-
Posts
95 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Dragonforce
-
-
Yeah< its really flawed...I tried for like an hour once doing all the right combinations but nothing happened
-
kreia said he was a product of the jedi civil war in a dialogue option, which would make sense, cause you are led to believe he was a student at or atleast present the korriban academy when revan went there in the original so he probably wasn't all deformed at that point
-
I didn't mean that, I meant that the SW universe has a lot more to offer than only jedis. Let me play as a non-jedi and have almost-forceless story to boot. Like, if put IWD and BG side by side; the other one has awesome spell fights, avatars and prophecies, and the other one has normal dudes and combat needs some tactics.
Though what you're proposing could be interesting.
Almost 300 posts!
no it doesn't :D
the whole turn-on for people was the way you could play as a jedi and develop your powers through the game, i would've been bored as hell if i was forced to play as some han solo type character with a blaster for the entire game
-
thats one of the first things you hear when you talk to her, not much of a spoiler tbh lol
-
get the new .4 catalyst drivers from the ati webby, they fix everything, ie dantooine lag and other kotor issues
-
even if you set revan as lightside, the npcs still kind of hint at revan being darkside just to be general during the course of the game which confuses alot of people
-
if you go consular go dark side, either that or make sure you have a lots of charisma as well as wisdom if you plan to go light side
light sided consulars are not as much fun and are pretty useless since they can only really use one or two offensive force powers without a large fp penalty
the way light side is set up is that most light sided force powers are designed to buff up your offensive physical attacks so generally speaking only go LS if you intend on being a guardian/sentinel, DS you can be anything really since you aren't at much of a disadvantage no matter what you do
-
Plus Malak actually used force breach on me. I had to fight him without the force. And he had moves! His Power Attack was the best attack animation in KoTOR 1.
Hey now. Kreia had Kinetic Combat, man. Plus, I seem to remember being stunned several times in a row by Kreia spamming Force Wave, Kill, Insanity, and other stunning spells against me, too...
But, hey, for the poll, by being a "better" Sith Lord, do you mean better as a representative and leader of the actual Sith or better as in a more interesting character? 'Cause Kreia wasn't really much of a "Sith Lord" since her beliefs weren't very in line with the teachings of the Sith at all, making Darth Malak the better Sith Lord, but I would say Kreia was a more interesting character...
i had the better sense to only teach her insanity and then give her stuff like master heal and master battle mediatation lol
like to see her use that against me :D
-
i do the same thing only leave my dex and charisma really low and plough the rest into strength, cons and int
makes for a really strong guardian type char
as far as those crystals go never got any of them lol, i did get cyana though, for the first time from the guy you rescue from the enclave sublevel who gives you some jedi artifacts, i reloaded my game and got it plus an opilla crystal
-
in terms of being gigantically useless, it was easilly GO-TO
bao dur was pretty rubbish for me as well, but i didn't get the chance to turn him into a jedi, since handmaiden was my guardian and most of the bao dur influence chances i used on atton
-
being the son of anakin probably counts for something too
-
this is a great thread, drakonnen has hit the nail on the head so many times while dabise has basically stated everything wrong with the way the game ended
i hope obsidian are taking notes
-
they made an rpg superior to most others in half the time, that has to count for something
if they had an extra 2- 4 months, tsl would have been perfect and would have surpassed its predecessor as a game as well an an rpg
-
i played as a LS character and i tend to think like one
but even i was glad when kreia wiped the last of the council out,
they were the most ungrateful sods, its not enough their order is dieing a death then they have to go and try to disconnect the most powerful of them from the force again out of sheer misguided belief that you were their biggest problem
i get the whole way kreia hated both the sith and the jedi councils arrogance, obsidian made it really easy to dislike them
-
they went a bit overboard with lightsaber colours in this one lol
the game also keeps throwing violet crystals at me, makes a change from all the red ones in the original anyway
-
I've really been pondering how the whole end part of the game went wrong, recently. Not just the fact that there really was no ending (hell, even if there was a real ending there was still no epic feel at the end).
For me, KOTOR2, just didn't have the Epic feel that KOTOR1 had, and I think I figured out why it left me with that impression...
I think where Obsidian went wrong was the order of the bosses and final worlds: putting Nihilus and Telos first, then Sion and Traya on Malachor second.
The whole game it seemed like Nihilus was built up as the baddest dude on the block. A planet consumer who wiped out scores of Jedi. Yet he was the third to last boss (Not to mention ridiculously easy to beat). After the fight with him at Telos and the whole space battle raging on, thats when you go to boring and dreary Malachor and face down the other two. It was all down hill from there.
Obsidian should have made it so you went to Malachor FIRST. After learning nothing of real value from the Jedi Masters and Atris on Telos, we should have them left Telos and went straight to Malachor to take down Traya, there you would defeart Sion, and meet Traya like you're supposed to.
You fight her of course, and mortally wound her, but before she goes Traya has real information for you, one final lesson from master to apprentice, and not just endless rambling: How wield the Exile's true power which is how to defeat Nihilus. Nihilus feeds off the Force after all, and the Exile is the one person who was able to shut himself off from it, and she teaches him how to turn it off and on like a lightswitch, and how to use that against Nihilus. She also has your old lightsaber for you which she took from Atris, and gives it to you before she dies.
THEN you leave Malachor and head back to Telos once traya has informed you Nihilus is going to strike, and where the Telosians, the Onderonians, the Republic and the Sith all are at, waging their huge space battle, the TRUE climax of the game. Then you proceed from there as you would have earlier, boarding the Ravager to face down the true baddest of the bad in the game, saving him for the very last like you should.
To make the final battle better, the more Force you use on Nihilus, the more he feeds off it and the stronger her gets, so to defeat him the Exile must shut himself off from the Force entirely once again (although he can turn it back on afterwards). It makes far more sense to me.
After that, you leave the Ravager and that is when talk to Admiral Carth, who further seals the deal about convincing you of the need to follow Revan and determine his fate, or join him in the battle. You settle things with your party members (if there were a real ending that is), then head off alone to hopefully find Revan and fight against the "true Sith."
Overall, I think this would have done a much better job of building things to a climax so that the climax happens at the end, with all the various factions present in the heat of a big battle in true Star Wars fashion, rather than climaxing early, then dragging along all down hill from there for another couple of hours through the dreary and downright boring Malachor.
With the Climax at the end as it should be, it would leave gamers far more satisfied, and the lasting impression would be of the Epic struggle at the very end, not the tedious romp through a boring world and an extremely long dialogue tree.
Anyone else agree?
i agree with evrything you've said
nihilus was a tragically underused character and should have been the bullwork which the ending of that game was built upon, and i agree with the boring as hell dialogue tree with traya at the end, thats an awful way to end a game, having everything explained by the person you were out to kill after you effectively beat her
it seemed really underwhelming going from a huge spacebattle to malachor where not alot was happening
-
its clearly the evil mastermind behind the HK factory
-
it may be an idea to wait for the patch first before trying to restore the lost content
since that leads to more problems and other issues once the thing is actually released
-
ati cards are better and run faster, with them you have a better chance of running new games
all nivida can do better than ati is make the games look slightly better as they have more advanced pixel shaders,
but all that means little since the cards don't run as fast so you'll probably experience lots of slowdowns for graphically demanding new games that you wouldn't get with ati
when the patch is released the game should run fine with both cards
-
forms are pretty useless imo
they don't make that big a difference to your damage or defense, like i played through the whole game with the "default" style and totally forgot about them until almost at the end of the game
i can't say that i did much better than i was already doing once i remembered about them
-
i am certain a 3rd game will be made
there is no way even a money hungry company like LA would stand in the way if they could help it
and anyway, its their ticket to even more cash since they own the rights to the massively successful series, so they would be silly not to commisson another game
its like trying to stop another final fantasy or metal gear game
-
its a wait and see for me
the graphics look a bit dated and it looks like its would be a really slow paced game
-
correct me if i am wrong but were obsidian not given a 13 month deadline at the START, or was the deadline changed constantly coming closer to the release date?
cause if they were given the 13 month deadline at the start, they were either really confident they could get the game fully finished in that time, or they could have said " this is BS, we can't get a finished game done in that time"
cause if it was the former then their confidence was slightly misplaced
-
replay value aside, its pretty annoying having to do DS style choices when they are really cliched pantomine villain style choices half the time, especially if only to talk to HK
it would have been a good idea to find some way so that LS characters could still get the info off HK somehow, like applying repair skills to HK to force him to tell you etc, something along those lines
KOTOR II in the top 100 games of all time
in Star Wars: General Discussion
Posted
half-life 2 is just head and shoulders above doom 3,
doom ran out of new ideas by the 4th level, theres only so many times you can pick up something and have an imp spawn behind you and it will seem exciting, also the game was soo bloody dark it just wasn't scary, try annoying
half-life 2 had superior graphics, an actual physics system, superior level design, superior AI, better weapons, a far better storyline and better way of storytelling and had tonnes of new ideas in every level
its a bit of a no brainer really