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NickAragua

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About NickAragua

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  • Pillars of Eternity Backer Badge
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  1. I'm one of those people that always turns on the captions in Mass Effect or whatever and then skips the blathering. When I read, I can read at my own pace (which is much faster than speaking pace). As mentioned by some others, a few tips for making your time in Pillars of Eternity more enjoyable: 1 - Ignore the dumbass gold plated NPCs. They're completely pointless. 2 - Don't bother reading descriptions for named items. 3 - Skip reading the in-game books, unless you're really hurting for something to read. Also, whenever somebody starts explaining to me what the Godhammer Bomb wa
  2. I'm in Twin Elms right now and it seems fine. Defiance bay really had 5 major areas, Twin Elms has 4. Compared to the crappy little villages around them, yeah, they're major cities.
  3. Wow, I haven't seen the "spells per encounter" mechanic yet (all my guys are level 8 currently) but man, that sounds unnecessarily overpowered. And this coming from a guy who hates when player stuff gets nerfed in single player games. I've got Aloth pimped out with two rings of wizardry so he's got six usage of most spell levels per rest AND I can give him talents to increase that to seven. Seven fire cones (or fireballs) per encounter is pretty damn ridiculous. What do you guys want to bet that this is some kind of debugging thing the devs left in so that QA could blast through the la
  4. I'm also not a big fan of the auto-leveled companions. Thankfully, I picked up four pretty early on so they're not too awful, and the party works fine on Hard difficulty. There are only two or three sub-optimal feat choices so far - Durance has some kind of "+willpower" feat which is a waste because he dies in about two hits (better than Aloth, who dies when a xaurip two maps away sneezes on him), and the chanter guy has Field Triage (which is actually ok, but considering how little health it heals, it's become pretty useless at the higher levels). The ranger isn't that good in general, bu
  5. I like the stronghold and the underlying dungeon. Nothing like a classic dungeon crawl beating up nasties and picking up loot. Here's a list of things that I don't want living underneath my castle (in no particular order) - Little reptilian guys - Ogres - Trolls - Sentient mold of any kind - Baby dragons - Ghosts - Giant vermin (spiders, beetles, etc) - Whatever else I find down there So, I've been plugging away at that dungeon and it's definitely a tactical challenge. Needs more exits to the ground floor though. The castle itself could definitely use a little bit of "ea
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