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zanny

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Everything posted by zanny

  1. I made a bug report and after a week of debugging it ended up being an issue in LLVM 3.6. SVN versions of 3.7 or any trunk builds correct the bug, so anyone running Pillars on radeonsi should build Mesa from git and LLVM from SVN to run the game. It works pretty flawlessly after that.
  2. It might be getting worse. He cannot even move when in Scouting mode, he just stands in one spot and ignores movement orders.
  3. I'm having this problem with Durance. Hes talking super slow and everyone else is normal speed. He has no debuffs or anything and we just rested.
  4. Having this same issue on the Linux GoG version. Area transitions into the keep causing the duplicate key error: -------- LEVEL LOAD COMPLETE -------- Level = AR_0709_Raedrics_Hold_Int_02. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 43.037998 ms Checking to instantiate global... (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 30 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 3269 unused Assets to reduce memory usage. Loaded Objects now: 102086. Total: 100.754997 ms (FindLiveObjects: 5.381000 ms CreateObjectMapping: 5.547000 ms MarkObjects: 70.969002 ms DeleteObjects: 18.580999 ms) Asset not found at path: Art/Character/Male/DWA/Hair/M_DWA_Hair19 (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0) Unloading 8781 unused Assets to reduce memory usage. Loaded Objects now: 105618. Total: 521.439026 ms (FindLiveObjects: 6.626000 ms CreateObjectMapping: 9.053000 ms MarkObjects: 484.028015 ms DeleteObjects: 21.661001 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  5. Not really expecting any "support" on this, but I do figure it should be on the PoE forum since it seems to be an isolated problem. I run the neckbeard purists desktop (ie, I ask for it) so I have Arch with an r9 290, and several Intel machines for backup when the AMD Mesa driver has a bad day. Like today. PoE causes kernel panics on its loading screens running kernel 3.19.2 and Mesa 10.5.1. It is a driver bug, I just want to mention it here in case other this problem, because I've made a bug report on the DRI bug tracker for it here. If anyone else runs into this problem and finds this post (that is the hope, at least) throw them your kernel logs from the crashes so AMD might be able to figure out why that happens, so this game might run on the Mesa driver (at least with a 290) at some point in the future.
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