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Posts posted by Sking
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Hey everyone,
Sorry about all this mess. I am going to get to the bottom of this today, and I'll update you all later when a patch can be released. One quick question first.
There is a patch for 3.07 that is separate from our PX4 DLC. You have to opt into the DLC, by manually grabbing it. Everyone who has the issue, do you have the Deadfire DLC downloaded? From all your posts, my initial guess is that players will experience this bug if they do these things;
1. 3.07 patch
2. Mac/Linux
3. WM installed
4. Loading a save old than the 3.07 patch
5. No PX4 (Deadfire DLC) installed
If someone has this issue that doesn't match up with these five things, let me know. It will really speed up the process
Our bad
- SKing
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Hey IndiraLightFoot,
Many of our ship systems are still under construction. To your points, don't worry we got you . Many more features to come in regards to ships.
I got your backs
- SKing
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Hey Sundevil,
Yeah, this is a known issue. You are only supposed to be able to choose 1 weapon proficiency. For now you can enjoy the unintended buff until we can get a fix in.
I got your back
- SKing
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Hey TT1,
We have this one in our database, hopefully we can get in a fix in for a future BB update.
I got your back
- SKing
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Hey Hariwulf,
Most of these issues are known and we are currently looking at fixes for a future BB update. I would love a little more info on a few of them though (Listed below).
- Enemies are un-targetable
Can you be more specific on this one?
- Combat won't end even if there are no enemies
This is most likely because of the Merc Fighter's Mule Kick ability. If you Knock Down/Up certain creatures they will be put into a bad state, and combat will not end.
- Wounds won't heal, or heal after 6 rests
Having trouble reproducing this one. Can you link me your save file?
- UI flickering
This is a Save/Load issue.
- Party health becomes invisible on portrait
This is a Save/Load issue.
- Characters run back and forward in combat
Not sure what you mean on this one... Where your characters blocked from reaching a target but kept trying to get there? If you could expand on this one as well?
I got your back
- SKing
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Hey OrangePulp,
We nailed this down to an animation issue on some of our creatures (Blights, Spores, etc..) It happens if you 'knock down or knock up' the enemies, they will get in a bad state and combat will fail to end. This is most likely caused by the Merc Fighter's 'Mule Kick.' We should get a fix for this one in a future BB update. until then, if you avoid using 'knock down/up' moves against those types of enemies you'll be fine.
I got your back
- SKing
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Hey Litany,
Thanks for the call out, we have this one in our database. Hopefully we can get a fix in for a future BB update.
I got your back
- SKing
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Hey ifarmpandas,
This is just an unfortunate side affect of another issue. The issue is that NPCs are activating their abilities after each transition. That auto-pause option is probably not worth using until we get a fix for the other issue. Hopefully in a future BB update.
I got your back
- SKing
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Hey Madscientist,
If you toggle 'off' auto-level up companions before starting a New game, the mercenaries will load in level 1 with enough experience to level up to 6.
I got your back
- SKing
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Hey mpking,
Currently it is set up to drain all remaining focus adding it to your damage. The description does need an update though. Thanks for the call out.
I got your back
- SKing
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Hey IndiraLightfoot,
I agree. Added this to our database as a suggestion. Let's see what the devs think.
I got your back
- SKing
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Hey IndiraLightfoot,
Ugh.... Yeah, this one kills me too. We are aware of it and sorry we couldn't get a fix in before the BB launch. We will definitely look into a fix before the full release.
I got your back
- SKing
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Hey Tanred,
We had this one in our database but without reliable steps. Thanks for noticing and reporting that 'auto-attack' was the trigger. I've added to our bug.
I got your back
- SKing
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Hey lordofbhaal,
IndiraLightfoot is correct. We unfortunately couldn't get a fix for this one in before our BB release. We are hopefully going to get it fixed in a future BB update.
I got your back
- SKing
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Hey dukeisaac,
We have resolved this on our end. Are you still unable to access the Backer Beta?
I got your back
- Sking
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Hey (you bunch of forgiving gamers)
We currently have no plans on releasing the Backer Beta outside of
PCWindows (Steam, and GoG). The final release of PoE 2 will be supported onPCWindows, Linux, and Mac.Sorry to all Mac & Linux users
- SKing
[EDIT] If you backed expecting there to be, we apologize this wasn't more clear. You can definitely hit up (Obsidian Support) and you can receive a refund in regards to this.
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Hey Aramintai,
Nice catch. Yes, the Deadfire will take place 5 years after the events of PoE 1. We will definitely have this updated for the main release of the Deadfire.
I got your back
- SKing
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Hey Billy,
Haha, I knew we'd get flagged for this one. We have this issue in our database and yes we have learned from PoE 1. We will definitely be looking into this before release and maybe for future BB updates.
I got your back
- SKing
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Hey cmcallister,
Sorry buddy. Currently we are only supporting PC (Steam, and GoG) for our Backer Beta. The full release of Pillars 2 will be available on PC, Mac, and Linux.
Sorry to all Mac & Linux users
- SKing
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Welcome (you bunch of magnificent) gamers,
The Backer Beta is now live! On behalf of everyone here at Obsidian, I want to thank all of you for supporting our project on Fig or through our website. I also want to thank all of you for providing us feedback and helping us clean up the rough edges on this game we have been tirelessly working on. Thank you, truly.
The Backer Beta begins with Character Creation. Character Creation in the Backer Beta is unrestricted, allowing access to all races/classes/etc... You then will spawn into the Huana village of Tikawara with a party of level 6 Mercenaries (Fighter, Rogue, Priest, and Wizard.) From here you are free to explore the village or immediately embark on your ship and wander the seas. A quick warning that many of our ships systems are still under construction and are not in the first release of the Backer Beta.
Below are instructions to access the Backer Beta (Steam or GOG), content list, big system changes, features not in the backer beta, and links for what to do in the likely event of a bug. This is an early Alpha version of the game, but we wanted to get it into your hands as soon as possible so we can hear what you have to say.
To Access the Backer Beta:
1. Obtain your Backer Beta code from your Products page on the Backer Portal
2. Choose Pillars of Eternity II: Backer Beta from the list and click Choose Platform
3. From the dropdown, choose the platform you wish to download Pillars of Eternity II: Backer Beta
Downloading on Steam:
1. Install the Steam Client and launch Steam on your computer.
2. Click on the Games menu and select Activate a Product on Steam...
3. Click on Next.
4. Read the terms of service and click I Agree.
5. Enter your Deadfire Steam code from your Products page on the Backer Portal and click Next.
6. Click Finish and your game will appear in your library.
Downloading on GOG:
1. From your Products page on the Backer Portal, click the link, or copy and paste it into your browser's Address Bar, and press Enter.
2. Verify the name of the game appears and click Redeem Now. If you are not logged in, you will be asked to log in to associate the key with your GOG account.
3. Install the GOG Galaxy Client and launch GOG Galaxy on your computer.
4.Proceed to the game card for your game in the GOG Galaxy client.
5. Proceed to the game's settings via the "More" option.
6. Select ON from the drop down menu in the "Beta Channels" option on the right hand side.
7. A "Channel" option should now be visible. If your channel is not password protected, then you can now select it from the drop down menu. If your channel is password protected, please select "Add Private Channels"
8. Enter the password "GOGBackerBeta" for the channel when prompted.
9. The Beta channel should now be available in the drop down menu - please select it.
10. Your Beta channel build should now be available for installation.
Backer Beta Content:
- Full Character Creation (this includes multiclassing/subclassing)
- Limited World Map
- Character Power Levels 1 - 5
- 4 premade mercenary companions
- Fully customizable adventurers for purchase at the Inn
- Steam or GOG versions
- Only English is supported
- Health/Endurance - Now just Health
- When a character gets knocked down in a fight, you gain an injury which causes a lose of 25% of your maximum health until you rest (with food). After your 4th injury in a row without rest, your character will die.
- All per rest abilities have changed to per encounter
- Graze has been removed from normal attacks - Only specific attacks will have the ability to graze
- Stealth has been updated - Enemies now have a front facing vision cone which detects players faster
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Penetration/Armor - Penetration vs Armor now works in 'break points'
- Pen < Arm = 30% Dam
- Pen ≥ Arm = 100% Dam
- Pen (More than double) Arm = 130% Dam
- Unique Items - Are now completely unique from each other. They will rarely share any item mods
- Class Resources - Each class is given a unique resource to use their abilities
- Rest - No longer needs camping supplies, players will now use food items to recover from injuries
- Trap detection - Players now detect traps with the stat Perception instead of the skill Mechanics
- Skill Assist - All party members now add a portion of their skill bonus to checks made
- Engagement is no longer on each character by default - Now it is only granted through abilities
- Grimoires - Grant Wizards extra spell casts and Wizards can no longer learn spells from Grimoires
- Noise - Each spell/attack/etc.. has a noise level attached to it
- Bumping - While pathing near allies, character now step aside for their teammate to walk by
Below is a list of features that have been announced but that we are still fine tuning.
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Player Ship
- Crew
- Ship Combat
- Ship Deck Scene
- Random Encounters on the World Map
- Custom Party AI
- Voice Over
- Retraining
- Written Companions
- Relationship tab in the character sheet
- Crafting and Enchanting
- Power levels 6 - 9
- Finalized Audio
- First our 'How to Report an Issue!' thread is here (Forum Link) It lays out very simple instructions on what information we will need from you to resolve the bug
- Next, check through our 'Known Major Issues' thread found here (Forum Link) to see if your issue is already known or not.
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Known Major Issues
Below is a list of issues we know about that currently affect the Backer Beta. WATCH OUT!
General Issues
- Mild to severe drop in frame rate on first load. We are still in the process of optimising our game.
- Some machines may crash on a black screen on first 'New Game' (This will correct itself on the second attempt)
- Some machines may crash when quitting to the Main Menu from within the game
- A few different creatures (Imp, Beetle, etc..) are missing audio
- Some NPCs will have abilities that activate after each transition
- Party will spawn halfway below the ground after destroying the Adra Pillar in Poko Kohara (You will still be able to transition, which will correct the issue)
Class Specific
- Chanter phrase count is not updating after Save/Load
- Chanter will not have audio for their abilities (Chants or invocations)
- Multiclass Barbarian/Priest (Shaman) lose passives (Select either the Eothas subclass or none on your Priest half and you will avoid this issue)
- Ranger 'Ghostheart' summoned spirit companions will sometimes blend into the background
- Wizard/Druid/Priest 'aggressive' AI preset will mainly auto attack (I highly suggest changing to the other presets)
- Mercenary Wizard is currently listed as a dwarf and gains 'Hale and Hardy' but visually is a Human
UI
- Some menus are cut off in certain resolutions
- The Game doesn't boot in native resolution after installation
- All tooltips regarding Action Speed, Recovery Time, and Reload Time are incorrect (Don't trust them)
- HUD elements may flicker/phase out of existence after a save/load cycle
Save/Load
- Adra Pillar in Poko Kohara disappears after Save/Load
- Player character portrait doesn't fill red to show damage after Save/Load (You can still see the numerical health values)
- Loading Error that kicks to the Main Menu transitioning after Save/Load (You can avoid this by quitting completely out of the title and rebooting)
[Edit] Major Issues Found After BB Release
- Animation controller issue with Blights and Spores. If you Knock Down/Up either of these enemies they will be put into a bad state and combat will not end.
- Kith (humanoid) enemies will sometimes attack themselves
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Found some
Hit up Masden's Supplies in the Hearthsong Market. He should have some Eggs for you. (Side Note: Rhanet's Imports in the Hearthsong Market is a great spot for Dragon Eggs.)
I got your back
- SKing
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Instructions,After installing the 3.03 patch, please visit your Products page (Backer Portal Link) to download the White March installer. Please note that the download is only available there for those who purchased it. If you have any problems, please don't hesitate to shout.Live long- Sking
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Hey guys,
Hmmmm.. This was a while ago. Let me ask around and see if I can figure out what we ended up doing for this case.
I got your back
- Sking
Several graphical effects are pink squares after 3.07
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
5. No PX4 (Deadfire DLC) installed