A common fault in RPGs.
<{POST_SNAPBACK}>
Yeah, this really bugs me too. It seems to me that the reason this always seems to happen is because:
1. Later in the game, you have more options (more abilities), so it is easier to find a workaround to anything that would be difficult.
2. The reward for a skilled player who completes side quests is to make the game easier! The game essentially scales DOWN in difficulty when a skilled player plays.
If I had it my way, completing sidequests and optional tasks would make the game harder, instead rewarding the player with either more storyline, hidden areas, or unlockables. Eh, I don't know if that would really work, though.
I thought Kreia was harder than Malak, but maybe that was because I was auto-levelling my character all game in KotOR2 in a vain attempt to make the game more difficult.
<{POST_SNAPBACK}>
it couldnt then the final boss would be so powerful that you couldnt beat it.