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List of Current Bugs (1.03.0530)(1.04 pending)
Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
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[1.04beta4] Gilded Veil's Inn cause NPCs to lose inventory
Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
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Patch Notes: 1.04
1,04beta4 see original dev's post on top.
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Patch Notes: 1.04
Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
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List of bugs that everyone should know about (Game Breaking)
Barbarian's Threatening Presence bug that when barb die, it's go into infinite loop.
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Patch Notes: 1.04
Please fix the threatening presence (barbarian talent) loop after the player character died.
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[1.03] Kana missing VO on Salty Mast entry
I confirm this one.
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sanpats started following [1.03.0530]Threatening Presence Loop Bug and Companion inventory Bug
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[1.03.0530]Threatening Presence Loop Bug and Companion inventory Bug
In 1.03.0530, the Barbarian's Threatening Presence is bug. When Barbarian die, Threatening Presence will trigger in infinite loop until afflicted characters die. 100% reproducible every time in any save. Companion lose inventory items when switch out still exist, but listed as fixed. Not happen 100% of the time but often enough. And some status effect some time stuck after battle (I think it is just a graphical glitch, no real effects.)
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Edér lost his weapon focus
I think it like this: At lv3 Eder should have Defender, Rapid Recovery, and Weapon Focus. If you recruit him at lv2, you lose extra talent. Unrelated to the patch.
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Edér lost his weapon focus
patch shouldn't remove any talents, and I checked Eder from a new game using patch 1.03, weapon focus (ruffian) still exist after patched. I think you may encounter a bug.
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Companion Attribute changes in 1.03?
His Base Int is 17 like pre-patch, just that his +1 int hat doesn't give the +1. And When remove the hat he got -1 penalty. I think Dev erroneously delete the int bonus from the hat. You can click at his Int to see the he has base 17. If you save then load, his stat will be corrected and will be the same as original. Correction: This mistake was exist before patch 1.03.
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Companion's Builds, ouch.
I think your Sagani's stats are wrong. There is no change to Sagani's stats, only her pet. My mistake, your Sagani post-patch attributes seem to be correct, only the pre-patch is incorrect.
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Edér lost his weapon focus
Eder got this weapon focus as an extra talent. If you create new lv3 Fighter you can't duplicate talents to be exactly like lv3 Eder. If you respec Eder using IE mod you will lose one talent for Eder. And I am not sure if the new patch correct this or not.
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Edér lost his weapon focus
Is this the pre-patch Eder or a new game post-patch Eder.
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Companion Attribute changes in 1.03?
His Base Int is 17 like pre-patch, just that his +1 int hat doesn't give the +1. And When remove the hat he got -1 penalty. I think Dev erroneously delete the int bonus from the hat. You can click at his Int to see the he has base 17. If you save then load, his stat will be corrected and will be the same as original.
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