
  2. That's a possibility, though I might give that kind of reward for role-playing/playing fairly/contributing as a team myself to encourage positive gaming behavior.
  3. Yep, we've achieved second-generation gaming, and if I can drag my dad into playing, it'll be 3. :D Anyway, I wanted to share some of my ideas and see if you all had any suggestions on gaming as a family. Here are things I've learned along the way playing with an 11 year old, 7 year old, and 2 permanently-29 parents who both started with AD&D. 1. The game has to be all about fun. If it's not fun, it falls apart. 2. Let the kids pick out their own colors of dice, one set for each kid. It just makes it easier to keep track of who rolled what, and they love having their own dice. 3. Use miniatures and maps. My kids LOVE the minis. It helps them see where they are in a room, if they're flanking, and so on. They also love knocking over the bad guys when they die. 4. Compliment them when they get into the roles and really roleplay. My kids ham it up, using fake medieval accents and everything. It's hilarious. 5. While the kids learn the rules really fast, we modified play to make it move along a little faster. For instance, we dumped attacks of opportunity, not only because it unnecessarily complicates the order of attack, but because I think it's just a dumb concept anyway. I fence. You NEVER take your eye off the person you're sparring with to make one poke at another enemy. That's a great way to end up dead, but that's another story. 6. When we roll up characters, they're on the uber-side. Why? Philosophically, adventurers are better than average anyway, and their stats should reflect that. Secondly, it makes the battles go faster. A long, drawn out battle with cannon fodder doesn't keep them engaged. I do bump up the stats of the bosses, because those should be harder. However, skeletons and zombies should be pushovers. 7. Keep it on the action-oriented side. You and I may love political intrigue, but long, drawn-out subtle conversations between diplomats doesn't float their boats. My kids are too young yet to understand and appreciate much subtlety. 8. Have 2 sets of players' handbooks--one for the DM, one for the rest of the family, at a minimum. I'm thinking of getting each kid a PH at some point, but 1 for dad and the kids is sufficient now. 9. Use the shorter and wider DM screen. It makes it easier to see the kids over the top. 10. Use pre-packaged campaigns. They tend to be more action oriented, and many have different content items like monster pictures, pictures of interesting things in rooms (like the bell-room in Shattered Gates of Slaughtergarde), and pre-made maps that you can enlarge on a home copier for personal use at the table. 11. We tried the tiles, but the kids tend to bump them out of place a lot. We've found enlarged paper copies of the maps work better. What I do is enlarge the map to usable size with miniatures, and cut the map copy apart (e.g. if there's a room behind doors in a hallway, I cut the room off the map at the door). I add pieces to the table map as they uncover the map in their adventure. The paper version still gets knocked out of place now and then, but it doesn't tend to disrupt the entire map like knocking tiles out of place does. I may try some kind of post-it note tape next time we play to keep pieces together. 12. Judge when to fudge as DM. Since their characters are pretty uber anyway, they go through the cannon fodder enemies pretty fast. If it looks like the battle is horrendously lopsided due to purely bad dice rolls, I'll adjust the enemies' die rolls down accordingly. Conversely, if they're having an overly easy time, I'll throw them a curve ball now and then. I look forward to hearing other ideas, too.
  4. a. You have taken other people's work without their permission. That is rude at the very least, and since you asked and were denied on top of it, it's theft. You refuse to admit your irresponsibility in this matter. When they denied you permission, what could you do? Here's a novel answer: RESPECT THEIR WISHES AND DON'T USE THEIR MODS. For some reason, that concept seems to elude you. People are still able to download and use their mods, you know--they're available at KotorFiles and Lucasforums, among other places. Don't try to use the excuse that you 'just had to include them' as if you're saving the universe. Give me a break. I know a load of crap when I see it. b. You are being dishonest saying it's 70% your work. Anyone can look at your files, compare them to the files in the bunch of other mods you've cobbled together, and see for themselves the work is not yours. You are plagiarizing, and refuse to believe that on top of it when confronted with the truth. c. It's people like you who give modding a bad name because you refuse to respect others' works. d. When confronted with the truth, you resort to flaming as you now have just done in your latest post. I have reported your post and will have further discussion with the staff as necessary about your conduct.
  5. I'd love any Kotor game time period that inolved Jolee in a significant way. I loved his sassy lines.
  6. Jae Onasi

    Books

    Have you read Killer Angels? You might enjoy that one, too. My latest books: Soul of the Fire by Terry Goodkind, and assorted books on writing fiction.
  7. And no - I never claimed that it is all my work. Don't lie, at least. I never said I've done it all. Oh? You've said in this thread that it's your work when it's not. Then you call the LFers a-holes because they asked to be given proper credit for their work, or to have their mods removed from your mod, which you refused to do. You mentioned your mod in this thread and said the fixes were yours. I happen to be a super-moderator over at Lucasforums where you tried to post this mod a couple years back. We on the moderating staff know that the vast majority is work that you took without asking permission from the original mod creators in the Holowan Laboratories section. You didn't even rename the files from their mods. We would never have had an issue with it if you'd just gotten permission from the people whose works you included in your mod and gave them credit. Instead, you chose to flame those who pointed out their works you'd used without their permission. Of course. With help or without, I've fixed the game. I'm bad, bad, bad. Crippled game is just peachy, yeah? I wouldn't say that fixing the game is an obvious reason to be disliked. And if you dislike for not being credited, then better dislike your high ego, not me. I never even tried to be credited. My (our, if you prefer) patch does not include any credits at all. You should ask permission from the original mod creators to include in your mod, and out of courtesy you should credit your sources. This is the same sad excuse you tried to use at Lucasforums, and I suspect the community here will see it for exactly what it is just as the LF community has. I consider it my duty to point this out to you: taking material from others' works without giving them the courtesy of asking them for inclusion, and without crediting them properly, is rude at best and unethical to say the least. Your concept of 'theft' has been altered to fit what you want it to be, but that doesn't make your concept correct or even based in reality. You're trying once again to take credit for work that isn't yours, just like you've done at other forums. Pot calling the kettle black? Or is there some other good explanation on why you would be claiming others' works as your own without giving them the credit due for all their work? The community here should be aware that while she may claim the fix is hers, it is a compilation of many talented people's work, especially those over at the Holowan Laboratory community of Lucasforums, among other communities and modders. They deserve the credit for their work which she refuses to give them. Their individual fixes and mods can be found there and at KotorFiles or other sites that host mods for this wonderful game. If you choose to use this mod, please at least seek out the other contributors (whether or not they wanted to be included in this mod) to thank them for their time and efforts as a courtesy to them.
  8. Well, you need the stereotypical +67 zillion vorpal Glowing Sword of Ultimate Good with which you will decapitate the Narco-lich after he/she/it monologues at the Hero and Princess before the Final Epic Battle . Perhaps the Princess carries the One Ring to Rule Them All +7855873 bajillion vs. Evil Narco-liches and Nothing Else. The Narco-lich shall live in a dark Castle of Shadows filled with nasty traps that only the hero can traverse safely and monsters mere mortals could not defeat, and generally will make all the mistakes that are mentioned in the Evil Overlord List.
  9. Well, if I have to play a male character, and I'm going to see his backside for hours and hours (I hope I get to play the game hours and hours), my only request is that you can customize his tushy, perhaps with a slider ranging from "small and tight" to "cuddly-cute and firm". That is all.
  10. Assuming that the character is male-only.... If Obsidian could make male and female PCs in TSL and NWN2, why take the step backwards to male-only? I can't speak for other female gamers, but I _much_ prefer to play a female character when given the chance. If I want to play a male-only game, I can pull out older games like Fable or PS:T. I think having a female spy could open up some very different gaming experiences and create greater replayability for what I anticipate will be a terrific game. Yes, it means extra voiceovers and dialog. Yes, it means some more coding. That may be a small price to pay for increasing the appeal to a lot of females, and I suspect not too small a percentage of males, too.
  11. a. Too many b. Not nearly enough c. all of the above.
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