I find Dxun not all that different from the Shadowlands in Kashyyk.
Dantooine is, well, same as KOTOR1.
Telos, Onderon is, well somewhat generic and nothing really stands out.
(In fact all the high-tech city interiors like Citadel / Taris / Nar Shardaa really melts into the same thing for me).
In fact, the only planet that stands out to be really different was Malachor V.
I agree, there isn't much going on on the planet, so it's somewhat boring, but in terms of how it looks - it's certainly quite different.
The polar view of Telos was kewl, but too brief (just one area).
In KOTOR1, I love the exploration of the different planets - the desert sun blazing down with lense flare on Tantooine, the kewl breeze amidst the grasslands of Dantoine, the metal landscape of Taris, etc. were all breath-taking the first time I saw it.
In contrast, in KOTOR2, only Malachor 5 managed to make me feel like I am on a new planet. Almost all other planets make me feel like - "been there, done that".
Some planets I would love to see in the future:
- exploration of an snowy / ice planet
- exploration of a crystalline planet
- exploration of a gaseous planet
<{POST_SNAPBACK}>
The sameness of the planets was a BIG disappointment to me. One of the standout features of K1 was the artistry that went into making each planet distinct. In K1 they accomplished this through dynamic backdrops (vis Taris with ships taking off, blinking lights etc.) and exquisite and hauntingly beautiful ambient music. The backdrops in K2, in contrast, are drab and static. The lightning effect and rain was interesting, but too little. It's as if they started to create unique planet atmospherics then stopped. K1 created a sense of otherworldliness, of being in another place and time, especially Kashyk.