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H0RSE

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Everything posted by H0RSE

  1. I guess it just help to illustrate where the forum is coming from, which looks like oldschool pnp players. the BG games games had combat xp, and I don't see how it detracted from it at all. Hell, combat xp is pretty much a staple mechanic in video game rpg's, regardless if it's story-based or hack-n-slash, DnD based or not. I saw a few people base their votes off of how they roll their pnp games. That's fine and all, but the expression, "it looks good on paper" kinda comes to mind. PnP games ave their own elements and aspects, and rulesets that work well in that environment, video games are a different beast. Considering that PoE isn't even based off of a PnP game, makes it even more bizarre people are using that mindset to guide their decisions.
  2. For now, I'm just gonna stick with what I've been hearing - "Winter 2014."
  3. Technically, nothing has been delayed. Wasn't the release date "Winter 2014?" Winter doesn't start till December, and it ends in March, so an "early 2015" launch, could still be within the Winter '14 prediction.
  4. But at the same time, completionists or "OCD players," will feel the need to complete every little quest, which can be tedious and lead to the player feeing "overstimulated" with the bombardment of quests they have accrued. Some people enjoy doing this, other's do not. For instance, when I go into a town, and this doesn't just go for BG2, I'm gonna pick up every quest I can, unless it really conflicts with my morals. I don't pick up these quests necessarily because I enjoy doing every last one, but because I don't wanna go further into the game and find out that I missed out on something awesome, so often times I'm compelled to pursue them for reasons other than enjoyment. So if I come out of a town with 20 quests, then pick up even more while I'm in the process of doing said quests, I wind up feeling as I said earlier, "overstimulated." Like I have to take a break from the game because I just can't deal with all those quests right now. This was a big problem I had in MMOs, where the quests just felt "grindy," even though I was the one that overburdened myself with quests. The thing that made this more stressful in the BG games, was that a lot quests had time limits. At the same time, spacing them out quests can also be a burden, because many players don't want to have to search high and low for quests, or feel lie there's not enough in general. It seems like there are numerous balancing acts at play here regarding the topic, and I hope Obsidian handle's it well from both ends of he spectrum.
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