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Faytte

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Everything posted by Faytte

  1. I think the only way to make subclasses viable is by turning off their penalties through mods on nexus. Honestly none of the subclass bonuses are really that insane, +1 power level is inor given the other stuff in the game, and things like a free autocast spell or 15% chance of double cast arn't so huge.
  2. Oh thank heavens! Thank you. Was sitting here wondering if I needed to restart the game cause I was kind of building my thoughts around this items.
  3. So one of the best engagement swords in the game is useless for street fighters. Damn.
  4. Does being immune from: 'Flanking inflictions' mean the street fighter passive wont trigger when flanked? I noticed the wording on it is different from something like Squid's Grasp (which simply says 'Cannot be Flanked').
  5. Never mind, looks like its an enhancement on Scordeos. With this in mind...I think Scordeo's edge main hand and either Stalkers (+1 engage and some damage) or Kapana (+2 engage and some stuff) would be the best weapons vs a group. Not sure about single target. A big question i have, are things like 'bonus flank damage' from the spear, or Min's fortune bonus crit damage applied to both weapons, or only locally to that weapon? Edit: Actually, in retrospect, while Scordeo's is kind of insane, I'm actually unsure about it. On one hand, procing blade cascade should be easy when you are using charge on groups. On the other hand, when surrounded Street Fighter already has an insane recovery speed, so I'm not sure if this is actually going to be better than a damage lash in its place. In single target situations, getting it to proc reliably is not that easy at 10%, which sure, you might get chain procs, but you might not. If you could get chain procs, then Street Fighter is kind of a unneeded sub class. You could go devoted/monk or devoted/chanter and be in a better position.
  6. 100% Ok. Been searching to find that 'on crit 100% recovery' item and I can't seem to find it Worst is it seems to be an enhancement on a unique, so the wiki is no help yet..
  7. Ah, thank you. So any flanking damage bonuses are basically always active. Wish I could get a confirmation on how the spears flanking damage scales with stealth. Some other weapons give a straight 20% to flanking damage.
  8. Regarding Stalker's Patience How does it compare to something like https://pillarsofeternity.gamepedia.com/Kapana_Taga On face value: Kapanga and Stalker's both do 10% raw, but Kapanga does it up front. Kapanga gives +1 engagement, so no need to use module. Stalkers gives 10% flank target and I imagine, gets +1% per stealth. In that case with 15 ish stealth thats +25% to flanked targets Kapanga has a chance to daze on hit (nice defensively, and can help proc Death Blows) and with 3 engagements is adding 9% damage, which is far from what Stalkers gives vs flanked targets. Stalkers clearly wins here. But then I glanced at Spears and, the module doesnt increase recovery, but stride. As a devoted/street fighter, stride is basically pointless, which kind of means the spear module can be left on forever for +1 engagement. Spears also have 1 more penetration than swords and +5 accuracy over swords. Thats actually really great. It seems like going spear/spear (if the game lets you?) would be super viable. Might be a spear/spear weapon set would be ideal vs groups for engagements and accuracy/damage, but vs single targets, moving to Battle Axes would probably yield the most damage, but there arnt really many good options to do double battle axe unfortunately. Daggers are interesting. Pukestabber has an incredible passive for drinking (20% speed and damage), and there is a soul bound dagger with a lash and stacking attack speed, though im not sure how much of this is negated by daggers lower base damage. Update: not sure what Stalkers enchants are, but Kapanaga has some goodies https://pillarsofeternity.gamepedia.com/Kapana_Taga Engagement bonus increases to +5% per engagement and +2 engagements, +4 accuracy per engaged target. With 4 enemies at melee, Kagana is gonna stack favorably vs Stalker, but I don't know about Stalker's unique enhancements.
  9. Where is Stalker's Patience from? How fast does the flank damage bonus scale with stealth skill? I was contemplating dual spears for a little while, but was under the impression spears were somehow inferior weapons to swords cause piercing is so often resisted (not sure if this is true). Also I recall seeing a weapon that had a proc that reduced recovery down to 0 for a few seconds on hit, but can't find it. Seemed from what I recall that procing it applied to your character and not just the weapon which was super good.
  10. So I'm enjoying my current POTD solo game, but now getting to the point where I'm accumulating uniques and having some trouble deciding between them. At least for the early portions of the game, are there are real stand out unique one handed weapons? I've used the console to kind of cheat and give myself extra proficiencies, so the 'type' of one hander isn't a concern. Right now I'm sitting on Mordyr, Tarns Respite, Ranning Wrath, Min's Fortune, and can go grab a few others it seems at this point in the game. Is there a preferred group of weapons for dual wield/crit builds? Mordyr's seems to add a ton of lash damage, and has scaling attack speed (seems useful since its just me attacking and POTD). Tarns Respite seems to be an easy heavy hitter but doesnt offer a whole lot. Ranning Wrath attacks *REALLY* fast and has the option for bonus damage while flanking (which I can get due to Rogue's distracting passive), while Min's fortune gives crit damage, though the bonus crit chance per hit seems kind of meh since it resets every crit. For this kind of build (where im generally surrounded, relying on fast attacks and crits) is there a clear winner or other weapons I should be targeting?
  11. My main concern is in POTD that even with a deflection build that monsters will mostly hit you, rarely miss, and thus rarely trigger riposte since it only has a chance of activating per deflect.
  12. I read all over reddit how deflection isn't very useful, useless in POTD, and how Riposte isn't a very good talent. Is this true?
  13. I'm debating between Devoted/Some Monk Blunderbuss/Fist Swift Flurry Crit builds (like the one featured below) vs a Devoted/Street Fighter that relies on riposte and dual wielding. The builds are similar in that they are both using fighter, charge and gimicks to provide extra attacks and dps, but there in I'm curious about the differences and peoples experience with them. Monk flurry seems a bit broken, and monk in general seems like a very strong class compared to Rogue. Rogue's street fighter's passives however seem insane and likely to be constantly active. What do people think between these two options in a Solo Role?
  14. I feel priests are generally kind of lacking, but making Xoti a monk seems to really throw away how nice her weapons are. So a question would be, if I modded Xoti to be a chanter instead, would her shields restoration/inspiration affects help her chants at all, or are those concepts locked to priest spells? Leaning toward a Monk/Chanter atm.
  15. I think my only concern with Paladin Chanter is engagements. At most I can see them going shield bearer for +1, another +1 for a shield is three and, thats the cap? There is a chant 'The Silver Knights' Shields Broke both Arrow and Blade' But I'm not sure I would want to spend time chanting that vs the other chanter perks. Is three engagements enough? Also i get that they can summon but the summons are really long (6 seconds!). Worried about that on someone who is meant to be taking hits. Torn between it right now and Crusader(Fighter/Paladin). I leveled Eder as a streetfighter (mod)/devoted and I agree with you it..doesnt feel great? I can see why in solo play it be awesome but getting him consistantly flanked or bloodied feels like he is as often hit by the penalty of street fighter as the perks of the class. Meanwhile paladin can just go to town with devoted flame spam.
  16. Turn between a few options and curious how they will scale into the late game. Unbroken/Street Fighter: This looked ideal for the engagements and the street fighter passives once you get bloodied or surrounded by enemies. Worries: Not many powers from rogue are actually good, so a lot of the guile isnt used. Also worried its not a very good tank vs single targets. Unbroken/Bleak Walker: While the tank subclass for paladin is good, also looks not needed. Bleak Walker ups teh damage and unbroken gets you engagements. If the engagement isnt really necessary with fighter stances, maybe devoted? Some Paladin/Chanter (Troub?): Looks like this has a lot of late game potential with chants adding fire damage, adding life steal and more. Not sure how good of a tank they will be though. Wizard/Paladin: Wizard for the self buffing and Paladin for tank. Anyone have any opinions or found any tank builds that work out well for them?
  17. Think the issue with gambit is 1) it comes too late in the game 2) it encourages you to not use your other abilities to ensure you get your refunds. 3) still seems weaker then monk.
  18. Is the moon God sworn self heal worth the loss of a helmet? If not what are some good race options for a tank.
  19. Really sad to read this. Going to avoid Rogue until they can figure it out. Also it seems while a Monk/Rogue works, going pure Monk might just be better damage.
  20. So the difference between multi class and single class rogue is only 15% sneak attack? If so that's nothing. Cipher for soul whip gives you 20% that's active all the time.
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