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Edvin

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Everything posted by Edvin

  1. No, you have to stop and listen to yourself. What exactly would you like? Game where you can easily complete main storyline without doing anything else? Is final Boss too hard? Pick yours lazy ass, do more side quests and come back later. Every at least a little reasonable RPG had this system. Moreover, exploring and doing all side quests should be rewarding. PoE is not a game that should be complete in a few hours, so you can not measured by the same standards players who plays ten hours a players who plays fifty hours.
  2. So then your solution is not increasing difficulty but to cap characters on low level? That's a really horrible way to solve a problem. You could not press that gold + sign after level 8 and bam! you already solved your problem. In the meanwhile those who love leveling up could level up to their heart's content. Or you can play on higher difficulties, PotD is not trivial (and pretty frustrating after you hit level cap at halfway and you don't get any stronger - unlike the encounters). See none of these scenarios mess up your fun. Unlike the current situation which does mess up the fun of others. Actually, his solution make sence. Game is easy, so if we want to strengthen characters, we have to increase the difficulty or make leveling more difficult.
  3. Is true that due to content is lvl cap set too low, but due to the power of magic is far too high. Game is simply too easy even on hard difficulty. Suitable lvl cap shoud be lvl 6-8 Even Adra dragon is weak, you need only tank and mage and she is dead during one minute. Bosses should receive a significant bonus to life and attack. Then we can increase lvl cap.
  4. LvL 12 before Twin elms It's really too low level cap. I think that level 15 is much more reasonable.
  5. You really don't understand anything what TMZuk said, or just trolling? If people are exposed to long term stress, looking for a way to vent the stress. There are many ways to do something like this: Alcohol, tobacco, coffee, drugs, sex etc. Sex is one of the most reliable ways to do it and If it's sex with someone you love, the effect is much greater. Moreover, If it is with the person you really love, sex may not even be necessary. Even small things (holding hands, hugging, kissing, sleeping in the same bed / tent) help a lot.
  6. Hey, Revan/Bastila romance from KotOR was not so bad. Although the Bastilla was cold hard bitch, some of her reactions were really funny. In addition:
  7. 1) Baldurs Gate 2 2) Dragon Age: Origins 3) Neverwinter nights 1: Hordes of the underdark 4) Jade Empire 5) Arcanum: Of steamworks and magick obscura 6) Star wars the old republic I love you since your childhood, but I'll never tell you anything and if you have a lot of points, I sleep with you at the end of the game? No thank you, this is not a romance. This is a wonderful case of something that should never occur.
  8. If I remember correctly, the only two romances that Obsidian did was in Mask of the Betrayer and Alpha Protocol. In both cases, no more than the average romance, so I can understand their continence. To be honest, I'm not sure if they employ someone who would be able to write a good romance. Really? DLC romances? That is HIGHLY unlikely. In whole game history am not able to give a single case of something like that.
  9. I'm afraid that does not happen 1) Pilars of eternity 2) Divinity: Original Sin 3) Torment tides of numenera Three games, where fans from the beginning tried push through romance and three games where fans failed. Community financing has one good and one bad consequence: Good : Developers can do what they want and do not have to listen to anyone. Bad : Developers can do what they want and do not have to listen to anyone. I have no doubt that Pilars of eternity will be a success and it convince developers that everything they do, they do well and do not have listen to anyone. It works and people like it, so why change something or add something? Why not to bet on a sure and not give them the same thing again? If we want to convince someone, we must do it right now, before the issue!
  10. There was so many sections where was discuss romances that I lost lucidity... ( This topic is so popular that developers should think twice about their decision. ) What do we really know? (This is not a rhetorical question, I want to know.) It has been said the final word? It is 100% sure that they will never be any romance? Or there is still at least a minimal chance? To be honest, the most current information, which I discovered was Josh Sawyer and his famous statement: We're not doing romances, but the other characters do have pretty detailed stories, they do have their own personal motivations and goals that sometimes align with yours and sometimes they don't. They interject into your conversations, they argue with you, they argue with each other. Talk of romances led us onto talk of maturity, as "mature themes" are something Pillars of Eternity has. "And when we say mature themes we don't mean lots of..." Sawyer paused, searching for a phrase, "f***ing, right?" This statement I'd rather not comment, because I'm afraid that I would get ban.
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