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Sikon

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Everything posted by Sikon

  1. I know. But I like responding to jokes in a serious way.
  2. Earth was not in the SW galaxy last time I checked. Besides, it's definitely not Earth.
  3. <old witch mode on> Ah, Dark Jedi. Already you presume much. Perhaps she became a Sith Apprentice out of necessity, to prevent a greater evil from being unleashed upon the already fragile Republic. Her mission was simple - to make Malak feel like he had won, to make him feel safe - and at the same time, allow Revan to finally bring an end to the Sith crusade he started. Have you never wondered why Dodonna never mentioned the losses suffered because of her Battle Meditation? There virtually weren't any, and this is another pleasant sign of benevolence towards the Republic we should thank Bastila for. And perhaps the dark side, which could never completely consume her, had no power over her whatsoever, and Malak's skills of conversion and persuasion, which proved so effective during the Mandalorian Wars, finally came to a failure, and the young Jedi who did not follow him to Malachor chose not to follow him into the darkness. But you know this. The visions of Korriban are not easy to forget, and they echo within you still. <old witch mode off> Actually, that was one moment in the game that was, to some extent, predictable. Not fo r me, because KOTOR was the first true RPG I ever played, but for others... for whom the name Aribeth de Tylmarande does bear some significance.
  4. You can get 100 influence with Mira through nothing but a conversation, like with Visas, but you should know which options to pick. For Visas... it is different. I absolutely despise romances and think they are a disgrace upon otherwise excellent games. I want to bury Handmaiden alive, I hope Leland Chee will live to his word and manage to push for the female Exile. As for K1..."Conclusion: Such pheromone-driven human responses never cease to decrease the charge in my capacitors and make me wish I could press a blaster pistol to my behavior core and pull the trigger. I am pleased that this does not seem to be the case with your current entourage."
  5. No. Nal Hutta appears swampy-green, not sky-blue.
  6. Well, if you bring Vaklu to power, his lines will change.
  7. While on Goto's yacht, you can look out of a window to see the Ebon Hawk docked and, in the background, a distorted image of a blue planet that certainly doesn't look like Nar Shaddaa. What is it?
  8. Strangely, there are no cut lines in his .dlg file. I think he was simply unfinished, not cut.
  9. The only thing I didn't like about the influence system was two imbalances, namely Visas and Mandalore. You talk to Visas once and have 100 influence. You use every single opportunity to gain influence on Mandalore and still only have 82 influence. (On the Ravager, I had to enter solo mode to prevent Visas from leeching Mandalore's influence for killing Tobin. Fortunately, it was enough for the "How did you become Mandalore?" dialog branch to appear.) But it's a complain about the implementation, not the concept. I hope it will be implemented in K3.
  10. When you played the game for the first time, what didn't you expect? For me, such moments were: - seeing Carth as an Admiral; - the deaths of the three Jedi Masters in the Enclave (I read a walkthrough, so I knew Kreia was a Sith and the Enclave was going to be rebuilt, but still... I never thought Kreia would go so far); - having to fight Atris (and frankly, I still think the whole "return to Atris" sequence could be safely omitted for a female Exile, who cares about Atris anyway?); - the very presence of Malachor in the game. I expected it to stay somewhere in the background, often mentioned but never actually shown. And I expected the game to end after meeting Carth. I remember how it faded out with Carth staring into the window and thought, "That's a nice place for credits..." Then I saw the movie with the Ebon Hawk crashing on Malachor and thought, "Whoa! There's more! This must be Malachor, maybe I'm going to meet Revan?" Naive I...
  11. Wizards of the Coast dealt with this issue. http://www.wizards.com/default.asp?x=starw...sw20050428kotor
  12. It doesn't explain why Kreia tells the Handmaidens that their mistress awaits and what exactly does Atris have to share with them. That is what I was referring to.
  13. The Kreia/Handmaidens issue is equally unresolved in both the male and female endings. I don't see why one is better than the other.
  14. Subject. Due to the 10 answers limit, I excluded Tatooine and Peragus. I doubt they would get many votes anyway.
  15. I'd like to talk about times when a character does something that doesn't really fit that character. For example, Visas' lines on Onderon were something I was rather surprised to discover. Since when did Visas start to worry about politics - let alone support Vaklu, who is allied with Nihilus? And when she told me in the cantina that we can grenade civilians around, I felt like it was HK-47 talking, not Visas.
  16. By falling to the dark side, you have doomed yourself to an endless cycle of saves and loads. Or maybe you just corrupted the game with KSE. The best solution is not to use it.
  17. As long as we have an idea what was going to happen (namely, HK-47 and HK-51s appearing and destroying G0-T0), it's okay. For those who know, of course. For others... well, the cut content you mentioned doesn't render the story making no sense, it just leaves the missing parts to your imagination. Malachor blows up, so it's clear the Remote succeeded somehow. How exactly - it's for you to decide.
  18. No, in the male ending Brianna kills the other Handmaidens.
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