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Everything posted by Jackalgirl
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Feature Requests
Jackalgirl replied to Jackalgirl's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
As a quick aside: I am a soft-hearted person, so understanding that with sufficient speech I can save a character's life means that I am psychologically stuck on Paradise Island at present. Without a way to give a temp boost to speech (either by gear, comestibles, or Companion), I'm struggling to try to make the XP to get to the next level, and Law I do not want to start over or back up. So, it would be really nice, if you have options that are literally life and death for a character, to make it possible for a player to achieve that outcome. -
I would say that if you continue to have problems with this, put it all in a write-up using the Contact Us button at outerworlds2.obsidian.net/issue-tracker -- you could reference AR-126155 (which is the original issue tracking number). Make sure you're providing your platform, and the fact that although AR-126155 has been marked as fixed, you still can't do it (and detail all the things you've tried). You should get a confirmation via email that your message has been received. Putting all the info (and referencing the tracking number) in a single report will help the devs out. In fact, if there's anyone else in the thread who's still having this problem, I'd recommend this too. More data == better results. : )
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Feature Requests
Jackalgirl replied to Jackalgirl's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
Temporary Stat Boosts I'd like to be able to temporarily boost a stat (e.g., Speech) to get me over the hump if I'm short and it gives me an opportunity to experience a different story. While I'm aware that there are some items in the game that will likely do this, they're difficult to suss out, and I seem to recall from The Outer Worlds that there were some food items that would do this. Companion Attire In the original Outer Worlds, I could equip the Companions with different gear. It looks like that in 2, you have specific set upgrade packs you can apply if you find them. I'd love to be able to go ahead and just equip them with different gear that I acquire during my adventurs. -
Just to run through the things other folks have mentioned (to make sure you did all these): o Talked to the southern Fairfield gate guards so as to trigger the Drone quest o Killed all of the drones on the west side of the southern half of the island, not just in the Drone facility but in the hills to the northwest of Fairfield, and also possibly down towards the coastal path that leads to the Crabble Tower o If you're able (have the required skills/perks), disabled the drones (even if they're all destroyed) via the shut-down panel just inside (to the left) of the entrance of the Drone facility If you've done all these things and you can't find Inez, try talking to Ethel Tinsley (in Fairfield). I don't think this will make a difference, but I remember that I did this (assuming that that's where Inez would be). And if you've done that, too, I'm kind of stumped; probably waiting for the patch is a good idea, imo. There are a bunch of other side quests you can do around the island that you might not need Inez for, unless you've done them already. : )
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Just out of curiosity: https://outerworlds2.obsidian.net/issue-tracker#4fXOqTjt-unable-to-complete-a-companion-quest-due-to-tristan-appearing-underground-on-the-incognito-ar-126589 I wonder if this is a repeat of the "infinite ladder" bug in The Outer Worlds that Taylor posted about? Is Tristan in the middle of some kind of furniture action (in particularly, has he entered the ladder) when the player starts speaking to another companion (and so he can't exit, and is climbing underground)?
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With respect to the "disappearing skeleton Crabble bug" that's being tracked (here: https://outerworlds2.obsidian.net/issue-tracker#OD3KJctv-skeleton-crabbles-corpse-can-disappear-underground-ar-122102 ), I did notice that there is one active crabble enemy that is trapped in the underground space around the Mysterious Cave on Paradise Island in my game (XBox S). Sometimes it will aggro on me and trigger the combat loop, but no combat is possible because, well, it's trapped under the ground colliders. I haven't tried shooting it anyway, though, which might be something to try, because I noticed (and reported) that when going after the Raptidon Matriarch, if you stay on the righthand-most ledge in the passageway just before the entrance to her den, Niles and Inez can shoot through at least three meters of solid rock and nickle and dime her to death because she won't chase you into the passageway. Note that I did have Inez mix the pheromones with Nebulium to make the matriarch woozy; not sure if this had an impact on what happened with respect to her not chasing us. As a cowered, this tactic pleased me, but I reported it as it might be a bit unbalanced. ; )
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Lucy the Crabble bug
Jackalgirl replied to mwilhelmi027's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
What console/system are you using -- are you on PS5? (There was an update to the PS5 to get people their bonus packs, and I'm wondering if -- since one of the bonuses is a pet sprat -- that has something to do with it.) -
So it really sounds like recruiting Inez requires the "Diabolical Drones of Doom" mission, and you need to accomplish some key things: o You've got to talk to Trooper Faulker to trigger the quest (I'm betting you really need to do this first) o You need to complete the quest o You might need to destroy all drones in the area, not just the ones in the "Drone Corral" o And if you have the ability to deactivate the drones (your skills are high enough that you get that option), you need to deactivate the drones (even if you've destroyed them all). That last point was what I needed in order to get Inez to show up in the Town Hall, which then fired off the argument and gave me the ability to recruit her.
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no bonus packs ps5
Jackalgirl replied to mimemike's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
Ah, drat, I was hoping that would recursively fix the problem. It's still a good data point for the devs tho, I think. Thanks for trying! -
No need to apologise! But thanks for providing. I'm not a dev or anything, but have spent most of my adult live involved in technical support or troubleshooting of one kind or another, so I know this info is helpful. If we, the users, can establish any kind of pattern to these things happening, then that might help the devs identify what part of the code/flow is having issues, and get them to a fix faster. : ) So thanks to you and MushRoomQueen -- we now know it's not platform-specific. If this keeps happening, and if you're able to discern any pattern, please post again! For example: o Does it seem to happen coincident to combat? If so: does your health bar status change at all? (My first thought is, "is the system is automatically consuming your food and drinks once you come out of combat to bring you to full health, instead of that being an action that you as a player are deciding to trigger?") o Do you have a sense of "it happens after x minutes/hours", such as, at some point, you think, "it's about time to check to see if my food/drink has disappeared again", because you've started to notice a pattern in time? o Did it seem to start happening after some point in the game? If so, do you recall what you were doing around that time -- did you complete a particular quest, for example? It's interesting that MushRoomQueen reported that this happened halfway through the tutorial. That's pretty early and an interesting data point, thank you. : )
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no bonus packs ps5
Jackalgirl replied to mimemike's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
Could you scroll up three (3) messages above your post, and see if getting a pet solves your problem? I don't know for sure that it will, but I'm hoping someone will give it a try and report back, because either way it might give the devs a hint as to where the problem lies. -
Update: I've just walked into the Town Hall and Inez is there. I think that one of two things fixed this: 1) I went to the Town Hall, experienced the issue where Inez was not there, quit the game and shut down the Xbox for a while. 2) Even though I had destroyed all the drones for the "Diabolical Drones of Doom" quest (I fulfilled the mission that way), I had not disabled the drones using the control panel. Since I had the Engineering for that, I went back and disabled the drones (that were all destroyed) via the panel interaction. If this was the cause of Inez being missing, I don't know whether it's because the game thinks that this approach is required, or it thought it was required for me because I met one of the requirements (Engineering). And my approach triggered Inez's convo with Milverstreet, and all went according to plan. Inez is in my party now. So, try quitting the game (so that you have to start it with "Play" instead of "Resume"), turn off your console, go have supper or take a walk or otherwise take a break for a bit. Then restart from cold iron. If that doesn't work, try going back to the Dronery/Drone Kennels up in the hills and "disable the drones" using the panel if you can. Hopefully, the "Raytheon Reset" will fix it by itself, especially if you don't have the skills/perks to disable the control box.
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I will have to go wandering again; sounds like there are one or two drones left alive somewhere I've missed. What a bother, especially if it doesn't actually fix the issue. I think it might be less tedious to just wait for the patch -- but thank you for the suggestion! I'll report back with whatever I find out.
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Okay. So, so far, you and are are different in that we took different missions (you: Milverstreet; me: Kaur), but we similar in that we both did steal the hologram emitter. I wonder if that's it, or perhaps there's some other bug (like she's present, but under the floor or something), so our PCs aren't triggering the conversation about her contract she's supposed to be having with Milverstreet. I also hope this gets patched soon. I'd like to recruit all the Companions. : )
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I think I've cleared out pretty much all the Protectorate Mk I and II drones around Fairfield, but still no Inez for me, nor can I talk to Milverstreet. I'm not sure he's talking to a non-existent Inez, because when I went to check in on Kaur, she was having an in-depth discussion with her bookcase, but still let me talk to her.
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I think I'm running into the same situation (on Xbox). I'm wondering if it's because I accepted Kaur's mission instead of Milverstreet's. He's talking to someone in the Town Hall (possibly Inez), and I can't talk to him. I'm pretty sure I already wiped out those drones but I'm going to go back and check. Did you also accept Kaur's mission, or Milverstreets, or neither prior to meeting Inez? And have you stolen the hologram emitter from the top of the town hall? If so, did you do that before you met Inez? (I'm trying to find patterns.)
