It seems to me that part of the problem does reside in the perfectly static nature of the dungeons.
You go into a dungeon, use up some of your resources and then you either camp right there or walk back to the Inn. However, neither of those options is in any way dangerous.
You're not going to get ambushed during your rest.
The way out of the dungeon is not going to fill back up with monsters.
There are no wild animals that will wander back onto the path from the dungeon to the inn.
I mean, at the very start of the game, if you rest in the first dungeon,
for no good reason whatsoever, because the safest place she could be is resting, in a part of a dungeon that's been cleared.
I am not surprised that two players have now mentioned that the one time they got dropped in the middle of a dungeon, was the best adventure they had.