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Choetan45

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About Choetan45

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  1. Just 18 votes. There are more than 13000 registered users on these forums. Even if the majority of those users have nothing to do with Kotor2, 18 are hardly representative of anything. Since you seem to assert that she survived, I would say the burden of proof actually lies with you. But I
  2. As others has pointed out, Bioware cut much more cleanly than Obsidian, so while poking around in the game files reveal interesting things that has been cut, there is not enough to restore them. For example, on Dantooine there was supposed to have been a Twilek Jedi Master and his difficult padawan, as well as a
  3. First, let me start by saying I prefer Kotor1 largely for the reasons given by Mothman, 99blackbird, Volourn, Spook, and dufflover. Don't get me wrong, Kotor2 had a number of good things going for it as well, but it just suffers to much from being incomplete and isn't really Star Warish IMO. Kotor1 is the only Bioware game I have played so far, so I don't know if the comparison to NWN is correct (but I have seen it mentioned elsewhere). However, I will say that Kotor2 is very much a rehash of plot/characters and ideas from PlaneScape: Torment (PS:T). That is both good and bad; good because PS:T was a good game, and bad because PS:T and its setting doesn't have much to do with Star Wars. The similarities aren't entirely surprising since Chris Avellone was lead designer on both games and I suspect a fair number of people from Obsidian may have been members of Black Isle Studios. A quick rundown of the similarities: The protagonist has no name but is known simply as a title: PS:T - "The Nameless One". (TNO) Kotor2 - "The Exile" The Protagonist has a special condition which is unknown at the start of the game, but finding out what it is quickly becomes a main focus: PS:T - TNO has lost his mortality and the game implies the Nighthag Ravel to be responsible. Kotor2 - The Exile has lost his/her connection to the Force and the game implies the Jedi to be responsible. The special and unnatural condition was caused by the actions of the Protagonist: PS:T - TNO sought out Ravel to have his mortality removed, but a side effect was amnesia. Kotor2 - What happened at Malachor made the Exile disconnect from the Force, side effect is that the Exile is now a wound in the Force. The protagonist is hunted by shadows and has to figure out why: PS:T - TNO is being hunted by shadows and is one step ahead of them most of the time (it is seen mostly in cut-scenes). Eventually we learn that these shadows are a side effect of TNO's special condition. Kotor2 - The Exile is being hunted by Sith Assassins, and is one step ahead of them most of the time (they attack on Dxun for example). Eventually we learn that they are a product of what happened at Malachor and thus the Exile's condition. The NPC companions seem to be bound to the protagonist: PS:T - The TNO is tormented and therefore draws other tormented souls to him Kotor2 - The Exile is a force-leech and draws other Force-sensitives to him/her A NPC connected to the protagonist loves the protagonist for his/her condition and is also insane and wants to destroy existence in the name freedom: PS:T - Ravel loves her "half-man" and what he has become. She wants to unravel the cage to set The Lady free, even if that would destroy Sigil. Kotor2 - Kreia loves the Exile because of the Exile's condition. She wants the death of the Force to gain free will, even if that would be the end of the Universe. The protagonist cast echoes across existence: PS:T - Since TNO is immortal, it is someone else who dies in his stead every time he is killed (these are the shadows that hunt him) Kotor2 - When the Exile act he/she cast echoes across existence by forcing other to act like him/her. The final showdown takes place at a semi-mysterious location of the protagonist own making: PS:T - Fortress of Regrets. To get to the final confrontation you have to fight your way through lots of shadows and deal with Ignus, before you can confront The Transcendent One. Kotor2 - Trayus Academy. You have to fight your way though lots of Sith Assassins and deal with Sion, before you can confront Darth Traya. From what I have seen, the cut ending would have made Kotor2 even more similar to PS:t. There are other things, such as in PS:T you have to deal with the Trias (a Deva - a kind of angel) whom at first appear good, but really is evil. After defeating him, you can redeem him. In Kotor2 you have to deal with Atris, who also appear good, but has fallen to the Dark Side. After defeating her, you can redeem her. There is also the whole thing about the various companions not being truthful about their motivations. The first companions you meet in PS:T are lying to you, which made me mistrust Kreia and Atton in Kotor2 from the start. There is the similarity between Sion and Ignus. One has a shattered body, the other has become a sort of conduit from the planes of fire. Both stay alive though mysterious means and both has to be confronted in the end. Both games are a journey of personal discovery, rather than epic save-the-world/universe. There is the thing about dialog remaining even after you have exhausted the relevant dialog tree, and important dialog just disappearing after being talked about once. That too was carried over straight from PS:T. /list That ended up longer than intended. The short version of all that is that if you have played PS:T, then Kotor2 hold few surprises and vice versa.
  4. Well, I just gave Kotor1 a spin. Everything runs fine, and they have fixed the slowdowns on Dantooine! Finally :D I have no savegames at hand for Kotor2 so I haven't tried that one.
  5. Yep. Because the game give you the choice, you are free to play the game as you wish without caring for "canon". However, "canon" will have an impact on tie-ins such as RPG supplements, novels, comics and other videogames (possibly kotor3?). In all of these Revan will be referred to as male.
  6. Have to agree on this one. If I am ever to replay this game I will have to use the skip Peragus mod; that level is too tedious after the first play through. Maybe I'll replay this game just before a possible Kotor3, but otherwise it will be gathering dust on the shelf. "
  7. I've installed the 5.8 today. No problems so far stability-wise, but the kotor1 Dantooine slowdown issue is still there for me on my X800.
  8. The save-game editor can be found here. It supports both Kotor and Kotor2. There is some limited support for xbox as well, but I have never tried that. All you have to do is download it and unpack it into an empty folder. You can then run it, no installation is required. You must have at least one of the games installed. It looks vaguely like explorer with a list to the left where your save-games are given numbers (in the order you made them). You can change just about everything - like the gender of your character, inventory, credits, xp, attributes, feats and skills. And you can do the same for all members of your party. Nothing happens, however, until you click the "commit changes" button. I have never had any problems with it. :D The only downside is that your save-games only have numbers, not names.
  9. The Devs (Bioware) admitted that Bastila appearing at the LS Ending even if she was killed on the Star Forge is a bug. It was fixed in one of the patches for the pc version.
  10. It is interesting to note that Bastila will only appear if Revan is LSM or DS. I saw on a forum that apparently there is a rumor going around that in the LSF Revan storyline Bastila does not survive the Star Forge But anyway, doesn't Atris admit that it was she who spread the rumors of the Exile being the last Jedi to lure out the Sith?
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