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Rafkos

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Everything posted by Rafkos

  1. Really, these last weeks of finding/fixing bugs make me think about this music, haha I hope there will be another BB to show the progress you guys (devs and beta testers) made. Also I hope it won't end up like Total War Rome 2 which had a great potential, unfortunately wasted by massive amount of game-breaking bugs and even now, after having most of them finished this game has 3/10, 2/5 scores on most of gaming portals.
  2. This. I hope they'll have their own money for PoE2 and maybe they'll use Kickstarter to polish it up only. Anyways, all we want (I guess) is to have a great and immersive game, if that means backing Obsidian on Kickstarter then I see no reason why they shouldn't do that.
  3. First of all, it's my second post on this forum, so I wanted to say hello to everyone here I've been following this forum for a long time, I'm also a big fan of all IE games. As you guys know, Obsidian announced that - along with expansions to PoE1 - they are going to work on PoE2. http://www.gamereactor.eu/news/289534/Obsidian+has+started+thinking+about+%22Eternity+2%22/ I'm a bit sceptical about this, we haven't seen the final product yet, I hope it will be great ofc, but for me it's a bit too early to think about a sequel. But's it is not a main reason I'm writing this thread. The reason is what Feargus Urquhart said in one of his interviews: I think it's not going to do well for a reputation of Obsidian, crowdfounding is okay, but not after such a big success with PoE1. I am convinced that this title is going to be sold well and there's no need of funding it on Kickstarter again. They should work on PoE2 with money they've already earned and then think about a possibility to ask people for help after having done some main contents of the game, not start from scratch. It simply doesn't look well to ask people for money again and again... even if they sold only 100,000 copies of PoE after the release they'll have 4,9mln euros ~ $5,4mln from it, that's a lot. I may be wrong, I don't know much about running a game studio, and I'm not familiar with costs coming out of it. It's just my opinion. Are you guys going to support them again or say "hey, you have the money, it's not fair". Let me know what's your opinion. Cheers sorry if there's a similar thread somewhere but I haven't seen it.
  4. Is it possible to edit spells' effects? Maybe we should play with values a bit and show it to Devs?
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