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mjkoopman

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About mjkoopman

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  1. You could be right. I'm choosing to be optimistic though. To me, the goblin-ified heroes seemed to point at the We Be Goblins AP, otherwise what is the point in creating them? Might as well just create new goblin characters.
  2. Actually, that blog post says that We Be Goblins (an adventure path with 2 adventures in it) will be coming soon. In that adventure path, you can play as a goblin class-deck character, or play as a non-goblin who gets transformed into a goblin (thus the character art of goblins resembling Amiri, Lem, Merisiel and ... the cleric whose name is escaping me at the moment).
  3. I reported this bug, but I'm almost sad to see it fixed! Beating that scenario was one of the most unique challenges I've had in the game!
  4. Update: Apparently it is still beatable! I started with Kyra in the single location, and Merisiel in one of the others. I closed Kyra's location as fast as possible and boosted Merisiel's Wisdom check enough to avoid her moving there. After it was closed, Kyra sat around for a couple of turns until Merisiel encountered a Harpy, and then Kyra 'failed' her Wisdom roll so she could be forced out of her location. After that, I could work on the remaining locations like normal.
  5. My guess is that the single location is connected to another location that only appears when playing with more players, but I've haven't gotten far enough with a bigger party to check. So its probably only a bug with small (maybe only 2 character-) parties. I might have been able to force my way through it anyways, if it wasn't for those harpies forcing you to move. I doubt I have enough blessings to close 3 locations with one character while also making sure that one character stays in the single location and the other character in the other locations.
  6. I played AD4, Scenario 3 (The Black Tower) on Legendary difficulty last night with 2 characters, Kyra and Merisiel. When starting the game, 3 of the locations were connected (to allow movement between them) but one was not. I started Kyra at that single location, but when she encountered the Harpy henchman there, Merisiel was forced to move there. Neither character was able to move to any other location, and I had to forfeit the scenario. Edit: Here is a screenshot when choosing starting locations: http://imgur.com/URQiGJj
  7. I finally get a good enough roll to beat the record, go to post it, and then see that Rhygar did even better since the last time I checked the thread! I'm going to post mine anyways:
  8. Just ran into this today. Screenshots show before and after playing Heat Metal against Trapped Passageway: https://imgur.com/a/izMyd
  9. This bug is listed in the "Known Issues" post pinned in this forum. Hopefully that means that they plan to have it resolved in the next version, because I've encountered it as well.
  10. You're right, and I noticed that too late to take another screen shot. But both powers were in effect, I just had the wrong one selected. I think that rule might have been the Wildcard Power, but I don't remember anymore.
  11. It just happened again (I *really* need to win this scenario already!), and I took a screenshot this time (https://imgur.com/sGGjV0b). On the left, you can see the rule that says he should be +2d4, but the difficulty is still only 8. Like I said, it rolled the 2d4, but seems to have forgotten them by the time the 2 wisdom checks are done. Hope this is enough info! EDIT: Goblin Cutpurse has the same issue: http://imgur.com/pGbiVJO (but I might win this time!). EDIT 2: I won!
  12. I've encountered this situation twice now: In the Heroic version of Approach To Thistletop, I encountered the Goblin Warchanter. The app rolls 2d4 to add to the difficulty to defeat (scenario power). Then, both characters roll their Wisdom 8 check. After that's done, the Goblin Warchanter (conveniently for me) forgets about the 2d4 it rolled, and its only a difficulty 8 check (or 10, at the Goblin Fortress). The first time it happened, I figured I just missed something. The second time, I was pretty sure it was a bug.
  13. There is a location in that scenario that allows you to discard two cards to evade your encounter and move to that location. The symbol in that icon matches the location's icon on the map.
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