Jump to content

Chemix

Members
  • Posts

    271
  • Joined

  • Last visited

Everything posted by Chemix

  1. because though I do like FPS better I am a KOTOR fan and wish for kotor 2, even though aparently lacking in storyline, to be a fun game, therefor I add my suggestions to these suggestion topics and ect... I don't think of powers as dark and light, it's how u use them. Some are offencive some are defencive. I've never realy heard of D20 until posts on biowares boards and still know very little of what it is. What precisely is it? If u don't mind my asking of course. U have to remember that while it may be hard in books to remain LS, this is a computer game, not a novel, the player, plays the game to enjoy himself. Hack and Slash with the optional "intellegent" route is fine, but being forced the play the hard way all the time or get DS points. It's restrictive in a computer game to force people to play ur way or be DS. Going DS should require doing sinister acts, not self defence. LS shouldn't be extremely hard. After all it's a computer game and some people will want a nice LS ending while still beating the crap out of every sith they can find.
  2. Optional being the key point. These smart ways should be optional. A game that forces u to do things the hard way all the time to remain a good guy just gets excessively anoying/ dull. Espescialy for the simple player. I like the challenge of being stealthy, sneaking through areas, and doing such but at the same time I enjoy a saber fight here and there. I'm all for these other options, but making hack and slash for the most part lead to the DS is rediculous. I agree with ichpokhudezh for the most part except on the force powers part. Mabey force choking docking bay people would give DS points or using it on innocent civilians to get some credits. But DS powers in general shouldn't give DS points, mabey a certain realy realy evil power should give loads when used. This is all just my opinion ofcourse
  3. if the intellegent option is more fun, they will play it, the goal of a game is to be fun. The more fun a video game is, the more will buy it. If everyones forced to do complicated quests to get EXP, it will be way harder to level up. Another thing to think about, how can the game do this? The game has limitations
  4. I'm just saying the simpler option of just going to ur objective and slicing any one who tries to kill u, the game doesn't know if ur going off looking to kill sith for some odd reason. The alternate options should be available and grant EXP, but what should tell the game to give u EXP at that time? The option to do things the simple way should not always be the evil way. Theres a difference between making the DS more apealing and the LS more long run rewarding and making the DS for simple fighters and the LS for intellegent stealth based characters. Note I am not saying no to intellegent options, I'm saying no to intellegent options being limited to LS and Simple stuff being limited to DS.
  5. There is a difference between putting words in ones mouth and mis understanding wording. I meant balanced, not as in health or difficulty level, but as in combat, swords/sabers vs blasters but since this convo is not about such I'll discontinue that. Yes MGS and SC are very popular, does that prove the RPGers like to hide whenever possible and only do damage through consoles (which I do think is fun, but should be more complex, expanding upon the base kotor provided, with wiring puzzles, keypads, little messages that say what ur doing, and having to do stuff manualy if u don't have a high skill. Like having to go into the interface and reroute power from sections b and c to sections a, or simply the option (if u have a high skill level) with a description of what ur doing, then the successful message, and a quicker swtich to the camera. So spikes don't matter as much they just get u into the system. Thats just one idea ofcourse.) Back onto the topic of stealth and enemies fleeing. Perhaps street thugs fleeing would be alright, but sith gaurds who are at war with the republic would likely stand and fight, after all they have back up, rifles, and armor. In games like MGS and SC u don't realy have much armor to my knowledge, and ur enemies are often heavily armed with mild-moderate armor, hense why u don't want to get caught. LS shouldn't be forced to do an alternate everything so they won't have to kill evil sith troops who all want to kill u. It's not like the map has radar and shows where enemies are. It just shows where stuff is. I have nothing againts stealthing, some people like that and some people like a challenge, if it was harder for enemies to detect u in darkness it would be interesting, but no as soon as u are within range, they leave their basic script and start shooting. The main problem is overcomplexity, ur turning a simple raid on a sith base into a nightmare for those who are just looking to go through the game remain lightside and just have a good time. If enemy and ally AI were improved with a major overhaul, things like hiding in shadows to remove detection without using a cloaking device would be nice. Or following wet footprints through halls. Instead of the basic, wait till he's within pre specified range then run up to him and make horribly off aim shots. U shouldn't have to try to avoid all possible conflict at all times to remain LS. Note that this is only my opinion, and I don't mean to offend anyone
  6. Okay so u want all battle to stop when enemies reach half health then have the chance to redeem them or have them run away. It would get rather anoying. Slicing and dicing then when ur about to kill him, a dialog starts and they run away. If that were to happen every single time u went into combat it would get so anoying... The options on the consoles are things that u can do, it doesn't describe how u do it though. There isn't an actual overload button to my knowledge, it's the command to reroute alot of power to a certain conduit in a certain room, just with a simplified choice so u don't have to read all that text.
  7. Isn't Dues Ex an FPS? It's not like u can realy sneak around in kotor, not without stealth, and even then ur not realy using an alternate route or sneaking around gaurds, crawling through vents, ur just making urself invisible and bypassing everything directly. If u could crouch and sneak through air vents and mantinence areas, I could see a point to it, but u can't crouch, u can't jump, u are confined to walking the normal path with a stealth belt, and a very basic one so they hear u after u come close, and they are usualy next to doors and consoles. I can see why u would want to have an alternate no kill route to ur objective. But I don't think it should be forced on LS to play with stealth on 90% of the time, forced to play using skills, or if they kill a sith who is trying to shoot them they should get DS points, and they all want to shoot u, aslong as they use the enemy script they are to engage u on combat when u are in visual range. Was it wrong for the rebels to blow up the death star, was it DS? I'd like to be sneaking around bases but in kotor's engine it's just not feasibe, it'd be a boring cloaked run to the nearest console and use that to do everything. One of the reasons I thought KOTOR's gameplay was terrible was because of the effectiveness of long range weapons. Which are aparently useless. Not only do u take turns shooting each, both turns mostly wasted as even though ur only a few feat from the other guy which is the only time u can attack him because for some reason u can't shoot him from outside the door, because most of the shots miss. Due to the "pseudo or whatever u call it turn based" system kotor uses it messes up gameplay comepletely, u want realism, get rid of the turns, get rid of the action que, get jump and crouch, let the player aim and fight on his own and let the special saber moves be like katas, u get the feat u are allowed to activated by doing certain actions. Yes I wish it was an FPS, FPS seemed to be more balanced, plus u can better sneak around in an interactive enviornment. Anyway this is all my opinion, and yes I know kotor 2 is not an FPS and will not be an FPS. I think that if u took a poll on the bioware and obsidian forums u would find that not many people would like the idea of wandering around bases using stealth. But thats just what I think anyways
  8. There is a difference between self defence, murder, taking revenge and stopping a sith lord from taking over the galaxy. First off it's a video game, u fight and kill enemies yes. If ur going LS does it become like GTA, no, it's just fighting sith who want to kill u. Choosing to kill defenceless people for credits often gives DS points, while helping/redeeming gives ls points. If u didn't get exp from killing enemies and had to sneak past all combat in the game for exp and remain ls, would get rather tedious and boring don't u think. Plus some people like LS yet enjoy having a good battle. U also have to deal with the issue of making the DS less rewarding, DS shouldn't be as rewarding as LS. LS and DS should have lots of action, not one be action and one be cowardly sneaking everywhere. To my knowledge destroying a life form doesn't make u DS, and also remember that this is a game as is supposed to be fun. I personaly prefer FPS games and wish kotor 2 had used an FPS engine with some RPG elements tied in hear and there instead of the horrible turn based system. Note that is only my opinion. KOTOR was the first RPG I ever played, it was an ok game, the graphics were ok, but the gameplay was terrible, everything else was good/realy good/ sometimes great even. But the gameplay seemed horribly unbalanced and horribly done (no offense RPGers) A rifle in the game is useless
  9. I'm just saying that it shouldn't be forced on people to have skill based stuff and the computer stuff should take a little work (keypads, power rerouting) as an option to spikes. EXP should be gained by destroying foes, it can't be a game just for people who like to bypass everything, though u should be rewarded for such aswell. But I dunno how u could get that working.
  10. I think u may be overcomplicating something it a little too far. I wouldn't nerf any force powers or make it so u have to use skills anywhere. But it'd be nice to have more use of them yes. I in no way found treat injury useless, it served a good purpose when ur not a jedi. Med packs do so little for u it's rediculous. They should do alot more for u. I agree somewhat on the security part, but the consequences sound far too extreme. I would enjoy more computer puzzles, somewhat similar to those features in EF2 but implemented better. Such as rerouting power coduits to get power to a certain door that needs opening or away from a forcefield thats blocking u. The skill could determine the complexity of the puzzle. Low skills mean more work. High skills means less. And keypads, where u would enter codes or rewire them depending on ur skill level. If u didn't know the code u could go through the seiries of numbers until u got each number. But I wouldn't make things rely soley on these skills to get out of a broute force confrontation. That would make the player have to rely on skills too much. Mine damage should be upped a little but not to an instant kill, mabey with a deadly class mine but only something realy powerful, but not minor or average class mines. Mabey a trip mine with a laser that could be placed on walls. The problem with all this is, it's not an FPS where u can move around with the greatest of ease jumping and dodging of ur own free will, due to the engine u are constricted to a pre defined walk path to my knowledge. So u must walk or run to areas. U can't crouch and go through a tunnel or anything like that. Also the downside to running through traps is u must waste force points healing and u don't get a free mine. I don't think that u should be forced to disarm or find different paths if u say focused on something else to get past something else more easily and didn't put enough into some certain skill. It would get rather tedious wouldn't it?
  11. More Selkath but less miserable this time. They were a great race with a great enviornment, I liked the fact that u couldn't just go around killing people everywhere, it was an interesting change of pace from the usual walk around kill some dude take money, dark jedi show up, kill them, u have to deal with republic and sith together in one city on a nuetral planet. But they kept to themselves a little and push others away a bit too much. Aliens I'd like to see Twileks (not just dancers and hunters, twilek jedi) Selkath (with more of a role than they played in KOTOR, mabey as jedi) Bothan Zabrak Mon Calamari (I think thats what they are called, guys like the rebellion general from the original trilology) Vong (possibly revealed to be the main villan with the sith lords as his unkowing minions, however this is extremely unlikely) Ishi Tib Celegian (mabey just as scenery somewhere, would be..... interesting) Arcona Vurk (coleman treboor's speicies) Dug (like sebulba)
×
×
  • Create New...