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H0RSE

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About H0RSE

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    PA
  • Xbox Gamertag
    ii h0rse ii
  • Steam
    h0rse
  • Interests
    gaming, music, movies, drums, technology, computers, gadgets, creativity
  1. Okay... I tried following the link, but it wouldn't download. I clicked on the "download" button - both places it was on screen - but it just did nothing. (I even tried signing up for Box and installing the software, which appeared to do nothing.) Any ideas? I also couldn't get it to work. I changed the link. It should work now.
  2. Link and preview are in my sig. The file will add over 100 original artwork portraits. No retouched works or edited photos, and all the portraits match in style. It is among one of the best collections of portraits I've come across.
  3. As the title says, where is the Adventurer's Hall? Is it a place? Is it a feature? Is it accessed like a store within a town? Where do you find it and how do you access it? I just want to make some companions.
  4. I posted this in another thread months ago, but figured I could link it here. I resized the portraits from Apostrophe's PaintBG portraits for use in PoE. These are all original works based off the NPC's in the Baldur's Gate games, as well as many PC portraits as well. If anyone is looking for well done original portraits for use in PoE, this will make a great addition. Of course, Aumaua, Orlan, and Godlike portraits are not included. Link is also in my sig http://forums.obsidian.net/topic/67198-baldurs-gate-portraits-for-pillars-of-eternity/?p=1525732
  5. observations are not mocks or insults.. "ignorant" and "close-minded" are words with defintions, which fit with the comments in here. Also, notice my demeanor - how I stated "comes off as" instead of "is," unlike many did here when speaking of DA.
  6. I can live without it. I remember the first time I fired up IWD, and discovered that you got to create an entire party, rather than just a player characer, and how thrilled I was. Creating characters in games, especially rpg's, is something I really enjoy, since I get to express my creativy in some way. In this regard, you can keep your banter and your pre-made characters, I'll gladly opt to make up a party of my own design.
  7. Lot's of Dragon Age haters in here... just comes off as ignorant and close-minded. I grew up playing the IE games, and I have been looking forward to playing PoE since it was announced, but I also enjoy the Dragon Age games, but even if I didn't like them, I wouldn't reasult to mocks and insults.
  8. No its not supposed to be anything. At the very least the devs decide what is it "supposed" to be not you. At the most, using the word supposed to makes your whole sentence invalid. It actually is "supposed" to be a certain way... there are features that the game must have in it, since it was promised in the Kickstarter. Details aside, the game is most definitely supposed to feel/play like an old IE game - the devs themselves have stated this numerous times.
  9. Whether it "breaks immersion" or not, is just part of the argument. PoE is supposed to be modeled after the IE games - a successor of sorts, and all those games featured combat xp, and not only did it not kill immersion, it wasn't even detrimental to the gameplay.
  10. it was an exploit of a feature.... Not the point. Someone also made it so you could go hostile and kill everyone in town for xp, but somehow I don't think that was the intent... Yeah, and as of yet, none of the proponents for keeping combat xp out, have been successfully able to demonstrate where grinding existed in the IE games - games that featured combat xp, and the games PoE is basing itself off of.
  11. I resized all the portraits from artastrophe's custom BG portraits to the appropriate sizes for PoE, I don't have beta access so I can't test them, but as long as you put them in the right location, they should work fine. This file will add over 100 portraits, and they are top quality work. Not only do they look great, but the art matches the theme of the game. download link - https://app.box.com/s/hco6qdhvuw4b83hmncxp
  12. It's not really semantics. You are arguing on a technicality at best. We know what the purpose of grinding is, the argument is does/did the IE games present this mechanic to the players, and from your above argument, it appears grinding was there, but only in certain situations and only if players were willing to exploit the game to achieve it.
  13. And many would likely still say they don't. Your example above of "grinding" in BG, is really grasping at straws. Grinding is a mechanic that is present, and often times known, not a mechanic that can maybe possibly present itself if you "game" the game a certain way. Your Shrine cave example isn't an example where BG presents "grindy" mechanics, it's an example where the player exploits the mechanics to make it that way.
  14. It's largely irrelevant, since of all the games you mention, exactly zero of them are IE games or even play like IE games. In addition, he never claimed grinding didn't exist prior to MMO's, he said it didn't enter people's vocabulary, so people like yourself may have been doing it, but it might not have had a name. For all intent and purposes, the term "grinding" didn't really become prevalent until the explosion of MMO's, which is what his point was.
  15. The "realism" argument is dead. You can't use it as a basis as to why you should/shouldn't be ab;e to raise ability scores, since if realism is the argument here, then it could to apply to any element of the game, and we would just be going in circles. The simple answer to whether or not raising abilities score makes sense or not, is dependent on the mechanism of the game. In a game like Diablo 2, where there are a crazy amount of ability points, and items that give bonuses like +200 dex. it makes sense to buff the attributes, but in a DnD based game like the IE games, where aside from racial/gear traits, the max for any attributes is only 18, and something that grants like +3 of anything is remarkable, it makes sense to treat attributes, or the raising of them, like a rare commodity.
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