Jump to content

Daichi09

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

1 Neutral

About Daichi09

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Exploit? Really? I have a hard time seeing this as an issue that needs to be fixed. Even if it's "easier", there is still a big time investment that is involved just to get 100 gold. Like you still need to corner the villain and defeat them. I don't even think all the wildcards are fairly balanced in Legendary to begin with.
  2. I try to not play this combination anymore, it sucks. It's not impossible as I've passed this combination before, but I normally just restart if I get these together. +2d4 to all goblin checks, has required quite a bit of luck for me to pass. I think 1d4+1 or 1d4+2 would be a bit more fair, the potential of getting +7 or +8 to a goblin check is crazy compared to everything else topping out at +3. The ones that make you bury a card when you acquire a boon type, I kinda wish there was a a version that had a check involved so there was a chance I could keep a card. When you aquire a boon, roll 1D6, on 1,2,3 bury a card. Some ideas for new wildcards: +2-3 to recharge a card All damage is increased by 1 +2-3 to Barrier checks +2-3 to checks to close a location +2-3 to beat a henchmen (or Villain) When you defeat a monster, roll 1d6. On a 1, take 1 point of damage, on a 2 take 2 points of damage. >:E (Or if that's too hard, a single damage on 1 or 2...) When you encounter [a specific card type], recharge a card
  3. This would be awesome, but I'd also like it to highlight a blessing somehow differently if it also matches the current skill check, so I know I can get two dice from this check instead of trying to remember which blessing does what.
  4. Pretty much this. The game screwed up quite a bit in the early betas, so one reason for this feature was to help us restart a bugged game.
  5. And just like the physical card game if you and your friends are at the same physical location you can all play on one account and device. Pass & Play technology activate. Yeah, but passing a device isn't quite the same. Well that is assuming the multiplayer is a good experience. People obviously want to play cross-device, why hinder that? You just create a fragmented experience for everyone with your logic.
  6. So I feel like getting in on this discussion. With the Physical card game, only one person needs to foot the bill to provide an experience for up to 6 people. This price point sounds fine if it allowed you to link your purchases with a friend's account, at the very least just for online multiplayer. Just my two cents.
×
×
  • Create New...