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UPDATE: Patch 1.0.2 Submitted
Exploit? Really? I have a hard time seeing this as an issue that needs to be fixed. Even if it's "easier", there is still a big time investment that is involved just to get 100 gold. Like you still need to corner the villain and defeat them. I don't even think all the wildcards are fairly balanced in Legendary to begin with.
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What's your opinion on Heroic Scenario powers?
Daichi09 replied to StormbringerGT's topic in Pathfinder Adventures: General Discussion (No Spoilers!)I try to not play this combination anymore, it sucks. It's not impossible as I've passed this combination before, but I normally just restart if I get these together. +2d4 to all goblin checks, has required quite a bit of luck for me to pass. I think 1d4+1 or 1d4+2 would be a bit more fair, the potential of getting +7 or +8 to a goblin check is crazy compared to everything else topping out at +3. The ones that make you bury a card when you acquire a boon type, I kinda wish there was a a version that had a check involved so there was a chance I could keep a card. When you aquire a boon, roll 1D6, on 1,2,3 bury a card. Some ideas for new wildcards: +2-3 to recharge a card All damage is increased by 1 +2-3 to Barrier checks +2-3 to checks to close a location +2-3 to beat a henchmen (or Villain) When you defeat a monster, roll 1d6. On a 1, take 1 point of damage, on a 2 take 2 points of damage. >:E (Or if that's too hard, a single damage on 1 or 2...) When you encounter [a specific card type], recharge a card
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Matching blessing UI suggestion
This would be awesome, but I'd also like it to highlight a blessing somehow differently if it also matches the current skill check, so I know I can get two dice from this check instead of trying to remember which blessing does what.
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Forfeit Question
Pretty much this. The game screwed up quite a bit in the early betas, so one reason for this feature was to help us restart a bugged game.
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Pricing
And just like the physical card game if you and your friends are at the same physical location you can all play on one account and device. Pass & Play technology activate. Yeah, but passing a device isn't quite the same. Well that is assuming the multiplayer is a good experience. People obviously want to play cross-device, why hinder that? You just create a fragmented experience for everyone with your logic.
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Pricing
So I feel like getting in on this discussion. With the Physical card game, only one person needs to foot the bill to provide an experience for up to 6 people. This price point sounds fine if it allowed you to link your purchases with a friend's account, at the very least just for online multiplayer. Just my two cents.