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Jackalgirl

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Everything posted by Jackalgirl

  1. What a very interesting observation, thank you -- you've given me a lot to think about. (This is not snarky--I mean it.) I think that if I had to hold up some outliers, I'd note that Sophia Akande is an antagonist (if you're anti-Board, that is), and Phineas Welles is a protagonist (again, if you're anti-Board). There are some other examples of quests where you have male protagonists and female antagonists, or at least jerks (I'm thinking of "Cupid of the Laboratory" and the Early Retirement Program quests -- though they are very much side quests and not tied into the main arc or subarc
  2. I've noticed this also. Sometimes she says something, but now it seems that all of her "welcome aboard" barks that announced some kind of other companion interaction (such as Max/Felix/Ellie arguing) aren't happening.
  3. Well, I ran all over the Vale and explored as much as I could and did not find anything. That doesn't mean he's not there, of course. However, it doesn't surprise me, because if you were to find his body, it would kind of be a spoiler for later.
  4. That's a great question! I haven't found it, but I haven't gone looking for it, either. I realize I have some places I haven't been to in the Vale on my latest run-through; I'll go back and wander around and if I find it, I'll come back here and post about it. : )
  5. Oh yes, that is some really really realness right there! LOL
  6. Tumblr: < long speculative discussion of pets in The Outer Worlds, pet-based commerce & culture, pets that NPCs and personal characters might have, and in particular pet sprats, sprat breeding and showing > Brain: You know, there once was a magazine called "Rat Fancy"... Me: NO. I AM NOT MOCKING UP A COVER OF A -- < several hours later > Me: GODSDAMMIT
  7. Oooo, this is a good, good catch. I'm immediately taken straight to Game of Thrones where Cersei gets in league with the Sparrows and it does not turn out particularly well for her. Although I imagine that the relationship between OSI and the (other) corporations is more stable and collaborative. I think that Spacer’s Choice would like to think that OSI is its loyal (and domesticated) defender, and I’m sure OSI likes that Spacer’s Choice (and the other corporations) would think that, but I’m absolutely sure that OSI has its own agenda, too. In my own headcannon thinking, OSI has a si
  8. (1) Agree for needing to eat & sleep in other modes. It would be a nice add to the DLC if a) it isn't already and b) isn't too late to add into the game.
  9. Maybe not a hamster (though I admit that would be cool), but it would be great to have a Ship's Sprat. : )
  10. If you press on the Options button, you should get a menu; select "load". Those are your saves. The game autosaves at several points, so you should see several of those, and you may have to scroll down to get to any saves you have made. But you have to make the saves to see them -- Options > Save > New save (or you can overwrite an old one).
  11. I see I'm of the same mind as everyone else here -- I saw a lot of stuff in the noclip documentary that I'd love to actually see in the game, and I'm intrigued by the stuff that was cut out -- the 6-month project, the expanded Terra 2 map. For some reason, I really have Hephaestus on my mind, though. I'd love to see what they do with that. I keep thinking of Kim Stanley Robinson's "Mars" series and wonder if they'll have something like Terminator -- the city that rides on rails so that it's always on the night-side of the planet (as the sun heats up the rails behind it, they expand, a
  12. I've noticed that on the PS4 at least, the character name field is limited to 16 characters. Could you expand it to 32? My character's name is longer and I'd love to use it, for all of the four or five opportunities to see it in-game, and it might be fun to play a game with "Arthur Septimus Higglesworth III" (Occupation: tossball mascot). Thanks for considering it!
  13. If you belong to the Venn-diagram intersection of "TOW fan" and "Military", what little snippets of unique-to-your-world dialogue would you love to see happening in the background in future installments of TOW? You know, those things that people in your branch always seem to say? I'm thinking something like: or or, of course, any Chief Petty Officer starting a verbal counseling of any kind with the wielding of said knifehand and "Shipmate -- " I'd love to hear from other military folks as to the kinds of verbal or visual memes that you experience in your day-to-d
  14. Are you talking about permanent deaths for you, or for your companions (or both)? For the latter, that's supernova difficulty, so you can do that. And if you're talking about romancing NPCs, yes, well, there are a lot of us who are in line with you on that one. ; )
  15. Just wanting to note that I found the Community Guidelines for IP use for Pillars of Eternity (here: https://eternity.obsidian.net/eternity/legal/ip-use); however, there's nothing specific to The Outer Worlds and I'm not sure where Obsidian stands wrt licensing (especially with the Microsoft acquisition).
  16. I was trying to get a lock on the story timeline and finally read through the parts of the various wikis that talk about the background history of the worlds of The Outer Worlds. All of them mention TOW's first point of departure from our own history as taking place in 1901, when President William McKinley wasn't assassinated, and Theodore Roosevelt didn't become president of the United States. (Yes, I'm slow to the party.) This kinda majorly blew my mind. I've read Edmund Morris' Theodore Rex series, although it's been a while, and I need to read it again. But it's super intriguing t
  17. Now that the poll is over, I'd like to say that my favorite lines were based on the reactions of the companions or NPCs, typically Max, because Dave Mitchell is amazing. You: "Can Parvati get that treated by a sawbones?" Max: "I see today we'll be conversing without metaphors." And my absolute favorite: Max: <speaking to Reginald Chaney> "Well, guess what. My goodwill's exhausted, along with my temper." You: "Max, if you're exhausted, maybe we should rest and look for the scholar later." Max: <does a double-take at you> "What? You never cease to amaze me, you
  18. Looking for a member of the Dev team to answer this one: I'm kicking around the idea of putting together a site that has craft projects from the perspective of a character who's not in the game, although she's related to characters in the game, starting with a mock-apple pincushion. It would wholly be from the POV of this character. There would also probably be short stories, all of which involve the characters and storylines from the game. I'm curious as to what Obsidian's thoughts are towards fan-generated content, in particular written stories taking place within the worlds of T
  19. I realize you're running out of buttons, and this is absolutely 100% not a big deal, but it would be nice to be able to carry the weapon at the ready (in particular, rifles). I guess that putting it away sort of counts (I mean, it's in your hands once you go idle), but I'd like to be able to see that the muzzle is angled downwards. This is completely non-functional, which is why it's not a big deal -- it's just that I absolutely hate flagging my companions, and trying to dip the gun results in a wildly slewing and disorienting viewpoint. Its a story thing and it is 100% aesthetic, so feel f
  20. Noticed another super weird occurrence: after Phineas is detained (I'm on the "you're a good guy" track), I returned to the ship. I had dispatched some UDL types who dropped armor, so I put the Captain and Max into new UDL armor. I then returned to the Unreliable and changed my character and Max into their regular street-going wear. I was thinking to make a quick round to Groundbreaker to sell off some inventory. Of course, when I went to the navigation computer to set course for the Groundbreaker, ADA informed me that the crew wanted to talk to me. Fade screen, fade back in to a view of
  21. On my second playthrough on the PS4. The PS4 is claiming that my copy of The Outer Worlds is up to date, patch-wise. During the "Don't Bite the Sun" quest (Parvati's companion quest), I shifted the companions (Max and Parvati) into regular clothing: he in his vicarly duds, and her into a regular outfit with a brown leather jacket (90% sure it's one of the Town & Country sets). I'd been doing this throughout the game: when my character heads out on standard vendor-selling trips, she and her companions usually shift out of their armor into regular clothing. At any rate, after
  22. I totally forgot to mention that, although it did cross my mind: you're absolutely right: Adelaide's solution is even shorter-term if you start requiring that she and hers only make use of volunteers. Not everyone is Parvati. ; ) It's a good book, but dang is it kind of overwhelming (in a depressing sort of way).
  23. I like where you're going with this. It makes total sense. I have this sense, though, that when there's a TOW 2, the arc will involve what happened to Earth, so I suspect something's up (I actually said, out loud, "I'll be it's aliens, too bad about Lilya Hagen!"). But now that you mention it, I'm very intrigued by those encrypted messages. I wonder if, at some point (probably TOW 2), your character/companions will be able to decrypt them.
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