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Jackalgirl

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Everything posted by Jackalgirl

  1. I keep thinking that any data, all data, might be useful, because I keep thinking of Taylor Swope's hilarious thread on Twitter/X about the "Infinite Ladder" glitch in The Outer Worlds.
  2. I pick up everything too, 100% get you on that. I will keep an eye on this also and report if it starts happening to me (on XBox). More data == a pattern that might get the devs to the solution quicker. : )
  3. So it really sounds like recruiting Inez requires the "Diabolical Drones of Doom" mission, and you need to accomplish some key things: o You've got to talk to Trooper Faulker to trigger the quest (I'm betting you really need to do this first) o You need to complete the quest o You might need to destroy all drones in the area, not just the ones in the "Drone Corral" o And if you have the ability to deactivate the drones (your skills are high enough that you get that option), you need to deactivate the drones (even if you've destroyed them all). That last point was what I needed in order to get Inez to show up in the Town Hall, which then fired off the argument and gave me the ability to recruit her.
  4. Ah, drat, I was hoping that would recursively fix the problem. It's still a good data point for the devs tho, I think. Thanks for trying!
  5. No need to apologise! But thanks for providing. I'm not a dev or anything, but have spent most of my adult live involved in technical support or troubleshooting of one kind or another, so I know this info is helpful. If we, the users, can establish any kind of pattern to these things happening, then that might help the devs identify what part of the code/flow is having issues, and get them to a fix faster. : ) So thanks to you and MushRoomQueen -- we now know it's not platform-specific. If this keeps happening, and if you're able to discern any pattern, please post again! For example: o Does it seem to happen coincident to combat? If so: does your health bar status change at all? (My first thought is, "is the system is automatically consuming your food and drinks once you come out of combat to bring you to full health, instead of that being an action that you as a player are deciding to trigger?") o Do you have a sense of "it happens after x minutes/hours", such as, at some point, you think, "it's about time to check to see if my food/drink has disappeared again", because you've started to notice a pattern in time? o Did it seem to start happening after some point in the game? If so, do you recall what you were doing around that time -- did you complete a particular quest, for example? It's interesting that MushRoomQueen reported that this happened halfway through the tutorial. That's pretty early and an interesting data point, thank you. : )
  6. Could you scroll up three (3) messages above your post, and see if getting a pet solves your problem? I don't know for sure that it will, but I'm hoping someone will give it a try and report back, because either way it might give the devs a hint as to where the problem lies.
  7. What platform are you using -- PC, Xbox, PS5, etc.?
  8. Update on #7: spoke too soon. After a complete "Raytheon Restart", the crackling/gurgling SFX is back, along with the never-ending commercial loop, in the workshop.
  9. Update: I've just walked into the Town Hall and Inez is there. I think that one of two things fixed this: 1) I went to the Town Hall, experienced the issue where Inez was not there, quit the game and shut down the Xbox for a while. 2) Even though I had destroyed all the drones for the "Diabolical Drones of Doom" quest (I fulfilled the mission that way), I had not disabled the drones using the control panel. Since I had the Engineering for that, I went back and disabled the drones (that were all destroyed) via the panel interaction. If this was the cause of Inez being missing, I don't know whether it's because the game thinks that this approach is required, or it thought it was required for me because I met one of the requirements (Engineering). And my approach triggered Inez's convo with Milverstreet, and all went according to plan. Inez is in my party now. So, try quitting the game (so that you have to start it with "Play" instead of "Resume"), turn off your console, go have supper or take a walk or otherwise take a break for a bit. Then restart from cold iron. If that doesn't work, try going back to the Dronery/Drone Kennels up in the hills and "disable the drones" using the panel if you can. Hopefully, the "Raytheon Reset" will fix it by itself, especially if you don't have the skills/perks to disable the control box.
  10. I will have to go wandering again; sounds like there are one or two drones left alive somewhere I've missed. What a bother, especially if it doesn't actually fix the issue. I think it might be less tedious to just wait for the patch -- but thank you for the suggestion! I'll report back with whatever I find out.
  11. Okay. So, so far, you and are are different in that we took different missions (you: Milverstreet; me: Kaur), but we similar in that we both did steal the hologram emitter. I wonder if that's it, or perhaps there's some other bug (like she's present, but under the floor or something), so our PCs aren't triggering the conversation about her contract she's supposed to be having with Milverstreet. I also hope this gets patched soon. I'd like to recruit all the Companions. : )
  12. I think I've cleared out pretty much all the Protectorate Mk I and II drones around Fairfield, but still no Inez for me, nor can I talk to Milverstreet. I'm not sure he's talking to a non-existent Inez, because when I went to check in on Kaur, she was having an in-depth discussion with her bookcase, but still let me talk to her.
  13. I think I'm running into the same situation (on Xbox). I'm wondering if it's because I accepted Kaur's mission instead of Milverstreet's. He's talking to someone in the Town Hall (possibly Inez), and I can't talk to him. I'm pretty sure I already wiped out those drones but I'm going to go back and check. Did you also accept Kaur's mission, or Milverstreets, or neither prior to meeting Inez? And have you stolen the hologram emitter from the top of the town hall? If so, did you do that before you met Inez? (I'm trying to find patterns.)
  14. Pet Naming I'd like to (re-)name the pets. Maybe it's an option, but I haven't figured out how to do it yet. If it isn't an option, please make it an option. : )
  15. 7) Make It Stop, Please Make It Stop After I bought a pet at the ARC facility and the game installed the pet feeder in the workshop, there is now a non-stop loop of AC commercials, as well as a strange crackling/gurgling sound in that space. It sort of sounds like sprat sounds (but maybe it's the sound FX associated with some other creature, maybe a crabble). I first thought it was associated with the pets, but activating/deactivating all pets, and each pet one at a time (sprat, Zane's Drone, Protectorate Drone), does not affect it, and the pet sounds are quieter and localized to the pet. The radio/creature noises seem to be localized in a place that's loudest if the PC is standing on the animal blanket, facing the pet feeder. I quit the game, restarted the XBox, and restarted the game, and that got rid of the crackling/gurgling creature sounds (thank goodness); however, the advertising loop is still going and is pretty loud. It's now loudest when standing roughly in front of the pet feeder, facing towards the corner that's next to what I'm assuming is the requires-lockpick-of-11 armory.
  16. I figured out an issue on the XBox where I got my premium stuff, but not the sprat. Turns out that the pet feeder in Incognito doesn't load until you purchase a pet. So, I'm wondering whether, for PS5 users, if purchasing a pet will load the pet feeder, which will not only bring in your sprat and Zane's Drone, but might also drop in your premium items too. I've asked a friend to give this a try, but if anyone is willing to try it out: you can buy a pet in the ARC facility if you've obtained the ARC credentials (and have full access to the base); the Quartermech sells it. Not sure if Fairfield has a pet for sale somewhere; I'm going to take a look. Update: No pet for sale in Fairfield (that I've been able to find yet). But you can recruit a pet at the Crabble Farm, which is on Paradise Island down the road that leads in the opposite direction from Fairfield from the landing pad, past the Desalinization Plant. You'll have to fight your way through a bunch of Crabbles, but once you're at the farm, as long as you have a fairly high Medicine or a Trauma Pack, you can heal little Lucy the Crabble, then examine her again, and she'll want to follow you home (at which point you can send her straight to the ship). Update 2: Thanks to asta666 for trying it out. Unfortunately, it didn't work, but that's another data point for the devs, so hopefully it'll help them figure it out and get a patch out asap for PS5. : )
  17. Continued Locker Woes Locker #3 (CW from the work bench) now shows an empty inventory after long-press of Y. However, on hover-over, it shows the inventory just fine (items are not lost, just can't be managed through the locker-swap UI). Update: NOT A BUG. When you look at a locker's inventory, it'll only show you what's in it that's part of the current item category (e.g., weapons, armor, food, junk). When I use the long-press of Y on locker #3, it looks empty because the UI defaults to showing me weapons, and this is my junk locker. So the empty inventory is just telling me "there are no weapons in here" and, of course, there aren't. It also means that your locker's storage capacity is 20 items of each category (or 20 stacks, if the items are stackable), for a total of 6 x 20 = 120 items per locker. I took the hologram emitter from Fairfield, but can't find it now. Some part of my mind says "you stored it in the same locker as the advanced encryption key" in which case, it seems to be gone as well. I am hoping it will turn up again if I get to a point in the game where it's useful.
  18. On the XBox: 1) "Sir, I'm Going to Have to Ask You to Keep your Boots off the Table" or "Whatever are They Putting in the Drinks These Days" or "I'll Have What He's Having" The patron at the table farthest from the door (but before the seating divider) in the Fairfield Saloon is positioned in mid-air in a seated position at start. Later on, he'd moved and was no longer seated. I suspect that any time this particular NPC sits, we'll see that issue, but will report back if I see otherwise (it might just be a problem that only appears upon init). 2) Locker Woes I stored an advanced encryption key in a locker in the workroom in Incognito and when I returned after saves/a restart, it was gone. It was the fourth locker from the work bench, counting in a clockwise direction. It didn't prevent me from completing any quest, but it's annoying, since they're relatively hard to find. As far as I can tell, this hasn't impacted any of the other lockers (in particular, the first three, which I use to store materials, armor & weapons, and junk, respectively). 3) Okay, I Guess I'm Storing Them All, Then If I have more than one of a thing, and I store those things in the lockers in the workroom in Incognito, pressing "A" results in the dialogue that I'm sure say something like, "how many do you want to store" (and slider) appears and disappears in a flash and all the things are automatically stored. This is okay, because generally I really do want to store all the things. I'm pretty sure this isn't a controller issue as nothing like this has happened before (storage in Avowed, for example, worked fine) 4) Fairfield: Kinda-Fast Travel or You Can Have Anything You Want -- As Long As It's Not Fast Travel to Fairfield or Your Ship The map reticule is hard to control. Sometimes it takes me a considerable amount of time to get it to settle on the Fairfield Landing Pad; it just wants to snap to anything, and everything, else in that area. Likewise Fairfield: the reticule wants to settle on points of interest in Fairfield -- anything but the Fast Travel marker. It's especially difficult if there's a quest active that is just slightly on, but not actually on, the Fast Travel marker (i.e., VAL's upgrade quest). Note: using Left Stick works great to cycle between options in the ARC facility, but it didn't work when VAL's quest was active on top of the landing pad Fast Travel marker (I tried). 5) You Want What, Now? Bringing up the inventory/data interface works inconsistently: sometimes, pressing the View Button does nothing. I can restore function by double-tapping the button (which flashes the UI on and off), after which a single press of the View Button will bring it up (for a while; haven't timed it yet). Again, it could be an issue with my controller, but I didn't have this issue with Avowed and it's also persisting across battery swaps (it's a wireless controller). 6) Where Beast? I seem to have gotten the majority of my pre-order items (I have the Moonman stuff and all of Zane's stuff); however, I was given to understand that there was supposed to be a pet Sprat. This beast has not appeared yet, unless I'm just looking in the wrong place or this is actually a mini-quest I haven't run into. Update: I suspect the bug (in which the sprat and Zane's drone aren't available) is due to the fact that the Incognito's pet feeder doesn't load until you purchase a pet. The ideal situation is that if a user has a premium package/pet, the pet feeder should load at main-game start. Maybe the ultimate solution is to just load the pet feeder for everyone at main game start so that people know that pets are a thing they can bring onboard. Anyway, the temporary solution for people facing this issue is to go buy a pet. There is one for sale in the ARC facility if you have gotten credentials and are allowed access (the Quartermech sells it). Update 2: There is another pet you can adopt if you successfully heal her, and that's Lucy the Crabble at the Paradise Island Crabble Farm (opposite direction as Fairfield from the landing pad, past the Desalination Plant). Update 3: I was hoping that getting a pet and adding the pet feeder would not only bring in the missing pets, but all the missing items for the PS5 users who aren't able to access their bonus pack stuff, but alas, it did not. If you all need me to be more specific with what flavor of XBox I have, let me know. : )
  19. Would Obsidian/Microsoft consider releasing a purchase-able asset kit (and personal-use license) of assets for those of us who are building in such sites as Resonite (VR social/building sites)? I would love to remake my cloud home in Resonite to look like the penthouse in the Grand Colonial, and could probably build something like it on my own, but it would be very nice to be able to just import, say, materials, so that I can give the space that Halcyon look & feel. : )
  20. Thanks to you both for the response -- that makes sense, and I figured that there would be a legal worry about copyright infringement if someone viewed an unsolicited pitch and then ideas from that pitch leaked into something they did down the line (or there was some kind of "convergent evolution").
  21. Thanks for your reply, ShadySands -- it's not recommended by whom? Have Obsidian reps specifically posted this? (I wouldn't be surprised if so.)
  22. Howdy, Is there an established process for pitching a game idea to Obsidian? I see at least one pitch in this Forum, but I imagine that for legal reasons, there probably has to be something formal and possibly less public. Or does one just go hog-wild here? TIA -- -- JG
  23. What a very interesting observation, thank you -- you've given me a lot to think about. (This is not snarky--I mean it.) I think that if I had to hold up some outliers, I'd note that Sophia Akande is an antagonist (if you're anti-Board, that is), and Phineas Welles is a protagonist (again, if you're anti-Board). There are some other examples of quests where you have male protagonists and female antagonists, or at least jerks (I'm thinking of "Cupid of the Laboratory" and the Early Retirement Program quests -- though they are very much side quests and not tied into the main arc or subarcs like getting in good with SubLight). However, none of this IMO invalidates your point, which is (correct me if I'm wrong!) that generally speaking, major male characters (in particular, the antagonists) are portrayed in a more tropey fashion in the game. I will point out, though, that from my own personal experience*, I at no point got any sense that "the colony's broken because of men and the solution is to kick out the men and put women in charge**". I always had the personal impression that the people in charge of the colony (including Sophia Akande) were a bunch of people who placed no value on the inherent value of people (non-elite people are resources, to be used and discarded when no longer useful to those in power) and who valued utilitarian ethics, and it never crossed my mind that they were that way because of their (apparent) gender***. Again, other people might draw different conclusions according to their own experience -- it's just an observation on my part related to my own experience. * Your mileage may vary ** In the Board Ending, you essentially put Sophia in charge (as I understand it -- please anyone correct me if I'm wrong, as I haven't played the Board Ending yet, myself). My understanding from the Good Ending is that your character is more or less in charge (unless you choose the Ice Cream ending), leaving a group of people probably including Phineas, Junlei, Zora, and maybe some others (I don't believe it's explicitly laid out, but I might be forgetting) as your "small counsel". If your player-Captain is not female (and you haven't chosen the Ice Cream ending), then that means the colony is now being lead or at least directed by a not-female person. *** And I might not have noticed it due to implicit bias, to be sure. Thank you for the post! -=-=-=-=- Edited to add: I didn't want you or anyone else to think I was minimizing or glossing over your other salient point, which is that by portraying this kind of behavior as being largely carried out by men, it could reinforce/normalize negative stereotypes about men, which can be incredibly damaging to actual men. I agree. I was just trying to get to my points.
  24. I've noticed this also. Sometimes she says something, but now it seems that all of her "welcome aboard" barks that announced some kind of other companion interaction (such as Max/Felix/Ellie arguing) aren't happening.
  25. Well, I ran all over the Vale and explored as much as I could and did not find anything. That doesn't mean he's not there, of course. However, it doesn't surprise me, because if you were to find his body, it would kind of be a spoiler for later.
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